Jump to content

Mods and Making History?


Recommended Posts

Reading the devnotes and seeing bits about how some low level functions are being worked on to allow making history to deal with objectives and placing vessels onto surfaces and such...  got me wondering -  is Making History going to include changes to any of the API DLLs that mods typically compile against?  

If so - will there be a general stock update that rolls out a 'Making History capable' set of DLLs, and then you'll either get the DLC and USE the new features, or you won't?  

I ask because if it means there will be two sets of Assembly C# and Unity Engine DLLs in the wild at the same time - every plugin mod would then need a Stock and a Making History build...  and that seems like it might well cause some major headaches?

Has this been given thought yet?

Link to comment
Share on other sites

They've confirmed that at least the new texture/mesh switching code will be added to the stock game but only used by Squad parts from the dlc. For other code, it's up in the air but a reasonable number of people on the dev team are modders themselves and would probably like to avoid needing separate builds so I'd assume they'd put stuff into the stock code.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...