Teilnehmer 472 Posted August 17, 2017 Share Posted August 17, 2017 (edited) Trim Indicator version 1.11.0.0 A minimalistic add-on displaying trim values (if they are non-zero) inside the control gauges. By default, shows pitch, yaw, and roll trim. In order to show wheel motor trim and wheel steer trim, change the ShowWheelTrim setting to True in the .settings file. Spoiler Available via CKAN.Download from github: https://github.com/formicant/TrimIndicator/releases Source: https://github.com/formicant/TrimIndicator License: GNU GPL v3 Version history: Spoiler 1.11.0.0 – Updated to KSP 1.11.0. 1.10.0.0 – Updated to KSP 1.10.0. 1.9.0.0 – Updated to KSP 1.9.0. 1.8.1.0 – Updated to KSP 1.8.1. 1.8.0.0 – Target .net framework changed to 4.8. – Updated to KSP 1.8.0. 1.6.0.0 – Updated to KSP 1.6. 1.5.1.0 – Updated to KSP 1.5.1. 1.4.5.0 – Updated to KSP 1.4.5. 1.4.4.0 – Updated to KSP 1.4.4. 1.4.3.0 – Updated to KSP 1.4.3. 1.4.2.0 – Updated to KSP 1.4.2. 1.4.1.0 – Updated to KSP 1.4.1. 1.3.1.0 – Updated to KSP 1.3.1. 1.3.0.3 – Staging mode / docking mode / orbital map button issue fixed. 1.3.0.2 – Wheel trim settings added 1.3.0.1 – A little optimization 1.3.0.0 – Initial release Edited December 19, 2020 by Teilnehmer Quote Link to post Share on other sites
Teilnehmer 472 Posted August 17, 2017 Author Share Posted August 17, 2017 There are also wheel throttle trim and wheel steering trim, but I don’t know where to place the indicators for them. I don’t want to make a separate window. Any ideas? Quote Link to post Share on other sites
Teilnehmer 472 Posted August 25, 2017 Author Share Posted August 25, 2017 Now, available via CKAN. Quote Link to post Share on other sites
klgraham1013 5,531 Posted August 25, 2017 Share Posted August 25, 2017 Simple, but useful. Thanks. Quote Link to post Share on other sites
Alacard 3 Posted August 26, 2017 Share Posted August 26, 2017 Please continue to maintain this mod! Anyone who builds planes requires this as the trim changes on large craft. Quote Link to post Share on other sites
Teilnehmer 472 Posted September 1, 2017 Author Share Posted September 1, 2017 (edited) Version 1.3.0.2 I’ve added wheel motor trim to the right of the pitch gauge and wheel steer trim below the yaw gauge. Since it doesn’t look nice, I made it off by default. If you want wheel trim, open the ‘TrimIndicator.settings’ file in the mod folder and change the ShowWheelTrim setting there to True. Edited September 1, 2017 by Teilnehmer Quote Link to post Share on other sites
Teilnehmer 472 Posted September 1, 2017 Author Share Posted September 1, 2017 (edited) The AutoActions mod now allows setting vessel’s initial trim values. Edited September 1, 2017 by Teilnehmer Quote Link to post Share on other sites
Beetlecat 999 Posted September 1, 2017 Share Posted September 1, 2017 5 minutes ago, Teilnehmer said: The AutoActions mod now allows setting vessel’s initial trim values. Never knew that was a thing. Fantastic! What was that older mod that included actual little trim "bugs" in the gauge, adjacent to the control input indicator? Your numbers seem to be floating in the same position. I'm loving that I can now jot down the literal trim values per craft at different speeds/altitudes. Thank you! Quote Link to post Share on other sites
Teilnehmer 472 Posted September 2, 2017 Author Share Posted September 2, 2017 7 hours ago, Beetlecat said: What was that older mod that included actual little trim "bugs" in the gauge, adjacent to the control input indicator? Your numbers seem to be floating in the same position. What do you mean? Quote Link to post Share on other sites
Beetlecat 999 Posted September 2, 2017 Share Posted September 2, 2017 (edited) 2 hours ago, Teilnehmer said: What do you mean? I had to dig through my brain / google to figure out where they came from: @Nereid's Nano Gauges. They add a tiny "bug" on the other side of the dial to indicate where the trim currently sits: Edited September 2, 2017 by Beetlecat Quote Link to post Share on other sites
Teilnehmer 472 Posted September 4, 2017 Author Share Posted September 4, 2017 (edited) Internally, trim values are floating-point numbers of the interval [−1; +1]. I considered this not very convenient, so both here and in AutoActions, as a unit I used the minimal step the user can change the values with keyboard — 0.002. So the trim values are represented by integer numbers −500 … +500. Do you think, it’s OK? Or should I have left as is? The wheel steer trim has positive values when turning left and negative ones when turning right, opposite to how the yaw trim works. Both here and in AutoActions, I decided to invert the wheel steer trim values to match the yaw trim. Do you think, it’s also OK? Or should I have left as is? Edited September 4, 2017 by Teilnehmer Quote Link to post Share on other sites
Jacke 1,296 Posted September 4, 2017 Share Posted September 4, 2017 @Teilnehmer, I think both of your choices on numbers are a good idea. I can understand to some degree using a float behind the scenes for trim, but it needs to be converted for display, either into a sliding indicator or an integer scale. And making the sign the same on yaw and steering trim is an intelligent adjustment too (though why Squad made them different in the first place...). Quote Link to post Share on other sites
Wyzard 404 Posted September 9, 2017 Share Posted September 9, 2017 This mod is useful, but I've noticed that it interferes with clicking the Staging Mode, Docking Mode and Orbital Map buttons in flight — with trim zeroed, only the top few pixels of the docking button, and the bottom few pixels of the map button, are clickable. With trim moved up or down, different parts of the buttons are obstructed. Since those buttons are right next to the pitch indicator where the vertical trim number appears, I'm guessing the trim label is extending out from the pitch indicator and partially covering the buttons, intercepting clicks despite being transparent. (Workaround is to use the Insert/Delete/M keyboard shortcuts.) Quote Link to post Share on other sites
Teilnehmer 472 Posted September 11, 2017 Author Share Posted September 11, 2017 Oh, thanks for the report! I’ll try to fix that. Quote Link to post Share on other sites
Teilnehmer 472 Posted September 13, 2017 Author Share Posted September 13, 2017 Version 1.3.0.3 Staging mode / docking mode / orbital map button issue fixed. Quote Link to post Share on other sites
Wyzard 404 Posted September 23, 2017 Share Posted September 23, 2017 Thanks, I can confirm that it's fixed for me. Quote Link to post Share on other sites
Teilnehmer 472 Posted October 11, 2017 Author Share Posted October 11, 2017 Version 1.3.1.0 Updated to KSP 1.3.1 Quote Link to post Share on other sites
garwel 599 Posted October 24, 2017 Share Posted October 24, 2017 I never quite understood what these trim values are for. Do they affect how quickly the pitch/yaw/roll return to 0 or what? Quote Link to post Share on other sites
Drew Kerman 2,131 Posted October 24, 2017 Share Posted October 24, 2017 3 hours ago, garwel said: I never quite understood what these trim values are for. Do they affect how quickly the pitch/yaw/roll return to 0 or what? say you have an unbalanced vessel that likes to roll to the left. You can apply constant right aileron or you could trim the roll controls over to the right as much as needed to keep the craft level. Want to have a slow steady climb/descent without actually needing to push forward or backwards on the elevator controls? Set some trim. Note this takes away from your normal control authority, which is especially dangerous when landing. If you have a lot of upwards elevator trim set and you need to climb quickly after slowing down too much, you won't be able to pitch the nose up much higher Quote Link to post Share on other sites
maculator 309 Posted February 15, 2018 Share Posted February 15, 2018 It's shocking how few people actually know what trim is. As far as I know the trim keybindings aren't even in the ksp settings.... Anyways if you know what trim is and you like flying planes over a distance this mod is a nice thing to have. Thanks. Quote Link to post Share on other sites
Drew Kerman 2,131 Posted February 15, 2018 Share Posted February 15, 2018 2 hours ago, maculator said: It's shocking how few people actually know what trim is. As far as I know the trim keybindings aren't even in the ksp settings.... Anyways if you know what trim is and you like flying planes over a distance this mod is a nice thing to have. Thanks. I wish trim was handled separate from the full control authority. In real life trim is applied with smaller tabs set within the control surface so you still have full range of authority when moving the elevators, rudders and ailerons. Here the entire control surface is being moved, which is what lead to my warning that having nearly full trim lessens the amount of movement you have in that direction Quote Link to post Share on other sites
Teilnehmer 472 Posted March 17, 2018 Author Share Posted March 17, 2018 Version 1.4.1.0 Updated to KSP 1.4.1 Quote Link to post Share on other sites
Teilnehmer 472 Posted April 6, 2018 Author Share Posted April 6, 2018 Version 1.4.2.0 Updated to KSP 1.4.2. Quote Link to post Share on other sites
smotheredrun 368 Posted April 6, 2018 Share Posted April 6, 2018 Are there some hot keys for trim? Or do I need a separate mod to actually set my trim in-flight? Quote Link to post Share on other sites
Lisias 4,311 Posted April 6, 2018 Share Posted April 6, 2018 @Teilnehmer, how hard would be to "lock" your controls into specifics ailerons? (assuming it's possible at all). I agree with @Drew Kerman, smaller and dedicated surfaces on the ailerons itself would be the ideal solution. So... Why not put small ailerons on the ailerons itself, disable the authority on them (so the game would not use them) and make your add-on the controller for them? Quote Link to post Share on other sites
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