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What does the thrust limiter affect?


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Does the thrust limiter only affect thrust? What about heat production? I have a lander that has heat shields mounted under 4 Vectors, I plan on using the exhaust to burn the heat shield off when reentry is complete. It works at full thrust, but due to the nature of Vectors, I am turning the thrust down. Will this still work?

Also, will blocking the engine like this reduce thrust as well?

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1 hour ago, Ethen Sun said:

Does the thrust limiter only affect thrust? What about heat production? I have a lander that has heat shields mounted under 4 Vectors, I plan on using the exhaust to burn the heat shield off when reentry is complete. It works at full thrust, but due to the nature of Vectors, I am turning the thrust down. Will this still work?

Also, will blocking the engine like this reduce thrust as well?

1) Yes, to my knowledge

2) Probably

3) @EnderKid2 said it, there is a decouple heat shield option in the menu. Or you could use decouplers

4) Blocking the engine like this will eliminate thrust.

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On 8/25/2017 at 1:09 PM, Ethen Sun said:

Oh, sorry, I neglected to mention that I'm still on 1.0.5.

Just stick decouplers on the heat shields. Should still work to jettison, even if the part window thingy doesn't have the option.

 

Really though, you should update. There's more new and awesome stuff. Afterburning engines for instance.

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10 hours ago, qzgy said:

Just stick decouplers on the heat shields. Should still work to jettison, even if the part window thingy doesn't have the option.

 

Really though, you should update. There's more new and awesome stuff. Afterburning engines for instance.

I just updated to 1.3, but if it works, I'll just stick to burning the shield off. Saves weight and is more Kerbal.

By the way, the Panther Afterburning Turbofan existed in 1.0.5.

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22 minutes ago, Ethen Sun said:

I just updated to 1.3, but if it works, I'll just stick to burning the shield off. Saves weight and is more Kerbal.

By the way, the Panther Afterburning Turbofan existed in 1.0.5.

Oh, I forgot. Ok then.

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On 8/28/2017 at 0:00 PM, Ethen Sun said:

I just updated to 1.3, but if it works, I'll just stick to burning the shield off. Saves weight and is more Kerbal.

Using the built-in heatshield decouple option will not add any weight. All it will do is save you the fuel that you would use burning it off. But yah explosive decoupling is pretty Kerbal! :)

 

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