Carbonjvd

[1.3.0] RLA Recontinued 14.1.0

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This is continuation of @hoojiwana RLA Stockalike mod, which is now being continued by yours truly. As such I deem no official ownership, just the maintenance thereof.

What is RLA_Stockalike?
"Parts to fill stock niches, including 0.625m LFO engines and tanks, a full suite of monopropellant engines ranging from 2.5m to sub-0.625m, brand new 0.625m SRBs, 0.625m high efficiency engines using LiquidFuel, Monopropellant or Xenon, a number of new probe cores with varied specialisations and shapes, more ways to produce electricity, a range of RCS blocks both large and small, and structural parts to glue it all together with."

 

What is RLA Recontinued?
This is an all-in-one package that keeps RLA Continued mod updated into the future, much like how it kept the original RLA Stockalike updated itself.

Previous Version Thread:

 

Other Things:
Should @hoojiwana return at some point, much like @Deimos Rast before me, I will gladly step aside and hand over control to him to use as he sees fit. I am fully aware that this is his mod, not mine.

 

License/Legal:
CC-BY-SA-4.0

@hoojiwana as far as is known, has no knowledge of this continuation; as per license requirement, I cannot and do not claim that he has endorsed these changes.

 

Credits:

@hoojiwana is the original creator of RLA_Stockalike.

@Deimos Rast is the former maintainer of RLA_Continued.

@Carbonjvd is the current maintainer of RLA Recontinued.

 

Installation Instruction:
- Please uninstall all previous versions prior to updating RLA to the latest version.
- Place RLA_Stockalike folder into GameData directory.
- Has no dependencies (Module Manager is optional)

 

Download:
Spacedock: https://spacedock.info/mod/1509/RLA Recontinued
CKAN (Soon..)

Edited by Carbonjvd
Adding missing components of thread

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Its great to see this being brought forward to 1.3, it would be even better if the project was hosted on a Git to ensure that this mod does not fall by the wayside, community interaction and support can be promoted and we wouldn't have the issue of it not being available at times when Spacedock goes down. :) 

What are your thoughts on this?

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On 8/28/2017 at 11:46 AM, Poodmund said:

Its great to see this being brought forward to 1.3, it would be even better if the project was hosted on a Git to ensure that this mod does not fall by the wayside, community interaction and support can be promoted and we wouldn't have the issue of it not being available at times when Spacedock goes down. :) 

What are your thoughts on this?

You could check out this from Deimos Rasthttps://github.com/deimos790/RLA_Continued

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Link to the original thread should be Added to the OP, please

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4 minutes ago, The-Doctor said:

Sounds interesting, any pics?

From the old thread

 

Edited by ZeroA4

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Well, I just looked at this.

At least right now, there are no differences between the two, other than the Changelog.txt, the README.txt, and files which are in one and not the other:

From @Deimos Rast github:

  • ToDo.txt
  • RLA_Continued.version

Only in Reconditioned version:

  • Version/MiniAVC.xml (which should NOT be here)
  • Version/RLA_Recontinued.version

Also, this new version is not in the same format as what most mods are now doing;  it is not in a GameData directory, rather, the RLA_Stockalike is the top folder in the zip file.  Not a big deal, but there was no reason to change it from what the older version was already doing

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I'll fiddle with it and get a more polished zip file updated. Along with github source coding for it too. No solid timetables, but I'll get it out when I can.

-Carbonjvd

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@Carbonjvd, I really appreciate you maintaining this mod.  These parts are exactly what I need to improve early career.

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Mod seems to load fine on 1.3.1, are there any super obvious bugs to using it as is? Always loved RLA for the .625 stuff. Tiny space programs can be fun.

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18 hours ago, Immashift said:

Mod seems to load fine on 1.3.1, are there any super obvious bugs to using it as is? Always loved RLA for the .625 stuff. Tiny space programs can be fun.

No Bugs in Version 1.3.1. At least i haven't encountered any.

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Thank you so much for keeping this beautiful mod alive <3

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I've PM'd @Carbonjvd about this, if he isn't going to continue or doesn't respond in a few days, I'll adopt this

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1 hour ago, linuxgurugamer said:

I've PM'd @Carbonjvd about this, if he isn't going to continue or doesn't respond in a few days, I'll adopt this

Another mod for the collection, eh? I swear you maintain half the mods I use. I commend you for your dedication.

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4 hours ago, Derb said:

Another mod for the collection, eh? I swear you maintain half the mods I use. I commend you for your dedication.

yes, I got rid of two and have added 3 so far :D

But this one was really not intended.

Anyway, if anyone could install this into a 1.4.1 game, as is, and let me know how it goes, that would be appreciated.

Edited by linuxgurugamer

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I've installed it in my 1.4.1 and it works flawlessly.

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1 hour ago, StevieC said:

I've installed it in my 1.4.1 and it works flawlessly.

Except for some of the Engine FX,  like the Albatross, that is backwards... I suppose its because of the deprecated old particle FX model.

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On 3/26/2018 at 11:31 AM, Overlocker96 said:

Except for some of the Engine FX,  like the Albatross, that is backwards... I suppose its because of the deprecated old particle FX model.

If you could send me a complete list of what's backwards, I can fix it when I get around to this.

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