garwel

[1.8] Space Age 1.1.1 (2019-10-17)

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Description

Space Age is a mod for Kerbal Space Program, which lets you see important events and achievements of your playthrough. It also lets you quantify your progress with a scoring system and can optionally be used to award you for exploring the solar system.

Download latest version

Previous releases

Source

Chronicle

The Chronicle module shows a history of notable events in the playthrough (adjustable in Difficulty Settings):

  • launches
  • reaching space
  • orbiting
  • reentries
  • landings
  • vessel recoveries
  • returns from orbit and surface
  • vessel destruction
  • dockings and undockings
  • deaths
  • flag plants
  • anomaly discoveries
  • KSC building upgrades
  • KSC structures damaged
  • tech nodes discoveries
  • changes of SOI

You can find (filter) specific events and manually add your own events (like "Construction of Space Station Alpha has begun."). In addition, you can export the Chronicle into a file, located at /GameData/SpaceAge/PluginData/SpaceAge.

Achievements

Achievements module shows your playthrough's statistics, records, and firsts. Unlike the stock progress tracking, it allows you to see this data any time you want and you can easily adjust it by changing or even adding new achievements.

Currently, the module tracks this data:

  • total (lifetime) income
  • number of launched and lost vessels and kerbals
  • total mass of vessels launched
  • number of unique vessels that reached space
  • total numbers of planted flags and discovered anomalies
  • heaviest vessel launched
  • most complex (by parts count) vessel launched
  • max crew in a vessel (on launch)
  • your first launch (crewed and total)
  • the first time your vessel (or your crew) reached the space
  • the first times you recovered or lost your vessels or crew
  • number of destroyed KSC buildings

For every celestial body, it tracks:

  • total numbers of visits, orbits and landings (and, separately, crewed ones) and lost vessels
  • total numbers of discovered anomalies
  • the masses of the heaviest vessels that landed on or orbited the celestial body
  • the first flybys, orbits, reentries landings, and returns (crewed and overall) as well as flags planted on the body

Space Age can parse your save data to find and import records of previous discoveries made by the stock ProgressTracking system. This option can be enabled in the settings (default is off). This is handy if you've installed the mod mid-game or added some new achievements to it. However, the stock system saves much less information, so Space Age can only learn so much from it.

Configuring your own achievements

You can easily add, modify or remove achievements by editing achievements.cfg file in the mod's directory. Each ACHIEVEMENT record there corresponds to one type of an achievement. The following fields are used:

  • name (obligatory): the internal unique name of the achievement
  • title: how the achievement is displayed in the UI; the celestial body's name is added to it for body-specific achievements
  • type (obligatory): set to TotalMax or First to define the achievement's behaviour to either add values, select the highest values or just mark the first time the achievement is completed
  • valueType (only for Total and Max achievements): defines, which value to use for the achievement. Can be MassPartsCountCrewCount, or Funds (only with Income or Expense events). Note that not every event is associated with a vessel, so sometimes you may not be able to access these values.
  • onEvent (obligatory): which event activates the achievemnt (see list below)
  • bodySpecific: set to true if the achievement should be tracked separately for each celestial body
  • home: can be Only (to count only events in SOI of home planet), Exclude (to ignore events in home SOI) or Default
  • crewedOnly: set to true if the achievement is only activated when the vessel has crew
  • unique (only for "Total" achievements): set to true if you only want to count each vessel (or kerbal in appropriate cases) once
  • stockSynonym: id of the relevant achievement in the stock ProgressTracking system; only makes sense for First achievements
  • score: How much base score this achievement awards; it is multiplied by celestial body's recovery science multiplier. For 'Max' type achievements, it is also multiplied by the corresponding value
  • scoreName: Name (also used as id) of a score category; only applies to achievements with score > 0

The following events are available for onEvent field (for events in italic you can access mass, parts count, and crew count):

  • Launch
  • ReachSpace
  • Orbit
  • Reentry
  • Landing
  • SOIChange
  • Recovery
  • ReturnFromOrbit
  • ReturnFromSurface
  • Destroy
  • Docking
  • Undocking
  • Death
  • FlagPlant
  • AnomalyDiscovery (untested)
  • FacilityUpgraded
  • StructureCollapsed
  • TechnologyResearched
  • Income
  • Expense

Score

This feature is tied to the Achievements system and it tracks your overall game progress by awarding you score for certain important achievements. Number of points depends on the achievement (e.g. landing is worth more than a flyby), celestial body (proportional to its science multiplier for recovery) and whether it was a crewed vessel or a probe. It should be compatible with all planet packs and works in all game modes.

Achievements in the following categories award score:

  • First suborbital flight
  • First reaching orbit
  • First flyby of a celestial body
  • First orbiting a celestial body
  • First docking in a SOI of a celestial body (this category that doesn't distinguish between manned and unmanned vessels)
  • First landing on a celestial body
  • First return from orbit of a celestial body
  • First return from the surface of a celestial body

Earned score is displayed in the Score tab for each category and each (unlocked) celestial body. If you have unlocked this achievement only with an unmanned vessel, it will be in yellow and with a U mark. If you have unlocked it with a manned vessel, the number will be preceded with a green M mark. The total score is shown in the bottom.

You can set the game to award you funds, science and/or reputation for gaining score. Just set the desired amounts per score point in the difficulty settings.

To define your own score categories or change base score values, you may edit the Achievements.cfg file or use Module Manager. See chapter Achievements for details.

Future Plans

  • More events, achievements and data to track (requests sought!)
  • Tracking unique kerbals in more cases Average values tracking

Supported Mods

Space Age doesn't change anything in the universe, so it shouldn't affect playability of save games.

Tracking of returns from orbit/surface is far from perfect (it uses the stock system, which was intended for internal purposes) and can sometimes generate too many events. Delete unnecessary ones or disable tracking it in the Settings.

The mod has minor issues with Kerbal Construction Time, which handles technology discoveries and facility upgrades in its own way. You can simply disable or manually delete these entries.

License

The mod is distributed under MIT license. The icon has been created by Delapouite (http://delapouite.com) and is licensed under CC-BY 3.0.

Change Log

Spoiler

1.1.1

  • Compiled for KSP 1.8 "Moar Boosters". Not compatible with KSP 1.7.3 and below!
  • Added: Ability to award score (and therefore funds, science and reputation) for Total-type achievements (untested)
  • Fixed: NRE when checking for Max-type achievements and the value is <= 0

1.1.0

  • Compiled for KSP 1.7.3
  • Added: Scoring system, which awards progress score points for certain achievements such as first orbit, first flyby of a body, first landing etc. Number of points depends on the achievement (e.g. landing is worth more than a flyby), celestial body (proportional to its science multiplier for recovery) and whether it was a crewed vessel or a probe. It should compatible with all planet packs and works in all game modes.
  • Added: You can be awarded with funds, science and/or reputation for earning score. Think of it as an alternative to (or augmentation of) progression contracts and certain strategies. This feature is currently disabled by default, but you can define how much reward you want to get per score point in the in-game settings.
  • Fixed: You no longer unlock achievements such as "Max crew in a vessel" with 0 (zero) values

1.0.2

  • Recompiled for KSP 1.7.0 (but should still be compatible with at least KSP 1.5)
  • Added: Chronicle now tells if the vessel is destroyed near a celestial body (i.e. less than 100 m above ground)
  • Added: Total lost vessels per body achievement Added: Achievements tab is now disabled if there are no achievements yet
  • Fixed: Potential UI issues when there are no achievements or "protoachievement" configs

1.0.1

  • Recompiled for KSP 1.5
  • Fixed chronicle spam when hopping in water

1.0.0

  • Added: The vessel (or kerbal where appropriate) that has completed an achievement will now be saved and displayed for "First" and "Max" achievements
  • Added: Achievements can now count only unique vessels (i.e. not count cases when the same vessel does something twice)
  • Added: New achievements: total vessels in space, total visits (crewed and overall) to a celestial body, total orbits (crewed and overall) of a celestial body that use the uniqueness feature
  • Changed: Total landings on a celestial body now only counts unique vessels
  • Changed: Improved landings tracking so that short hops (less than 60 seconds by default) don't count as separate landings
  • Changed: 'homeOnly' key in achievements is replaced with 'home' key with values 'Only', 'Exclude' and 'Default'
  • Changed: Debug mode (log spam) is off by default Performance optimization and potential bug fixes

0.2.7.1

  • Fixed versioning issues in 0.2.7 and possibly missing icon for Blizzy's Toolbar

0.2.7

  • Compiled for KSP 1.4.5
  • Added: Find (filter) events in the Chronicle from KSC screen
  • Added: Undocking and Reentry events Added: First Docking, First Reentry achievements
  • Added: Your achievements now appear in the Chronicle too
  • Changed: Unwarp on events is now immediate
  • Changed: Small UI fixes
  • Fixed: Docking events now displays correctly

0.2.6

  • Recompiled for KSP 1.4.3
  • Added: Some better text formatting in windows
  • Added: Vessel docking tracking
  • Changed: Date display format
  • Fixed: Blurry AppLauncher icon
  • Fixed: Potential NRE for invalid achievements

0.2.5

  • Recompiled for KSP 1.4.1
  • Minor code tweaks

0.2.4

  • Added: ReachSpace, ReturnFromOrbit, ReturnFromSurface events
  • Added: Achievements for first reaching space, first returns from orbits and surfaces of celestial bodies, crewed and uncrewed
  • Added: Captions for celestial bodies in Achievements tab Small performance and code style improvements

0.2.3

  • Recompiled for KSP 1.3.1
  • Added: An option to stop time warp on event
  • Fixed: Issue with notifications on achievements import
  • Fixed: Type in SOIChange event description
  • Fixed: ^N in celestial body name for FlagPlant events

0.2.2

  • Added: Importing achievements from stock ProgressTracking system, useful when the mod is installed mid-game (enable in the Settings and change scene)
  • Added: Achievements tab is now split into pages, like the Chronicle
  • Added: Anomaly discoveries are now tracked by the Chronicle and Achievements (untested!)
  • Changed: Small UI and text improvements
  • Changed: Orbit events are now tracked by default
  • Changed: Flyby events are deprecated, replaced by SOIChange events
  • Fixed: NRE in the Chronicle window when no events have been recorded
  • Fixed: NRE when not in Career mode
  • Fixed: Flyby achievements should now trigger correctly in all cases

0.2.1

  • Added: Landing and Orbit (disabled by default) events tracking
  • Added: New achievements including total number of planted flags, collapsed buildings, etc.
  • Changed: Scalar value type for achievements renamed to Funds
  • Changed: Improved display of values in Achievements
  • Fixed: Exception in achievements checking
  • Fixed: Incorrect firing of certain events (e.g. Launch)

0.2.0

  • Added: Achievements module, which tracks and displays your playthrough's "firsts", records, and totals. See readme.md for more information
  • Added: Achievements can be added, modified, or removed in the achievements.cfg
  • Added: The readme.md file is now included in the download
  • Changed: Text box is not displayed in Flight mode to prevent accidental staging and other disasters

0.1.1

  • Added: You can now add custom events to the Chronicle by entering their description and hitting "+" button in the bottom of the window
  • Added: You can delete events by pressing "X" button
  • Added: You can export the Chronicle into a text file. It is located in /GameData/SpaceAge/PluginData/SpaceAge and its name is the same as your savegame folder or whatever you enter in the text field
  • Added: You can disable tracking of certain event types in the Settings
  • Changed: Chronicle data is now stored in a more compact, efficient way. The Chronicle events created in 0.1.0 will, unfortunately, be lost
  • Changed: On-screen notifications are now disabled by default

0.1.0

  • Initial release. Currently implemented most Chronicle features:
    • tracks and saves notable events
    • displays events in a window
    • shows on-screen notifications (can be disabled)
    • difficulty settings
    • Blizzy's Toolbar support
    • KSP-AVC support
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Edited by garwel
1.1.1 update

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2 hours ago, TheRagingIrishman said:

@garwel would it be possible to add an option to write the log to a text file?

Shouldn't be hard. I'll put it on my to-do list.

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Space Age 0.1.1

  • Added: You can now add custom events to the Chronicle by entering their description and hitting "+" button in the bottom of the window
  • Added: You can delete events by pressing "X" button
  • Added: You can export the Chronicle into a text file. It is located in /GameData/SpaceAge/PluginData/SpaceAge and its name is the same as your savegame folder or whatever you enter in the text field (per @TheRagingIrishman's request)
  • Added: You can disable tracking of certain event types in the Settings
  • Changed: Chronicle data is now stored in a more compact, efficient way. The Chronicle events created in 0.1.0 will, unfortunately, be lost.
  • Changed: On-screen notifications are now disabled by default

Download here

Edited by garwel

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This is rather cool. I keep a database myself, but the paperwork is a bother. Are you able to add information about launches and recoveries. Specifically, I would like to know how much science and funds I get, and how much I spend, on a per-vessel basis, and what the crew roster on a launch looks like.

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1 minute ago, Freshmeat said:

This is rather cool. I keep a database myself, but the paperwork is a bother. Are you able to add information about launches and recoveries. Specifically, I would like to know how much science and funds I get, and how much I spend, on a per-vessel basis, and what the crew roster on a launch looks like.

Right now, you can note such information with custom events. I may increase the amount of information that's being saved for each event (e.g. crew names, vessel cost, etc.) if there are specific requests. But there is a tradeoff: I want to avoid the risk of showing too much data, which will clutter the chronicle. Not sure most people want to know every single detail about their every single launch (especially if you save your vessels' designs).

Next thing I'm going to focus on is Achievements module, which will record various stuff about your campaign like total amount of funds and science earned, most expensive or heaviest vessels, etc. It won't be on a per-vessel basis though.

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Cool, on reflection I basically wanted to twist your mod to fit my scheme of things; the point for me would be getting a data dump I could parse into my database system. Your vision is different, focused on an ingame log which is quite another thing with different considerations.

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13 hours ago, garwel said:

Space Age 0.1.1

  • Added: You can now add custom events to the Chronicle by entering their description and hitting "+" button in the bottom of the window
  • Added: You can delete events by pressing "X" button
  • Added: You can export the Chronicle into a text file. It is located in /GameData/SpaceAge/PluginData/SpaceAge and its name is the same as your savegame folder or whatever you enter in the text field (per @TheRagingIrishman's request)
  • Added: You can disable tracking of certain event types in the Settings
  • Changed: Chronicle data is now stored in a more compact, efficient way. The Chronicle events created in 0.1.0 will, unfortunately, be deleted.
  • Changed: On-screen notifications are now disabled by default

Download here

Great idea!

On its first use, does this mod parse my persistent.sfs to get past chronicle facts (at least partially)?

I mean, I'd like to use it as a "historical log" of my career, do I have to START a new career to accomplish this?

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5 minutes ago, jlcarneiro said:

Great idea!

On its first use, does this mod parse my persistent.sfs to get past chronicle facts (at least partially)?

I mean, I'd like to use it as a "historical log" of my career, do I have to START a new career to accomplish this?

No, it works independently of the stock ProgressTracking system. In any case, the persistent file contains too little data to be useful for the Chronicle (e.g., it only records the time of your first launch, but neither vessel name, nor anything about subsequent launches). I may include such a feature in the Achievements module, which has more in common with ProgressTracking. But in general, if you install the mod in an ongoing campaign, it will start with a blank Chronicle.

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Space Age 0.2.0

  • Added: Achievements module, which tracks and displays your playthrough's "firsts", records, and totals. See readme.md for more information
  • Added: Achievements can be added, modified, or removed in the achievements.cfg
  • Added: The readme.md file is now included in the download
  • Changed: Text box is not displayed in Flight mode to prevent accidental staging and other disasters

Download here

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Space Age 0.2.1 - Hot fixes

  • Added: Landing and Orbit (disabled by default) events tracking
  • Added: New achievements including total number of planted flags, collapsed buildings, etc.
  • Changed: Scalar value type for achievements renamed to Funds
  • Changed: Improved display of values in Achievements
  • Fixed: Exception in achievements checking
  • Fixed: Incorrect firing of certain events (e.g. Launch)

Download here

Edited by garwel

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I've installed the 0.2.1 version and can't get the window to open when there is no achievements recorded. After I launched a few rockets in a restarted career - it works.

I'm trying from the SpaceCenter and get this in the log file:


[LOG 17:00:27.086] [SpaceAge] DisplayData
[LOG 17:00:27.088] [SpaceAge] Displaying events -9-0...
[EXC 17:00:27.092] ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
	System.Collections.Generic.List`1[SpaceAge.ChronicleEvent].get_Item (Int32 index)
	SpaceAge.SpaceAgeScenario.get_windowContents ()
	SpaceAge.SpaceAgeScenario.DisplayData ()
	KSP.UI.Screens.ApplicationLauncherButton.OnTrue (UnityEngine.EventSystems.PointerEventData data, CallType callType)
	UnityEngine.Events.InvokableCall`2[UnityEngine.EventSystems.PointerEventData,KSP.UI.UIRadioButton+CallType].Invoke (System.Object[] args)
	UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
	UnityEngine.Events.UnityEvent`2[UnityEngine.EventSystems.PointerEventData,KSP.UI.UIRadioButton+CallType].Invoke (UnityEngine.EventSystems.PointerEventData arg0, CallType arg1)
	KSP.UI.UIRadioButton.SetState (State state, CallType callType, UnityEngine.EventSystems.PointerEventData data, Boolean popButtonsInGroup)
	KSP.UI.UIRadioButton.ToggleState (CallType callType, UnityEngine.EventSystems.PointerEventData data)
	KSP.UI.UIRadioButton.UnityEngine.EventSystems.IPointerClickHandler.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData)
	UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor)
	UnityEngine.EventSystems.EventSystem:Update()

Separate note:

You've got a weird carriage return ^N character in one of the achievement texts. "2nd Test" was the name of a ship.

[LOG 17:08:32.848] [SpaceAge] chronicle[3]: 2nd test landed on Kerbin^N with a crew of 1.

 

Edited by wile1411

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Thanks for the report, I've already fixed these issues for the next release. The problem only happens before you launch any vessels or achieve anything (with the mod installed).

Edited by garwel

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I like the mod idea from what I've seen. I'm a stats guys, so knowing the details of the all the achievements you track in this mod is awesome.

Great work so far!

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Space Age 0.2.2 - Stock ProgressTracking compatibility

  • Added: Importing achievements from stock ProgressTracking system, useful when the mod is installed mid-game (enable in the Settings and change scene) (per request by @jlcarneiro)
  • Added: Achievements tab is now split into pages, like the Chronicle
  • Added: Anomaly discoveries are now tracked by the Chronicle and Achievements (untested!)
  • Changed: Small UI and text improvements
  • Changed: Orbit events are now tracked by default
  • Changed: Flyby events are deprecated, replaced by SOIChange events
  • Fixed: NRE in the Chronicle window when no events have been recorded (reported by @wile1411)
  • Fixed: NRE when not in Career mode
  • Fixed: Flyby achievements should now trigger correctly in all cases

Download here

Edited by garwel

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Space Age 0.2.3 - KSP 1.3.1 recompile + fixes

  • Recompiled for KSP 1.3.1
  • Added: An option to stop time warp on event
  • Fixed: Issue with notifications on achievements import
  • Fixed: Type in SOIChange event description
  • Fixed: ^N in celestial body name for FlagPlant events

Download here

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I Have crash with these mods.

 

Spoiler

C:\games\ksp realism pack\GameData\000_Toolbar
C:\games\ksp realism pack\GameData\000_USITools
C:\games\ksp realism pack\GameData\AirplanePlus
C:\games\ksp realism pack\GameData\B9PartSwitch
C:\games\ksp realism pack\GameData\BahaSP
C:\games\ksp realism pack\GameData\BDArmory
C:\games\ksp realism pack\GameData\CommunityCategoryKit
C:\games\ksp realism pack\GameData\CommunityResourcePack
C:\games\ksp realism pack\GameData\CommunityTechTree
C:\games\ksp realism pack\GameData\ContractConfigurator
C:\games\ksp realism pack\GameData\ContractPacks
C:\games\ksp realism pack\GameData\CxAerospace
C:\games\ksp realism pack\GameData\DMagicOrbitalScience
C:\games\ksp realism pack\GameData\DMagicUtilities
C:\games\ksp realism pack\GameData\DynamicBatteryStorage
C:\games\ksp realism pack\GameData\EngineLight
C:\games\ksp realism pack\GameData\FerramAerospaceResearch
C:\games\ksp realism pack\GameData\Firespitter
C:\games\ksp realism pack\GameData\FShangarExtender
C:\games\ksp realism pack\GameData\FuelTanksPlus
C:\games\ksp realism pack\GameData\HPTechTree
C:\games\ksp realism pack\GameData\InterstellarFuelSwitch
C:\games\ksp realism pack\GameData\KAS
C:\games\ksp realism pack\GameData\Kerbalism
C:\games\ksp realism pack\GameData\KerbalJointReinforcement
C:\games\ksp realism pack\GameData\KIS
C:\games\ksp realism pack\GameData\Kopernicus
C:\games\ksp realism pack\GameData\kOS
C:\games\ksp realism pack\GameData\KSCSwitcher
C:\games\ksp realism pack\GameData\KSP-AVC
C:\games\ksp realism pack\GameData\MechJeb2
C:\games\ksp realism pack\GameData\ModularFlightIntegrator
C:\games\ksp realism pack\GameData\ModuleManager.2.8.1.dll
C:\games\ksp realism pack\GameData\ModuleManager.ConfigCache
C:\games\ksp realism pack\GameData\ModuleManager.ConfigSHA
C:\games\ksp realism pack\GameData\ModuleManager.Physics
C:\games\ksp realism pack\GameData\ModuleManager.TechTree
C:\games\ksp realism pack\GameData\NearFutureConstruction
C:\games\ksp realism pack\GameData\NearFutureElectrical
C:\games\ksp realism pack\GameData\NearFutureLaunchVehicles
C:\games\ksp realism pack\GameData\NearFutureProps
C:\games\ksp realism pack\GameData\NearFuturePropulsion
C:\games\ksp realism pack\GameData\NearFutureSolar
C:\games\ksp realism pack\GameData\NearFutureSpacecraft
C:\games\ksp realism pack\GameData\notes
C:\games\ksp realism pack\GameData\PhysicsRangeExtender
C:\games\ksp realism pack\GameData\ProceduralParts
C:\games\ksp realism pack\GameData\RealBattery
C:\games\ksp realism pack\GameData\RealChute
C:\games\ksp realism pack\GameData\RealEngines
C:\games\ksp realism pack\GameData\RealFuels
C:\games\ksp realism pack\GameData\RealFuels-Stockalike
C:\games\ksp realism pack\GameData\RealHeat
C:\games\ksp realism pack\GameData\RealisticAscension
C:\games\ksp realism pack\GameData\RealisticAtmospheres
C:\games\ksp realism pack\GameData\RealPlume
C:\games\ksp realism pack\GameData\RealPlume-RFStockalike
C:\games\ksp realism pack\GameData\RealScaleBoosters
C:\games\ksp realism pack\GameData\RealSolarSystem
C:\games\ksp realism pack\GameData\RealTimeClock2
C:\games\ksp realism pack\GameData\RN_Salyut
C:\games\ksp realism pack\GameData\RN_Skylab
C:\games\ksp realism pack\GameData\RN_Solar_Panels
C:\games\ksp realism pack\GameData\RN_Soviet_Probes
C:\games\ksp realism pack\GameData\RN_Soviet_Rockets
C:\games\ksp realism pack\GameData\RN_Soyuz
C:\games\ksp realism pack\GameData\RN_US_Probes
C:\games\ksp realism pack\GameData\RN_US_Rockets
C:\games\ksp realism pack\GameData\RSS-Textures
C:\games\ksp realism pack\GameData\RSSDateTime
C:\games\ksp realism pack\GameData\SCANsat
C:\games\ksp realism pack\GameData\SDHI
C:\games\ksp realism pack\GameData\SmokeScreen
C:\games\ksp realism pack\GameData\SolverEngines
C:\games\ksp realism pack\GameData\SpaceAge
C:\games\ksp realism pack\GameData\spacetux
C:\games\ksp realism pack\GameData\Squad
C:\games\ksp realism pack\GameData\StationScience
C:\games\ksp realism pack\GameData\SurfaceExperimentPackage
C:\games\ksp realism pack\GameData\TextureReplacer
C:\games\ksp realism pack\GameData\toolbar-settings.dat
C:\games\ksp realism pack\GameData\UmbraSpaceIndustries
C:\games\ksp realism pack\GameData\UniversalStorage
C:\games\ksp realism pack\GameData\zzRFStockalike

Spoiler

 

 

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2 hours ago, Risa123 said:

I Have crash with these mods.

 

  Hide contents

C:\games\ksp realism pack\GameData\000_Toolbar
C:\games\ksp realism pack\GameData\000_USITools
C:\games\ksp realism pack\GameData\AirplanePlus
C:\games\ksp realism pack\GameData\B9PartSwitch
C:\games\ksp realism pack\GameData\BahaSP
C:\games\ksp realism pack\GameData\BDArmory
C:\games\ksp realism pack\GameData\CommunityCategoryKit
C:\games\ksp realism pack\GameData\CommunityResourcePack
C:\games\ksp realism pack\GameData\CommunityTechTree
C:\games\ksp realism pack\GameData\ContractConfigurator
C:\games\ksp realism pack\GameData\ContractPacks
C:\games\ksp realism pack\GameData\CxAerospace
C:\games\ksp realism pack\GameData\DMagicOrbitalScience
C:\games\ksp realism pack\GameData\DMagicUtilities
C:\games\ksp realism pack\GameData\DynamicBatteryStorage
C:\games\ksp realism pack\GameData\EngineLight
C:\games\ksp realism pack\GameData\FerramAerospaceResearch
C:\games\ksp realism pack\GameData\Firespitter
C:\games\ksp realism pack\GameData\FShangarExtender
C:\games\ksp realism pack\GameData\FuelTanksPlus
C:\games\ksp realism pack\GameData\HPTechTree
C:\games\ksp realism pack\GameData\InterstellarFuelSwitch
C:\games\ksp realism pack\GameData\KAS
C:\games\ksp realism pack\GameData\Kerbalism
C:\games\ksp realism pack\GameData\KerbalJointReinforcement
C:\games\ksp realism pack\GameData\KIS
C:\games\ksp realism pack\GameData\Kopernicus
C:\games\ksp realism pack\GameData\kOS
C:\games\ksp realism pack\GameData\KSCSwitcher
C:\games\ksp realism pack\GameData\KSP-AVC
C:\games\ksp realism pack\GameData\MechJeb2
C:\games\ksp realism pack\GameData\ModularFlightIntegrator
C:\games\ksp realism pack\GameData\ModuleManager.2.8.1.dll
C:\games\ksp realism pack\GameData\ModuleManager.ConfigCache
C:\games\ksp realism pack\GameData\ModuleManager.ConfigSHA
C:\games\ksp realism pack\GameData\ModuleManager.Physics
C:\games\ksp realism pack\GameData\ModuleManager.TechTree
C:\games\ksp realism pack\GameData\NearFutureConstruction
C:\games\ksp realism pack\GameData\NearFutureElectrical
C:\games\ksp realism pack\GameData\NearFutureLaunchVehicles
C:\games\ksp realism pack\GameData\NearFutureProps
C:\games\ksp realism pack\GameData\NearFuturePropulsion
C:\games\ksp realism pack\GameData\NearFutureSolar
C:\games\ksp realism pack\GameData\NearFutureSpacecraft
C:\games\ksp realism pack\GameData\notes
C:\games\ksp realism pack\GameData\PhysicsRangeExtender
C:\games\ksp realism pack\GameData\ProceduralParts
C:\games\ksp realism pack\GameData\RealBattery
C:\games\ksp realism pack\GameData\RealChute
C:\games\ksp realism pack\GameData\RealEngines
C:\games\ksp realism pack\GameData\RealFuels
C:\games\ksp realism pack\GameData\RealFuels-Stockalike
C:\games\ksp realism pack\GameData\RealHeat
C:\games\ksp realism pack\GameData\RealisticAscension
C:\games\ksp realism pack\GameData\RealisticAtmospheres
C:\games\ksp realism pack\GameData\RealPlume
C:\games\ksp realism pack\GameData\RealPlume-RFStockalike
C:\games\ksp realism pack\GameData\RealScaleBoosters
C:\games\ksp realism pack\GameData\RealSolarSystem
C:\games\ksp realism pack\GameData\RealTimeClock2
C:\games\ksp realism pack\GameData\RN_Salyut
C:\games\ksp realism pack\GameData\RN_Skylab
C:\games\ksp realism pack\GameData\RN_Solar_Panels
C:\games\ksp realism pack\GameData\RN_Soviet_Probes
C:\games\ksp realism pack\GameData\RN_Soviet_Rockets
C:\games\ksp realism pack\GameData\RN_Soyuz
C:\games\ksp realism pack\GameData\RN_US_Probes
C:\games\ksp realism pack\GameData\RN_US_Rockets
C:\games\ksp realism pack\GameData\RSS-Textures
C:\games\ksp realism pack\GameData\RSSDateTime
C:\games\ksp realism pack\GameData\SCANsat
C:\games\ksp realism pack\GameData\SDHI
C:\games\ksp realism pack\GameData\SmokeScreen
C:\games\ksp realism pack\GameData\SolverEngines
C:\games\ksp realism pack\GameData\SpaceAge
C:\games\ksp realism pack\GameData\spacetux
C:\games\ksp realism pack\GameData\Squad
C:\games\ksp realism pack\GameData\StationScience
C:\games\ksp realism pack\GameData\SurfaceExperimentPackage
C:\games\ksp realism pack\GameData\TextureReplacer
C:\games\ksp realism pack\GameData\toolbar-settings.dat
C:\games\ksp realism pack\GameData\UmbraSpaceIndustries
C:\games\ksp realism pack\GameData\UniversalStorage
C:\games\ksp realism pack\GameData\zzRFStockalike

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I need your output log, with debug mod on (in the Settings).

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3 hours ago, Risa123 said:

I Have crash with these mods.

 

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C:\games\ksp realism pack\GameData\000_Toolbar
C:\games\ksp realism pack\GameData\000_USITools
C:\games\ksp realism pack\GameData\AirplanePlus
C:\games\ksp realism pack\GameData\B9PartSwitch
C:\games\ksp realism pack\GameData\BahaSP
C:\games\ksp realism pack\GameData\BDArmory
C:\games\ksp realism pack\GameData\CommunityCategoryKit
C:\games\ksp realism pack\GameData\CommunityResourcePack
C:\games\ksp realism pack\GameData\CommunityTechTree
C:\games\ksp realism pack\GameData\ContractConfigurator
C:\games\ksp realism pack\GameData\ContractPacks
C:\games\ksp realism pack\GameData\CxAerospace
C:\games\ksp realism pack\GameData\DMagicOrbitalScience
C:\games\ksp realism pack\GameData\DMagicUtilities
C:\games\ksp realism pack\GameData\DynamicBatteryStorage
C:\games\ksp realism pack\GameData\EngineLight
C:\games\ksp realism pack\GameData\FerramAerospaceResearch
C:\games\ksp realism pack\GameData\Firespitter
C:\games\ksp realism pack\GameData\FShangarExtender
C:\games\ksp realism pack\GameData\FuelTanksPlus
C:\games\ksp realism pack\GameData\HPTechTree
C:\games\ksp realism pack\GameData\InterstellarFuelSwitch
C:\games\ksp realism pack\GameData\KAS
C:\games\ksp realism pack\GameData\Kerbalism
C:\games\ksp realism pack\GameData\KerbalJointReinforcement
C:\games\ksp realism pack\GameData\KIS
C:\games\ksp realism pack\GameData\Kopernicus
C:\games\ksp realism pack\GameData\kOS
C:\games\ksp realism pack\GameData\KSCSwitcher
C:\games\ksp realism pack\GameData\KSP-AVC
C:\games\ksp realism pack\GameData\MechJeb2
C:\games\ksp realism pack\GameData\ModularFlightIntegrator
C:\games\ksp realism pack\GameData\ModuleManager.2.8.1.dll
C:\games\ksp realism pack\GameData\ModuleManager.ConfigCache
C:\games\ksp realism pack\GameData\ModuleManager.ConfigSHA
C:\games\ksp realism pack\GameData\ModuleManager.Physics
C:\games\ksp realism pack\GameData\ModuleManager.TechTree
C:\games\ksp realism pack\GameData\NearFutureConstruction
C:\games\ksp realism pack\GameData\NearFutureElectrical
C:\games\ksp realism pack\GameData\NearFutureLaunchVehicles
C:\games\ksp realism pack\GameData\NearFutureProps
C:\games\ksp realism pack\GameData\NearFuturePropulsion
C:\games\ksp realism pack\GameData\NearFutureSolar
C:\games\ksp realism pack\GameData\NearFutureSpacecraft
C:\games\ksp realism pack\GameData\notes
C:\games\ksp realism pack\GameData\PhysicsRangeExtender
C:\games\ksp realism pack\GameData\ProceduralParts
C:\games\ksp realism pack\GameData\RealBattery
C:\games\ksp realism pack\GameData\RealChute
C:\games\ksp realism pack\GameData\RealEngines
C:\games\ksp realism pack\GameData\RealFuels
C:\games\ksp realism pack\GameData\RealFuels-Stockalike
C:\games\ksp realism pack\GameData\RealHeat
C:\games\ksp realism pack\GameData\RealisticAscension
C:\games\ksp realism pack\GameData\RealisticAtmospheres
C:\games\ksp realism pack\GameData\RealPlume
C:\games\ksp realism pack\GameData\RealPlume-RFStockalike
C:\games\ksp realism pack\GameData\RealScaleBoosters
C:\games\ksp realism pack\GameData\RealSolarSystem
C:\games\ksp realism pack\GameData\RealTimeClock2
C:\games\ksp realism pack\GameData\RN_Salyut
C:\games\ksp realism pack\GameData\RN_Skylab
C:\games\ksp realism pack\GameData\RN_Solar_Panels
C:\games\ksp realism pack\GameData\RN_Soviet_Probes
C:\games\ksp realism pack\GameData\RN_Soviet_Rockets
C:\games\ksp realism pack\GameData\RN_Soyuz
C:\games\ksp realism pack\GameData\RN_US_Probes
C:\games\ksp realism pack\GameData\RN_US_Rockets
C:\games\ksp realism pack\GameData\RSS-Textures
C:\games\ksp realism pack\GameData\RSSDateTime
C:\games\ksp realism pack\GameData\SCANsat
C:\games\ksp realism pack\GameData\SDHI
C:\games\ksp realism pack\GameData\SmokeScreen
C:\games\ksp realism pack\GameData\SolverEngines
C:\games\ksp realism pack\GameData\SpaceAge
C:\games\ksp realism pack\GameData\spacetux
C:\games\ksp realism pack\GameData\Squad
C:\games\ksp realism pack\GameData\StationScience
C:\games\ksp realism pack\GameData\SurfaceExperimentPackage
C:\games\ksp realism pack\GameData\TextureReplacer
C:\games\ksp realism pack\GameData\toolbar-settings.dat
C:\games\ksp realism pack\GameData\UmbraSpaceIndustries
C:\games\ksp realism pack\GameData\UniversalStorage
C:\games\ksp realism pack\GameData\zzRFStockalike

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Did you update to 1.3.1 recently?

Does it crash just when it finishes loading?

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5 hours ago, Risa123 said:

No , this pack dont crash before i add this mod. And on second qesting yes.

 

Apparently, one of your mods is incompatible with your KSP version. If you run KSP 1.3.1, check for updates of all the mods. Regarding Space Age, v0.2.3 is for KSP 1.3.1 and v0.2.2 is for KSP 1.3.0.

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44 minutes ago, Risa123 said:

Thx for help but now where is the chronicle

Please explain the problem and attach the output log and persistent file.

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Ok but how because is too big for spoiler. And another qestion it is simple I dont see any space age tab or somethink like that.

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7 hours ago, Risa123 said:

Ok but how because is too big for spoiler. And another qestion it is simple I dont see any space age tab or somethink like that.

Use a file sharing service such as Google Drive, Dropbox or Mega.nz. I didn't understand the second question: what kind of tab do you mean? Space Age has a button (with three stars, at KSC and in Flight) and a Settings menu.

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