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Is it possible to change science percentage mid-career?


Goddess Bhavani

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Just a quick question - I'm playing with ETT (Engineering Tech Tree) and realize I will have to spend a huge amount of science points as there are more nodes for advanced parts but less parts in them as I don't have many mods installed. 

Some of the later-game nodes have up to 1000 (!!) science point costs and unlock individual components. 

Is there a way to edit a career save in progress and modify the science gain from contracts and experiments to compensate? Is there a mod that manages this smoothly? 

Thanks for your time. 

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Easiest (best?) solution to finishing the tech-tree: LABS!
Execute all experiments multiple times. Deliver one set back home at Kerbin for the standard reward. And deliver consecutive sets to as many labs (in different locations of course) as possible. Crunch the data of even more science.

Keep in mind that even experiments that no longer have any value when sent home can still be crunched in a lab.

Edited by Tex_NL
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Open your .sfs save file in a text editor (I recommend Notepad++) and change the settings under this section:

		CAREER
		{
			TechTreeUrl = GameData/HideEmptyTechTreeNodes/HETTN.TechTree
			StartingFunds = 25000
			StartingScience = 0
			StartingReputation = 0
			FundsGainMultiplier = 0.5
			RepGainMultiplier = 1
			ScienceGainMultiplier = 0.3
			FundsLossMultiplier = 1
			RepLossMultiplier = 1
			RepLossDeclined = 0
		}

 

However you may also find this mod useful to get rid of the pointless nodes with nothing in them:

(Also, science balloons very very quickly if you have a lab up and make a habit of bringing data back to it. You may not be as far behind on science as you think!)

Edited by eddiew
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