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Apollo Alternate Architectures Challenge


DAL59

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In addition to the normal Munar/lunar orbit rendezvous(MOR/LOR) architecture, NASA studied several other approaches, that involved 2 rockets.

Type 1: Earth/Kerbin Orbital Rendezvous(EOR/KOR)

Launch an unmanned lander into LKO, then dock a MK1 pod to it and perform an Apollo-style mission from there.  

Or: Launch an unmanned booster into LKO, and dock a direct-ascent lander to it(that can land on the Mun and get back to kerbin.)

My mission was that kind.

Type 2: Joint Lunar Obit Rendezvous

Launch an unmanned lander into lunar/munar orbit, then send a MK1 pod to it and perform an Apollo-style mission from there.  

Scoring:

Start with 200 points for completion.  Subtract 1 point for each part used.  Subtract 5 points for each tech node you use.  That is too hard, but if you go low-tech, you'll get the "impress me" 3x bonus.

Bonuses:

Use RSS or resized kerbin: X2

Bring a rover: X2

Lander is two stage: +10

You couldn't redock in lunar orbit and had to EVA: Divide by 2

Used Mechjeb during flight(OK in VAB): Divide by 2

Use RO: X2

Use KOS: X2

Use any Life Support Mod: X2

Use Asparagus Staging: Divide by 2

Land on minimus: Divide by 2

Instead of using a MK1 pod, used a small shuttle: X2

No fuel transfer at all: X2 

Impress me: X3

For example, if you launched a 50 part lander(parts include launcher!) and a 60 part command module, with life support, mechjeb, and asparagus staging, your score will be 45.

Leader boards

Type 1(EOR/KOR):

1. sevenperforce- 1044 points

2. DAL59- 140 points

3.

4.

5.

Type 2(LOR/MOR)

1. mk1980- 1304 points

2. sevenperforce- 316 points

3. 53miner53- 268 points

4.

5.

6.

Remember, you must launch two rockets.

Good Luck!

Edited by DAL59
More bonuses again
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1 minute ago, DAL59 said:

Actually, you can use it, but remember, you lose 5 points for every tech node it requires.

I think I will do it just for giggles. Although it will probably land me at the bottom of the Heap in terms of score.

Actually, given that it's more than 300 parts, I'll be starting off in the negatives.

Edited by linuxgurugamer
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I've often thought that two expendable Falcon Heavys and a rebuilt Dragon 2 could pull off a Joint Lunar Orbit Rendezvous with landing, if the Falcon 9 second stage could be equipped for extended restarts.

Anyway, the Mun in KSP is much closer, so I'll do this with two single-stick launchers.

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16 hours ago, DAL59 said:

Instead of using a MK1 pod, used a small shuttle: X2

what's your definition of "small shuttle" for this challenge? simply a craft with wings & plane landing gear instead of a parachute?

can it drop part (droptanks/transfer stage) after reaching orbit?

does it have to land at KSC? (if a splashdown in the ocean is acceptable, it wouldn't even need landing gear, ie. essentially just a capsule that uses wings instead of a chute)

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Finished! 

https://drive.google.com/open?id=0B0eMT8zRijNmb1oycUVYTWJqekk

edit: scoring in progress, forgot to do that:P

edit 2: 200-(39(shuttle)+37(lander))=124, 124+10(2stagelander)X2(shuttle)=268

Does not factor in Tech tree nodes, as I don't know what parts are in which node.

Edited by 53miner53
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All right, here you go.

First launch:

Spoiler

screenshot1.png

36 parts on the Mun landing vehicle launcher.

screenshot3.png

Liftoff.

screenshot10.png

Turning over.

screenshot13.png

First-stage burnout.

screenshot14.png

Second stage headed for orbit. This will end up being a crasher stage.

screenshot21.png

Fairing jettison.

screenshot29.png

Completing orbital insertion.

screenshot41.png

Restart for TMI burn.

screenshot44.png

Close enough for my purposes.

screenshot46.png

Approaching cismunar space.

screenshot50.png

Orbital injection complete!

Val takes flight:

Spoiler

screenshot52.png

16 parts on my manned stage. Threw on a probe core and a communicatron in case I have to dock from this after the landing. I probably could have figured out a way to do it without the chute but I'm not too worried.

screenshot53.png

Val doesn't seem aware that she has absolutely no LES.

screenshot61.png

First-stage burning out.

screenshot62.png

Second stage onward and upward.

screenshot64.png

Fairing jettison.

screenshot70.png

Correcting inclination during insertion burn.

screenshot75.png

Setting up intercept.

screenshot80.png

Burning for injection.

screenshot83.png

I won't actually be capturing at periapsis; I put it super low so I can intersect the lander's orbit lower.

screenshot87.png

Setting up an orbital match. Not too worried about fuel.

screenshot92.png

Intersect set up! For reasons that should be obvious, I'll switch over to the lander and complete the rendezvous from it.

screenshot100.png

Burned to match orbits.

screenshot102.png

Docking approach in the dark, which really sucks.

screenshot103.png

Docked!

Cismunar activity and landing:

Spoiler

screenshot107.png

Transferring monoprop to the lander.

screenshot110.png

Val in the lander.

screenshot116.png

Lowered periapsis with a tiny puff.

screenshot122.png

Burning down apoapsis.

screenshot123.png

That'll do it!

screenshot125.png

Correcting inclination to make the return easier.

screenshot130.png

I won't need much fuel on my crasher stage.

screenshot132.png

Breaking free.


screenshot136.png

Deorbit burn.

screenshot140.png

Just going to burn all the way down; I've got plenty of fuel.

screenshot141.png

Easing in.

screenshot147.png

Horizontal velocity is pretty much zeroed.

screenshot150.png

Let's let the crasher stage live up to its name.

screenshot154.png

Dropping...

screenshot155.png

Kaboom!

screenshot156.png

Now to drop off the rover.

screenshot160.png

Trying not to waste too much fuel here.

screenshot163.png

Almost there...

screenshot165.png

Dropped, and off we go!

screenshot166.png

Landed.

EVA and return:

Spoiler

screenshot167.png

Making sure the rover works.

screenshot170.png

Here's the remaining fragment of the crasher stage.

screenshot171.png

Val enjoying herself.

screenshot172.png

Going to do a little roving.

screenshot173.png

Woooooo!

screenshot177.png

I didn't test this in advance so it took a while before all the wheels were turning in the correct direction at the same time.

screenshot181.png

Getting some air. The reaction wheel in the back allows it to right itself no matter what.

screenshot184.png

Heading back to the capsule.

screenshot185.png

Gotta make sure I set these parking brakes.

screenshot186.png

Surface sample...

screenshot187.png

Eva report...

screenshot188.png

Hopping back in.

screenshot189.png

Ready to head home!

screenshot192.png

Lined up.

screenshot193.png

Liftoff!

screenshot194.png

Rolling over almost right away.

screenshot196.png

Velocity-matching.

screenshot198.png

Lining up the intercept.

screenshot203.png

Switched over to the unmanned capsule because it has more monoprop.

screenshot204.png

Closing...

screenshot205.png

Docked!

screenshot209.png

Transferring residuals to the big tank, not that it will make much difference.

screenshot213.png

Set up the return.

screenshot219.png

That's good enough!

screenshot220.png

Had twice as much fuel as I needed.

screenshot222.png

Approaching Kerbin.

screenshot227.png

Tailfirst entry, just for fun.

screenshot230.png

Burned off my fuel, heating up.

screenshot235.png

Dropped the tank.

screenshot238.png

Floating down.

screenshot240.png

Main opened.

screenshot254.png

Almost down...

screenshot256.png

Landed!

What's my score?

200 to start, minus 52 parts used, +10 for a two-stage lander, x2 for the rover. Should come to 316 points, minus whatever tech tree deductions you want to make (I'm not sure how you're doing this).

Question: the original Earth Orbit Rendezvous plan was actually EOR to Direct Ascent and would have required ten launches:

Apollo_Earth_Orbit_Rendezvous_-_10_launc

If I fly the EOR version, can I do it this way instead? This has higher dV requirements because there's no redocking in Mun orbit; you take everything down to the Mun surface with you.

Also, you should consider adding some kind of bonus for LES that would make it worth the part count.

 

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6 hours ago, mk1980 said:

what's your definition of "small shuttle" for this challenge? simply a craft with wings & plane landing gear instead of a parachute?

can it drop part (droptanks/transfer stage) after reaching orbit?

does it have to land at KSC? (if a splashdown in the ocean is acceptable, it wouldn't even need landing gear, ie. essentially just a capsule that uses wings instead of a chute)

Yes.  A shuttle cannot have a parachute.  There cannot be any decoupler drop tanks, but docking a booster stage is allowed.  

1 hour ago, sevenperforce said:

All right, here you go.

First launch:

  Reveal hidden contents

screenshot1.png

36 parts on the Mun landing vehicle launcher.

screenshot3.png

Liftoff.

screenshot10.png

Turning over.

screenshot13.png

First-stage burnout.

screenshot14.png

Second stage headed for orbit. This will end up being a crasher stage.

screenshot21.png

Fairing jettison.

screenshot29.png

Completing orbital insertion.

screenshot41.png

Restart for TMI burn.

screenshot44.png

Close enough for my purposes.

screenshot46.png

Approaching cismunar space.

screenshot50.png

Orbital injection complete!

Val takes flight:

  Reveal hidden contents

screenshot52.png

16 parts on my manned stage. Threw on a probe core and a communicatron in case I have to dock from this after the landing. I probably could have figured out a way to do it without the chute but I'm not too worried.

screenshot53.png

Val doesn't seem aware that she has absolutely no LES.

screenshot61.png

First-stage burning out.

screenshot62.png

Second stage onward and upward.

screenshot64.png

Fairing jettison.

screenshot70.png

Correcting inclination during insertion burn.

screenshot75.png

Setting up intercept.

screenshot80.png

Burning for injection.

screenshot83.png

I won't actually be capturing at periapsis; I put it super low so I can intersect the lander's orbit lower.

screenshot87.png

Setting up an orbital match. Not too worried about fuel.

screenshot92.png

Intersect set up! For reasons that should be obvious, I'll switch over to the lander and complete the rendezvous from it.

screenshot100.png

Burned to match orbits.

screenshot102.png

Docking approach in the dark, which really sucks.

screenshot103.png

Docked!

Cismunar activity and landing:

  Reveal hidden contents

screenshot107.png

Transferring monoprop to the lander.

screenshot110.png

Val in the lander.

screenshot116.png

Lowered periapsis with a tiny puff.

screenshot122.png

Burning down apoapsis.

screenshot123.png

That'll do it!

screenshot125.png

Correcting inclination to make the return easier.

screenshot130.png

I won't need much fuel on my crasher stage.

screenshot132.png

Breaking free.


screenshot136.png

Deorbit burn.

screenshot140.png

Just going to burn all the way down; I've got plenty of fuel.

screenshot141.png

Easing in.

screenshot147.png

Horizontal velocity is pretty much zeroed.

screenshot150.png

Let's let the crasher stage live up to its name.

screenshot154.png

Dropping...

screenshot155.png

Kaboom!

screenshot156.png

Now to drop off the rover.

screenshot160.png

Trying not to waste too much fuel here.

screenshot163.png

Almost there...

screenshot165.png

Dropped, and off we go!

screenshot166.png

Landed.

EVA and return:

  Reveal hidden contents

screenshot167.png

Making sure the rover works.

screenshot170.png

Here's the remaining fragment of the crasher stage.

screenshot171.png

Val enjoying herself.

screenshot172.png

Going to do a little roving.

screenshot173.png

Woooooo!

screenshot177.png

I didn't test this in advance so it took a while before all the wheels were turning in the correct direction at the same time.

screenshot181.png

Getting some air. The reaction wheel in the back allows it to right itself no matter what.

screenshot184.png

Heading back to the capsule.

screenshot185.png

Gotta make sure I set these parking brakes.

screenshot186.png

Surface sample...

screenshot187.png

Eva report...

screenshot188.png

Hopping back in.

screenshot189.png

Ready to head home!

screenshot192.png

Lined up.

screenshot193.png

Liftoff!

screenshot194.png

Rolling over almost right away.

screenshot196.png

Velocity-matching.

screenshot198.png

Lining up the intercept.

screenshot203.png

Switched over to the unmanned capsule because it has more monoprop.

screenshot204.png

Closing...

screenshot205.png

Docked!

screenshot209.png

Transferring residuals to the big tank, not that it will make much difference.

screenshot213.png

Set up the return.

screenshot219.png

That's good enough!

screenshot220.png

Had twice as much fuel as I needed.

screenshot222.png

Approaching Kerbin.

screenshot227.png

Tailfirst entry, just for fun.

screenshot230.png

Burned off my fuel, heating up.

screenshot235.png

Dropped the tank.

screenshot238.png

Floating down.

screenshot240.png

Main opened.

screenshot254.png

Almost down...

screenshot256.png

Landed!

What's my score?

200 to start, minus 52 parts used, +10 for a two-stage lander, x2 for the rover. Should come to 316 points, minus whatever tech tree deductions you want to make (I'm not sure how you're doing this).

Question: the original Earth Orbit Rendezvous plan was actually EOR to Direct Ascent and would have required ten launches:

Apollo_Earth_Orbit_Rendezvous_-_10_launc

If I fly the EOR version, can I do it this way instead? This has higher dV requirements because there's no redocking in Mun orbit; you take everything down to the Mun surface with you.

Also, you should consider adding some kind of bonus for LES that would make it worth the part count.

 

  There was also another EOR plan that involved docking a Gemini capsule to a small lander.

 

 

http://www.astronautix.com/g/geminilunargemini.html

6 hours ago, mk1980 said:

does it have to land at KSC? (if a splashdown in the ocean is acceptable, it wouldn't even need landing gear, ie. essentially just a capsule that uses wings instead of a chute

No, but to count as a shuttle, it has to look capable of land landing.

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