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How to load mods without restarting KSP


Grand Ship Builder

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Hello everyone! This day I will be teaching some people a really useful trick to load mods without having to restart Kerbal Space Program (LONG)! So let's get straight to the point!

 

  1. First of all, go to either the KSC view or the main menu. KSC is usually preferred if you are playing in a save file.
  2. Then, press Alt+F12 (Not Alt + F4)
  3. Go to "Database"
  4. Press "Reload Database" and wait. It may take a bit, but it's certainly faster than closing KSP, opening it up again, waiting for it to load, getting in your save file, and then doing whatever you wanted to do.
  5. Done! You have officially loaded a mod the quick way!

How to (possibly) reload Module Manager:

  1. Try Alt+F11
  2. Click on "Quick Reload"
  3. Done!

 

Notes:

  1. Warranty void if you end up destroying your KSP in the progress.
  2. It may take multiple times for it to work properly, but at least your computer doesn't have to work as hard in comparison to loading and blah blah blah.
  3.  I might illustrate this later.
Edited by Grand Ship Builder
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On 9/28/2017 at 3:23 AM, garwel said:

Thanks for the tip, but it doesn't reload Module Manager, which means a lot of mods (maybe most of them) won't load properly.

Maybe try reloading it multiple times. It worked for me.

 

EDIT: You can reload Module Manager with Alt + 11

Edited by Grand Ship Builder
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ughh, you said not to click alt f4, but click alt 12. but instead, i clicked alt f4 out of curiosity. :/

 

also for the real comment i was posting, squad should make it where you see a list of files that exist in the GAMEDATA directory, and you can right click it to either reload or open file. thumbs up so dev's see this

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