Jump to content

Tracking Station Pics


bsalis
 Share

Recommended Posts

Wow. You got a lotta space junk, there. I end the mission of flights that aren't of great significance, so I've only got a few. I've kept my first return missions to Mun and Minmus, as well as a capsule in low-altitude orbit in the hopes it will one day collide with another craft and my first ever attempt at the Mun, which went off course and is now in a high-speed orbit around Kerbol.

Edit: Oh yeah, also the site of my first 'Landing' on the Mun, which resulted in the craft being destroyed, except for the capsule itself.

Link to comment
Share on other sites

I recently had to wipe mine clean as I had a null pointer error in there somewhere. The only real difference was that I kept the left hand menu clean which means I returned as man command modules as possible and did not use mechjeb much.

I had the debris on unlimited though as there was a pretty much solid band of booster parts around Kerbin along the rotation axis.

Link to comment
Share on other sites

It's not that messy. Sometimes I attach hundreds of radical decouplers, make orbit and release them all. It's so awesome if you have the orbit at less then 100km because then you get a gray sky.

That sounds rather awesome. Have a screenshot?

Link to comment
Share on other sites

I've been in that situation, and it's a real mess. Now I tend to minimize space junk by designing my ships so that most staging occurs before achieving orbit and the upper/TLI stage does the final circularization burn. I also usually arrange to crash my TLI stage into the destination body before landing.

Link to comment
Share on other sites

Pfft. Amateurs. I'm regularly passing debris in low orbit. Every now and then I'll find a lone module floating around - a module that I would not jettison by itself, like an engine with no tanks. How did an engine get there with no tanks? I didn't see any collision but that's the only way it could have got there - debris colliding with debris.

screenshot69.png

Link to comment
Share on other sites

Togfox, debris can't hit each other in this game. There all on-rails so collisions are impossible. If 2 debris did end up on a collision course, they would just go straight through each other.

Agreed, except when I'm within 2km of debris, and with a field like that, I'm constantly within 100km of some sort of debris. :D

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...