DAL59

Second SSTV signal at 10,000 petameters

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It is well known that there's a Duna pyramid that makes an SSTV signal(sound that can be made into image).  

Wov6HKb.png

Three years ago, it was found by @Holo that if you go 10,000 peta meters from kerbol, another signal appears.  @holo was unable to do it again.  It is possible it only works once per install- so have recording software ready.  It also must be an actual vessel, not a part ejected by a bug.     

Edited by DAL59

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Hmmmm, sounds interesting.

*opens cheat window*

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13 hours ago, DAL59 said:

It is well known that there's a Duna pyramid that makes an SSTV signal(sound that can be made into image).  

Wov6HKb.png

Three years ago, it was found by +holo that if you go 10,000 peta meters from kerbol, another signal appears.  +holo was unable to do it again.  It is possible it only works once per install- so have recording software ready.  It also must be an actual vessel, not a part ejected by a bug.     

This has been covered already I think. It turned out to just be a game bug not a signal.

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There are plenty of bugs to be found on Voyager-type missions. I'm guessing there are limited protections from overflow errors in either Unity or KSP or both.
I get persistent graphical corruption from switching to an extreme-distance ion probe that did a solar slingshot maneuver 200 game years back. Requires restart.

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19 hours ago, Jeremy_Clarkson said:

Does it work in 1.8?

no one knows if it EVER worked to begin with

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The chatterer mod has several SSTV tones in it which sound very similar to the one from the Duna pyramid. Has anyone tried turning those into images?

Edited by jimmymcgoochie

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On 9/15/2017 at 5:15 PM, DAL59 said:

It is well known that there's a Duna pyramid that makes an SSTV signal(sound that can be made into image).  

Wov6HKb.png

Three years ago, it was found by @Holo that if you go 10,000 peta meters from kerbol, another signal appears.  @holo was unable to do it again.  It is possible it only works once per install- so have recording software ready.  It also must be an actual vessel, not a part ejected by a bug.     

So how does an average player take that signal and convert it to an image.

And,going the other way, how could someone take an image and convert it into a signal like that for use in the game?

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4 hours ago, linuxgurugamer said:

So how does an average player take that signal and convert it to an image.

And,going the other way, how could someone take an image and convert it into a signal like that for use in the game?

It might happen if the average player is old and/or geeky enough to have dabbled with SSTV encoding/decoding ;)

 

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14 hours ago, linuxgurugamer said:

So how does an average player take that signal and convert it to an image.

And,going the other way, how could someone take an image and convert it into a signal like that for use in the game?

Debian has a bunch of metapackages for Ham radio stuff. Qsstv is where I'd start for sstv.

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