Galileo

[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]

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I really like this mod, however I have to say, I'm not at all a fan of the small craters it places on Eeloo. They look really out of place and totally clash with the otherwise smooth surface, like it's super easy to tell that they were just kinda plastered on a body that was already finished rather than that body being designed with them in mind. Is there any way to remove them?

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1 hour ago, Cubivore said:

I really like this mod, however I have to say, I'm not at all a fan of the small craters it places on Eeloo. They look really out of place and totally clash with the otherwise smooth surface, like it's super easy to tell that they were just kinda plastered on a body that was already finished rather than that body being designed with them in mind. Is there any way to remove them?

Navigate to the Kerbal Space Program\GameData\OPM\KopernicusConfigs\SarnusMoons folder and open Eeloo.cfg. Locate and delete the whole VoronoiCraters node from Line 159 to 199 and then re-save the config and reload the game. That should remove all the additional craters.

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5 hours ago, Poodmund said:

Navigate to the Kerbal Space Program\GameData\OPM\KopernicusConfigs\SarnusMoons folder and open Eeloo.cfg. Locate and delete the whole VoronoiCraters node from Line 159 to 199 and then re-save the config and reload the game. That should remove all the additional craters.

I did this and nothing changed. I went and deleted even more of the lines related to Voronoi and that also did not change anything. I did see that there is an Eeloo map in the OPM Textures folder and it also has those craters, so do I have to replace that with a different texture file? If so, where can I get one?

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@Cubivore, VoronoiCraters will remove the craters from the body when up close or landed on it.  But the scaled space (distant) view won't change.  For that you need to replace the color and normal maps.

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one small question?! does dmagic orbital science supported to do science on these planets, or it will end up in a game crash

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14 hours ago, OhioBob said:

@Cubivore, VoronoiCraters will remove the craters from the body when up close or landed on it.  But the scaled space (distant) view won't change.  For that you need to replace the color and normal maps.

Ok. Is there a place I can get replacements for these? I poked around the KSP folder and couldn't find stock versions of either.

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40 minutes ago, Cubivore said:

Ok. Is there a place I can get replacements for these? I poked around the KSP folder and couldn't find stock versions of either.

Try this.  Find the following file,

OPM/KopernicusConfigs/SarnusMoons/Eeloo.cfg

Search the file for the following code and delete the part highlighted in red.  That should restore Eeloo's stock textures.

                                %ScaledVersion
                                {
                                                fadeStart = 52500
                                                fadeEnd = 105000
                                                Material
                                                {
                                                                texture = OPM/OPM_Textures/PluginData/Eeloo_color.dds
                                                                normals = OPM/OPM_Textures/PluginData/Eeloo_normal.dds
                                                }

                                }

 

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1 hour ago, OhioBob said:

Try this.  Find the following file,

 

OPM/KopernicusConfigs/SarnusMoons/Eeloo.cfg

 

Search the file for the following code and delete the part highlighted in red.  That should restore Eeloo's stock textures.

 

                                %ScaledVersion
                                {
                                                fadeStart = 52500
                                                fadeEnd = 105000
                                                Material
                                                {
                                                                texture = OPM/OPM_Textures/PluginData/Eeloo_color.dds
                                                                normals = OPM/OPM_Textures/PluginData/Eeloo_normal.dds
                                                }

                                }

 

This worked, thanks a bunch!

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Installed not via ckan, everything is working. Now I dont think we need any updates 

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Hello there... I have one problem. My ksp version 1.3.0.1804 i install kopernicus module manager and this mod. i wait when my game loading and when i create my new sandbox i have problem. I have 2 suns. True that second sun it's corona of real sun and now i have only day it's not good for me how fix it? :(

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2 hours ago, Korfio said:

I know this is for 1.4.2/1.4.3 but I'd like to ask you guys if anyone has tested it with 1.4.5 and the new Kopernicus 1.4.5-1 (https://github.com/Kopernicus/Kopernicus/releases).

I'm getting lots of errors in the log, it's attached.

Thank you

KSP.LOG: https://we.tl/KdcWb5zOz4

Everything looks good on my end, approaching Sarnus orbit.

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Well I just installed the latest version o fKopernicus (1.4.5-1) on KSP 1.4.5 and OPM 2.2.1.. No issues I could find.

 

Space_Coyote

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Will this mod break a 1.4.1 modded save with no other planet packs?  I saw something about it breaking saves, but the post was from 2017 and I was wondering if anything had changed since then.

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1 hour ago, HeliosPh0enix said:

Will this mod break a 1.4.1 modded save with no other planet packs?

I don't think so, but I can't guarantee it.  Just make a backup of your saves folder.  If OPM breaks something, just uninstall it and revert to your backup.

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2 hours ago, Quoniam Kerman said:

I might break saves if you have ships near or on Eeloo since Eeloo changes position in OPM.

I don't have anything anywhere near Eeloo (I don't really have anything outside of Kerbin's SOI either...), so that shouldn't be an issue.

 

3 hours ago, OhioBob said:

I don't think so, but I can't guarantee it.  Just make a backup of your saves folder.  If OPM breaks something, just uninstall it and revert to your backup.

I will try that tomorrow night.  Thanks for the help!

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Quick question: the Ultimate challenge contract references body numbers in the stock version of the game. Any idea where I might get the body numbers for OPM planets and moons?

Copy of the contract for reference:

   

Spoiler

CONTRACT
            {
                guid = 3f696ef6-7931-4883-ac0e-d92a7656e633
                type = GrandTour
                prestige = 2
                seed = 1104142353
                state = Active
                agent = Rokea Inc
                deadlineType = Floating
                expiryType = Floating
                values = 375907.995692177,4313250061.70154,2430918.08479053,16214223.2893987,2496031.89968705,0,474.4475,252,69936514.6939426,69560608.9582499,4382810670.65979,0
                progressType = 14
                finalDestination = True
                focused = True
                body = 16
                body = 14
                body = 11
                body = 12
                body = 10
                body = 9
                body = 15
                body = 6
                body = 7
                body = 3
                body = 2
                body = 5
                body = 13
                body = 4
                focusBody = 0
                finalBody = 1
                finalSituation = 1
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 16
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 14
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 11
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 12
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 10
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 9
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 15
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 6
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 7
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 3
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 2
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 5
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 13
                    targetType = Land
                }
                PARAM
                {
                    name = VesselDestinationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 4
                    targetType = Land
                }
                PARAM
                {
                    name = LocationAndSituationParameter
                    state = Incomplete
                    disableOnStateChange = False
                    values = 0,0,0,0,0
                    targetBody = 1
                    targetSituation = LANDED
                    noun = vessel
                    finalObjective = True
                }
            }



Mephisto
Searching for new goals.

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4 hours ago, HeliosPh0enix said:

I don't have anything anywhere near Eeloo (I don't really have anything outside of Kerbin's SOI either...), so that shouldn't be an issue.

 

I will try that tomorrow night.  Thanks for the help!

As long as you don't have any ship beyond the orbit of Jool, you should be fine.

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