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I wanna make a simple flat-surface part in blender with a custom texture, except I don't see any tutorials on how to make custom parts.
I already know how to use Blender, but beyond that I'm clueless.

can anyone please point me to an updated guide?

Edited by Xyphos
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  • 2 weeks later...

I've been using MAX since it was 3D Studio and I have professional tools for pretty much everything (used to be professional, still do paying work sometimes), but wow not looking too complex. KSP really operates with just one LoD and one texture map, no normal, AO, curvature, materialID, nada? I was looking at Venn's work and was thinking it looks like he's just burned an AO/shadow map into the texture, I guess I was more or less right. If that's the case I'll need to something similar, but that's easy to do.

 

Let me clarify that on Venn's, he did a lot more than that, I have it installed and you'll have to pry it from my cold dead hard drive if you want me to uninstall it. However, one of the primary visual improvements is simply much more realistic ambient occlusion. When you are working with a game that doesn't support real AO and multiple maps per object, one trick is to create an AO or shadow map and blend it down into the texture so that part of the lighting is burned into the texture, pretty sure that was one of his steps from looking at them, at least I hope he didn't try to hand paint in all of those shadows.

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