h0yer

[1.2.2] Real Agencies Collection v1.0.4

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Real Agencies Collection

v1.0.4 - for KSP 1.2.2

 

About:

The Real Agencies Collection is not a real mod, it is just a small framework, a collection of real world companies, inlcuding their logos and some basic information, configured into KSP-agencies, so parts from realistic-ish-esque-alike mods, that have a matching manufacturer tag, will show up in their respective manufacturer categories in the VAB, with neat logos. I've selected original, as well as fused companies and consortiums, from the pioneering times to the modern world of rocketry and aeronautics, just to have them all (most of them), and add a teeny tiny bit of immersion. As a nice side effect, all companies can be selected as 'mission flag' and might even appear in mission control, offering explosion.

In short:

An agency framework for RealismOverhaul.

 

Agencies currently available:

  • Army Ballisic Missile Agency (ABMA)
  • Aerojet
  • Aerojet-Rocketdyne
  • Airbus
  • Airbus Defence & Space
  • Ames Research Center
  • Applied Physics Lab
  • ArianeGroup
  • Arianespace
  • ATK
  • BAE Systems
  • Bell Aircraft
  • Bendix Aviation
  • Bigelow Aerospace
  • Blue Origin
  • Boeing
  • Boeing IDS
  • Bosch
  • Bristol Siddeley
  • California Institute of Technology (CalTech)
  • China Acedemy of Launch Vehicle Technology (CALT)
  • Chrysler
  • Convair
  • Daimler-Benz
  • Delco Electronics
  • Douglas
  • Dynetics
  • EADS
  • EADS Astrium
  • European Space Agency (ESA)
  • General Electric Aviation
  • General Electric
  • Godrej
  • Grumman
  • Hercules
  • Honeywell
  • Hughes
  • HVA Peenemünde
  • IBM
  • IHI Aerospace
  • International Launch Services (ILS)
  • Indian Space Research Organisation (ISRO)
  • Information Satellite Systems Reshetnev (ISSR)
  • Italian Space Agency (ASI)
  • Jet Propulsion Lab (JPL)
  • KB Khimavtomatika
  • KB KhimMash
  • KB Yuzhnoye
  • Khrunichev
  • Krasmash
  • L3 Electron Devices (L3 EDD)
  • Lockheed
  • Lockheed Martin
  • Los Alamos National Laboratory (LANL)
  • Martin USA
  • Martin Marietta
  • Marquardt Corporation
  • Massachusetts Institute of Technology (MIT)
  • Matra Marconi Space (Matra)
  • McDonnell
  • McDonnell Douglas
  • MDA Space Missions
  • Mitsubishi
  • Mittelwerk GmbH
  • Moog
  • MT Aerospace
  • NASA
  • North American Aviation (NAA)
  • North American Rockwell Space Division (NAR)
  • Northrop Grumman
  • NPO Almaz
  • NPO Energomash
  • NPO Lavochkin
  • NPO Mashinostroyeniya
  • OKB-1
  • Orbital ATK
  • Orbital Sciences
  • PA Polyot
  • PA Yuzhmash
  • Pratt & Whitney
  • Raytheon
  • RKK Energia
  • RocketLab
  • Rocketdyne
  • Rockwell International
  • Rolls-Royce
  • Roscosmos
  • RUAG Space
  • Safran
  • Siemens
  • Snecma
  • SNTK Kuznetsov
  • SpaceX
  • Teledyne Technologies
  • Thales Alenia Space
  • Thiokol
  • TsSKB-Progress
  • United Launch Alliance (ULA)
  • United Technologies
  • U.S. Department Of Energy (DOE)
  • U.S. Naval Research Laboratory (NRL)
  • Voronezh Mechanical Plant

 

Features no "code" so far, only configs and pictures.

The indiviual logos were taken from wikipedia entries, I merely resized and cropped them and made them transparent, where applicable.

The descriptive texts are just cleaned up versions of the very first few lines from their wikipedia entries.

The 'mentalities' are rather arbitrarily chosen, please feel free to point out funky business.

Some of the rather intricately detailed logos have pretty washed out downscaled versions, my apologies, I have only paint.net and might have not always chosen the wisest of sources and scalings^^


 

Media:

(North American Rockwell Space division)

0kU3hKn.png

(NPO Energomash)

hWZu80i.png

(Rocketdyne.)

GAL5FEg.png

 

 

WIP:

- Localization for KSP 1.3.0... (wip)

- Proper configuration of mentalities... (wip)

- Addon Version Checker (AVC) support

- Module Manager (MM) patch for conformal RealismOverhaul manufacturer entries (obsolete)

- Fix file structure in download archive (done)

- Very unlikely, but one never knows, a module that, according to the current ingame calender date and pre configured timeline tags in the partconfigs, changes manufacturer tags on individual parts, as well as enabling and disabling certain manufacturers and/or locking/unlocking of individual parts. Some funny simulation of company takeovers, fusion, conglomeration, disbandment, transformation, LosTech, mostly for people that like 'historic' playthroughs. Example: Soviet Union era OKBs get disabled on 26 September 1991, discontinued rocket parts get disabled, continued rocket parts have a new manufacturer. Or Martin Marietta and Lockheed becoming Lockheed Martin, all parts from the former two companies can now be found in the new company. Why? Huh... Sounds funny. But no priority, just a thought.

 

 

Support:

- SpaceDock

- CKAN (implemented through SpaceDock, dunno if works properly)

- If you find anything suspicious, malicious, devious, obnoxious or insidious, please don't hesitate and post any bugs here.

- If you have suggestions regarding more agencies, dosn't hesitate, just tell which one you'd like to have. I'll wait until I have another batch to add (not too long) and make a new release.

- If you happen to be the owner of a company in this mod and are very unfond of finding your awesome logo in this awesome game stuffed with awseome mods, please tell, I shalt remove thee^^

- If you want to participate in any way, feel free to participate, just poke me with an ad-equate poking stick.

 

 

Dependencies:

- Probably Module Manager, dunno^^

 

 

Intalling instructions:

Download the *.zip (or *.rar) file from GitHub or SpaceDock, open it up, and extract the "RealAgenciesCollection" folder it into your "KSP\Gamedata\..." folder. Or use CKAN.

 

 

RealAgenciesCollection v1.0.4

Download from GitHub

Download from SpaceDock

License: GPL-3.0

 

Changelog:

v1.0.4
 

Spoiler

 

Added meven moar agencies:

Ames Research Center

Applied Physics Lab

Italian Space Agency

Bigelow Aerospace

China Acedemy of Launch Vehicle Technology

Dynetics

Hercules

IHI Space

Marquardt Corporation

MDA Space Missions

MT Aerospace

Thales Alenia Space

 

-Probably forgot a few^^

-Some minor corrections

 

 

 

v1.0.3
 

Spoiler

 

Added moar agencies:

Bosch

Porsche

Siemens

Daimler

HVA Peenemuende

Mittelwerk

NASA

ESA

JPL

TsSKB

Teledyne

RocketLab

NRL

Mashinostroyeniya

Moog

Mitsubishi

MIT

LANL

L3EDD

Khimavtomatika

ISSR

ISRO

Godrej

General Electrics

DOE

Delco

CalTech

Added SpaceDock and CKAN repositories.

 

v1.0.2
 

Spoiler

 

Added further agencies/manufacturers:

Bell

Bendix

Bristol Siddeley

General Dynamics

Grumman

IBM

KB KhimMash

KB Yuzhnoye

McDonnell

McDonell Douglas

PA Yuzhmash

Snecma

TRW

Other changes:

Removed patches folder, stopped patch dev, due to obsoletion. Manufacturer 'fixes' will eventually be applied in the RO repo.

Minor Typo fixes

 

 

 

 

Credits:

To aaaalll my friends! Wait... wrong movie^^

Credits go to all respective companies and their logo-designers, to all involved contributors on wikipedia, to the entire RealismOverhaul team and to TiktaalikDreaming for providing the 'North Amercan Rockwell Space Division' logo. Detailed credits on the logos can be found inside the credits.txt file in the download.

Edited by h0yer
new release
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Work in 'progress' (quite stuck actually^^)

 

I'm trying to code-salad something^^

Essentially just ModuleManager configurations for correcting manufacturer tags on certain parts, which are configured by RealismOverhaul.

 

Why?

Because There are several parts, which are effectively produced by the same 'agency' but have slightly differing nametags, which disperses them over several different 'agencies', which doesn't look very nice/orderly, imhso.

 

Example:

Some parts are tagged as "NPO Energomash [Glushko]", while others are flagged as "NPO Energomash V.P. Glushko" and a few more permutations.

 

What I exactly intend:

Applying "%manufacturer" changes on partconfigs, only if "RealismOverhaul" is present (:NEEDS[RealismOverhaul]), either substituting RO configs, (:FOR[RealismOverhaul]) or overwriting/patching them (:AFTER[RealismOverhaul]), but that's the point where I'm clueless which applies better in what I'm planning to do. I skimmed through the MM wiki and found a few hints, but am still quite clueless how to properly apply those patches, without collapsing the RO universe^^

 

Her a few lines I prepared for initial testing:

// WIP
// MM patches for correcting manufacturer entries in RealismOverhaul.


//RealismOverhaulEngines

//NPO Energomash
//Decided to do only NPO Energomash for now, without OKB or Glushko differentiation

//RD-107 and RD-108 series, formerly represented with bracketed Glushko suffix
@PART[*]:HAS[#engineType[RD107-117]]:FOR[RealismOverhaulEngines]:AFTER[RealismOverhaul]
	{
	%manufacturer = NPO Energomash
	}

@PART[*]:HAS[#engineType[RD108-118]]:FOR[RealismOverhaulEngines]:AFTER[RealismOverhaul]
	{
	%manufacturer = NPO Energomash
	}


//SSTU

//Orion Service Module, formerly represented with verbal and, instead of the ampersand
@PART[SSTU-SC-C-SM]:FOR[RealismOverhaul]:NEEDS[SSTU]
	{
	%manufacturer = Airbus Defence & Space
	}

//FASA

//VSR

//RaiderNick

//BobCat

I'd be happy about any help, tips and hints.

Edited by h0yer
typo

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Turned out that I'll be applying those manufacturer fixes directly to the RO suite over time, so I won't be developing them further inside this mod.

I guess after playing and wholly enjoying the whole RO thing, I should maybe, well... contribute something, even if it's just a small thing with neglectible impact^^

And I played with the thought of even 'excorporating' my mini-mod directly to the RO team, it's just a collecton of logos, nothing fancy, I could be the caretaker/janitor of all the logo and agency shebang...

 

Furthermore, I just released a mini update with some agencies/manufacturers added, see OP.

Only source DL available, ATM.

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Been churning through the maelstrom of the RO repo to find moar agencies.

 

Squeezed out another little update, moar than 20 new agencies.

Some might feel a little odd but what gives.

Added a generalized 3rd Reich flag for all logoless WW2 era German agencies, something not too eye stabbing and offensive.

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Heyyyyy...

Another small update for the KSP1.2.2 branch :)

Another handfull of agencies that were found wanting have been added.

 

Yea, and I somehow got amazed by GitHub Desktop in combination with that funky Atom.io text editor^^

If I only had tried them a little bit earlier, could have saved me about 50%-70% work :D

 

This will be as well the last update for KSP1.2.2, a localization compatible version for KSP 1.3.1 is already almost done, and from the looks (feels acauly) the RO team isn't really far away from achieving KSP1.3.1 readyness.

 

Have fun! :)

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I do really like this.  The more I think about it, it has the potential to homogenize the Real World agencies across mods, like Community Resource Pack did for resources.

I was going to donate some of my other old Space Company logos, but it looks like I kerbalized them all.  EG: Kerbal Dynamic - Electrik Boat and so on.  So I think instead I'll add MM config for this to point at your IFF it's installed via the :NEEDS[] thingamything.  And do up/find real word editions of the things I've kerbalized to donate.

I'm not sure how many people in KSP modding land are doing parts based on real world plans (never flown) for things where the craft would have been mostly built by the submarine section of General Dynamics, so I will do up the odd ones for you.  I have a slim chance there's remnants of the originals before I kerbalized them somewhere on a hard drive around here too.

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4 hours ago, TiktaalikDreaming said:

I do really like this.  The more I think about it, it has the potential to homogenize the Real World agencies across mods, like Community Resource Pack did for resources.

I was going to donate some of my other old Space Company logos, but it looks like I kerbalized them all.  EG: Kerbal Dynamic - Electrik Boat and so on.  So I think instead I'll add MM config for this to point at your IFF it's installed via the :NEEDS[] thingamything.  And do up/find real word editions of the things I've kerbalized to donate.

I'm not sure how many people in KSP modding land are doing parts based on real world plans (never flown) for things where the craft would have been mostly built by the submarine section of General Dynamics, so I will do up the odd ones for you.  I have a slim chance there's remnants of the originals before I kerbalized them somewhere on a hard drive around here too.

Heya!

Lotsa thanks for the appreciation :)

 

There aren't that many hard-core RO players, but I guess enough for about 90 RAC-downloads on spacedock, which surprized me a little bit, I was anticipating much lower numbers^^

Well, there's been enough realism fans around to form the RO-commitee in the first place, if I may call them that way, writing awesome code and providing a unifying backbone for a lot of realism mods, which I guess speaks for itself :)

And from the looks, most realistic manufacturer entries come from the RO team. It's only a few people who make replicas and tag them with a proper manufacturer. Just as an example most FASA parts are labelled FASA, and RO applies a few patches on the more prominent parts like the engines or the CSM and LM. I'm merely adding more tags to parts that are relistic, but still labelled FASA, like most tanks for example.

I've started to 'homogenize' (what a fitting term, thx^^) manufacturer entries on the RO repo. I initially prepared a few MM patches, but have been invited to 'fix' the entries directly on the RO-repo, which saves a lot of time and work. Directly at the source of realism, so to say, that's why the RAC doesn't have any MM patches.

 

And the thing with the CommunityAgencyPack... sounds quite fun :)

Basically a fully kerbalized version of RAC, with a little bit of MM trickery and well placed wildcards, so modmakers won't have to worry about tagging them properly.

Or the other way around, modders could use it as reference, hmmm. *strokes beard

Sounds like a very nice little 'greater' project, let me let that sink in for a while... :)

 

 

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25 minutes ago, h0yer said:

Or the other way around, modders could use it as reference, hmmm. *strokes beard

:D

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So, the KSP 1.3.x version with localization support and a few minor fixes and restructurization is finished...

Well, it was finished.

 

It was finished, until I started to turn it into the Community Real Agency Pack.

Which turned out to be finished as well^^

Well mostly finished, a lot of description entries need translation and/or copypasting from wikipedia, although I haven't found out yet, where they actually get displayed, hmm.

 

 

Haven't made a release post yet, I'll wait a little bit...

 

Would anyone be interested in partaking in maintenance?

Otherwise the name would be somewhat misleading^^

At least one person, preferable someone with more experience than me, which should be easy^^

GitHub link for the pre-looksies.

 

So this could be even fully Kerbalized...

I like the sound of NPO Kerbomash :)

Or SNTK Kerbnetsov^^

But another day... eventually...

Edited by h0yer
addition

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I think I stroked my beard long enough, smells like burnt stuff now^^

Which essentially means this version (RAC) is beeing discontinued, since it has transcended into something not very much different.

Could a moderator please lock this thread here? Merci!

And I hope the funny abbrevation isn't too offensive or violates rules, I just couldn't help it^^

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Locked as requested.

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