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surface Base on every Planet in Career mode


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Build A Grounded base on every planet and moon (Except jool and Kerbin) in career mode! each base has to have at least 5 kerbals on it at all times, and it has to be a permanent base.

they have to be at least 50 meters long and 10 meters high, and a width of 20 meters

Cairojack, If you're reading this, This is NOT a single launch Challenge

NO CHEATING!!!!!!!!!!!!!!!!!!!!!!!!

Edited by mrhexed
better challenge
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Some call both Jool and Minmus planets. Others still define Jool as a planet and Minmus as a moon. I call them both "worlds." We're all right in my opinion, but you're a little vague, considering the circumstances. :P

Translation: would this challenge amount to...
5 bases? One for each world orbiting Kerbol, not including Kerbin
6 bases? Including Kerbin.
9 bases? One for each world orbiting a world in orbit of Kerbol
14 bases? On every single world you can land on, not including Kerbin
Or 15 bases? KERBALS LIKE COCKROACHES -- EVERYWHERE

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3 hours ago, Dark Lion said:

Some call both Jool and Minmus planets. Others still define Jool as a planet and Minmus as a moon. I call them both "worlds." We're all right in my opinion, but you're a little vague, considering the circumstances. :P

Translation: would this challenge amount to...
5 bases? One for each world orbiting Kerbol, not including Kerbin
6 bases? Including Kerbin.
9 bases? One for each world orbiting a world in orbit of Kerbol
14 bases? On every single world you can land on, not including Kerbin
Or 15 bases? KERBALS LIKE COCKROACHES -- EVERYWHERE

Thanks! Now you can look at the challenge again, I fixed it

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  • 2 weeks later...
  • 4 weeks later...
On 9/30/2017 at 8:14 PM, mrhexed said:

and it has to be a permanent base.

I just wanted to clarify what exactly that is too...

Duna, Minmus, Eve and Laythe bases I've made may refuel other craft which land and dock with it, but they cannot move. I'm working on that... slowly.
Kerbin (I know it's not required,) Mun, Ike and Vall bases also serve as surface refuelers, but are mobile. Each corresponding design is quite maneuverable however, as I intended for these bases to return science from multiple biomes of their target worlds.

I consider each of these [successful deployments] to be permanent bases, as I have no intent to recover them. However, both my Minmus and Mun (and obviously Kerbin) bases are quite capable of Kerbin recovery unassisted. Maybe even Vall, with the right launch window (theorized; untested.)

Would you mind giving us an example and/or description of your idea of a permanent base @mrhexed?

P.S. Tylo base-landing is kicking my a-- apoapsis.

 

Edited by Dark Lion
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