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L.C.A. project v1.2.1 - CLOSE


Alcentar

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The LCA project (Full name Lateral cargo arrangement).

wcbilnr9hz_8164994_29212770.png

V1.2

1. Added five-segment SSRB
2. Added details of "Energia", based on the eponymous rocket, with these details you can reproduce in KSP a number of rockets associated with this space system.

V1.2.1

1. Removed Kuran details (except for the nose), and RS25 is now just a cfg file, the model has a name in the game "" S3 RS-25m Liquid Fuel Engine "".
2. Added ET payload container.

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Spoiler

 

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Energia engine tutorial in "GIF" files.
Spoiler

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Energia save blocks tutorial in "GIF" files.

Spoiler

 

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Recommended add-ons:

1.   Kerbal Joint Reinforcement

2.   Cormorant Aeronology

 


WARNING!!! SSME is taken from Squad, but it gives more balance on this do not use the original KS25 !!!

Questions and requests are welcome. :wink:

DOWNLOAD:  https://spacedock.info/mod/1540/LCA project

I recommend installing already ready ships, so it will be easier to deal with add-on.

Edited by Alcentar
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5 minutes ago, linuxgurugamer said:

No problem, I can do it for you, if you like.

I just need your permission

It would be great, of course you can do it !!!

 

By the way, progress is coming, just completed the texture for the engine RD171.

RD171.png

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Very nice.

Ok, I just looked at your download, you have a couple of small problems

  1. Could you remove the space from the path name (ie:  change the name to :  LCA_Project), makes things easier
  2. Please add a .version file, that way CKAN and AVC can know about updates
  3. Move the VAB folder out of the GameData folder, it needs to be in Ships/VAB

Here is a simple .version file, just save it in the LCA folder in a file called: LCA.version

All you will need to do is update the version numbers every time you release an update.  

{
  "NAME": "LCA_Project",
  "VERSION": {
    "MAJOR": 0,
    "MINOR": 1,
    "PATCH": 0,
    "BUILD": 0
  },
  "KSP_VERSION": {
    "MAJOR": 1,
    "MINOR": 3,
    "PATCH": 1
  }
}

 

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19 hours ago, linuxgurugamer said:

Very nice.

Ok, I just looked at your download, you have a couple of small problems

  1. Could you remove the space from the path name (ie:  change the name to :  LCA_Project), makes things easier
  2. Please add a .version file, that way CKAN and AVC can know about updates
  3. Move the VAB folder out of the GameData folder, it needs to be in Ships/VAB

Here is a simple .version file, just save it in the LCA folder in a file called: LCA.version

All you will need to do is update the version numbers every time you release an update.  


{
  "NAME": "LCA_Project",
  "VERSION": {
    "MAJOR": 0,
    "MINOR": 1,
    "PATCH": 0,
    "BUILD": 0
  },
  "KSP_VERSION": {
    "MAJOR": 1,
    "MINOR": 3,
    "PATCH": 1
  }
}

 

I understood everything except one, the LCA.version file can be as a plain text document? I do not know how to create it.

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2 minutes ago, Alcentar said:

I understood everything except one, the LCA.version file can be as a plain text document? I do not know how to create it.

file name is "LCA.version"

Here is a file I made for you:

https://www.dropbox.com/s/rr4v9pfr5n9uk87/LCA.version?dl=0

 

How do  you edit the cfg files?  You can use the same editor to edit this file

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@linuxgurugamer

Most likely I will do it tomorrow.

 

Completed to make the first stage of the zenit rocket, the engine rd171 and two more versions of fuel tanks with a diameter of 2.5m, tomorrow with the update I will add them to the package.

 

 

Full first stage Zenit.

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Engine in Unity3D.

BA1.png

 

 

All parts.

 

BA2.png

 

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9 hours ago, Alcentar said:

@linuxgurugamer

Most likely I will do it tomorrow.

 

Completed to make the first stage of the zenit rocket, the engine rd171 and two more versions of fuel tanks with a diameter of 2.5m, tomorrow with the update I will add them to the package.

 

 

Full first stage Zenit.

8xartipm18.gif

Engine in Unity3D.

BA1.png

 

 

All parts.

 

BA2.png

 

Your texturing is amazing. I am really looking forward to this mod. I love your work. :D

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15 hours ago, Jamesbowser said:

Your texturing is amazing. I am really looking forward to this mod. I love your work. :D

TNX!!!

13 hours ago, Rock3tman_ said:

Yo @Alcentar  this mod is truly awesome. You have an absolutely great Porkalike style and this will definitely complement Cormorant and any shuttle mod. In the future, do you plan on doing specific parts for Ares and Orion?

 

 

Thank you, although this monster is able to carry not only shuttles, it is enough to include a little fantasy. :D
Yes, I have plans to expand the details for ET, and I will make a new version of SSRB for Ares, and as the first SLS stage.

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Version 1.1 is available, change.


1. Recycling SSRB:
The texture of SSRB now has a size of 2048x2048.
New texture for SSRB adapter.
The test for SSRB is re-texturing and now has better quality.

SRBC1.png

SRB1.png


Raised Partition Motors on nosecone for SSRB.
Added lower retro motors.

SRB2.png


Added a parachute for SSRB.

SRBC2.png

 

2. Added 4 fuel tanks, three of them have different sizes, as well as the engine RD171, the prototype was the Zenit rocket and the first stage of the Energia rocket (Rocket Energia in the process of development).

A large 2.5m fuel tank, this model with an alternative texture is the fourth fuel tank.

image.png

3. The gimbal level for the SSRB is raised from 3.5 to 3.9.

https://spacedock.info/mod/1540/LCA project

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6 hours ago, Rock3tman_ said:

Gorgeous!

Thanks!

10 hours ago, Abpilot said:

Will there be orbiters coming with this mod and will you ad the enagira/buran

It is possible, given that I have my own Buran model.

E_BURAN.png

Create a shuttle also should not be difficult.

 

 

 

By the way, here is the model of the Energia rocket. :)

Energia.png

 

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