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Crazy problems with physics easing


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Is anyone else having problems with physics easing under 1.3.1? All of a sudden, I'll have a craft landed on the surface of the Mun, and when I switch to it, or bring another craft within 200 m of it, or come out of time warp, it'll sproing up into the air, usually destroying one or more parts when it comes back down.

I have MechJeb 2, KSP-I, Feline Utility Rovers, KPBS, Kramax Autopilot and a couple of others that I don't think should make any difference (e.g., Chatter). I think the problem probably lies either in Feline Utility Rovers or KSP 1.3.1 itself.

Trying to land safely after these incidents is costing me valuable fuel.

Edited by Catbus
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18 minutes ago, Catbus said:

Is anyone else having problems with physics easing under 1.3.1? All of a sudden, I'll have a craft landed on the surface of the Mun, and when I switch to it, or bring another craft within 200 m of it, or come out of time warp, it'll sproing up into the air, usually destroying one or more parts when it comes back down.

I have MechJeb 2, KSP-I, Feline Utility Rovers, KPBS, Kramax Autopilot and a couple of others that I don't think should make any difference (e.g., Chatter). I think the problem probably lies either in Feline Utility Rovers or KSP 1.3.1 itself.

Trying to land safely after these incidents is costing me valuable fuel.

You and everybody else

https://bugs.kerbalspaceprogram.com/issues/16057

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