GregroxMun Posted August 19, 2022 Author Share Posted August 19, 2022 On 8/16/2022 at 4:51 AM, tilliepops said: @GregroxMun after Whirligig World whats next? girliwig world. after that? who knows. the great beyond is a mystery we all face one day. Quote Link to comment Share on other sites More sharing options...
tilliepops Posted August 29, 2022 Share Posted August 29, 2022 On 8/19/2022 at 9:42 PM, GregroxMun said: the great beyond is a mystery we all face one day wize words Quote Link to comment Share on other sites More sharing options...
yoarebignoob Posted September 9, 2022 Share Posted September 9, 2022 are there easter eggs Quote Link to comment Share on other sites More sharing options...
Leganeski Posted September 27, 2022 Share Posted September 27, 2022 I recently started a career mode save in this system, and it's amazing! The challenges starting from Mesbin are totally different than on Kerbin, and it's really fun to explore them. For example, after setting up a refueling base at Thresomin, I eventually got it to work, but not before running into problems that I totally didn't see coming. (Minor spoilers for docking in Thresomin orbit. Everything I describe is a logical consequence of information already on this thread, but it was fun to discover for myself, and you might feel the same way.) Spoiler Thresomin orbits so close to Mesbin that the capture burn doesn't fit inside its SOI (unless your craft's TWR is above 90 m/s2 for some reason). The mid-burn SOI change resets the maneuver display, making it unreliable for inserting into a specific orbit. I was able to get around this switching SAS from "hold maneuver" to "hold orbital retrograde" right after entering the SOI, and capturing into whatever orbit that resulted in. Once in orbit, maneuvering to rendezvous with the refueling base was cheap and easy due to Thresomin's small size. Mesbin is still quite large in the sky, and eclipses Kaywell-Limnel about 14% of the time (12 minutes of each 85-minute day). None of Mesbin's atmosphere is visible, so no refraction occurs, and when using Scatterer eclipses, the craft is in complete darkness. This happened during my docking attempt, and everything was so dark that I couldn't see where the craft that I was trying to refuel was. I was using an untrained pilot, so I had to manually keep pointing the base's claw at the target indicator on the navball. It took multiple tries, but I eventually got it to attach successfully (at a weird angle, but that doesn't matter for resource transfer). During the docking maneuver, I used the standard procedure of matching velocities with the target, and then firing the engines to go at about 1 m/s towards the target. Normally, this works fine, but here, the initial orbit was only at a velocity of 8 m/s, and the added impulse was enough to lower the periapsis of the docked crafts to an altitude of 600 m. It was still above zero, so I didn't notice the problem until I activated time warp (to wait for Mesbin to stop blocking Kaywell), and they crashed into a mountain. After reloading back to right after docking and raising my periapsis into a stable orbit, I was able to get my lander to Kerbmun successfully. Using the base was way cheaper than going there directly, and it made the mission quite a bit more fun and interesting! Also, I really like the diversity of moons in the system. So many other planet packs focus too much (in my opinion) on the planets, with only a few moons. Whirligig World does the exact opposite: there are moons everywhere, of all shapes and sizes, making the system feel so much more complete. The Mesbin-Derbin system, for instance, has nine explorable bodies plus a binary trojan and an asteroid belt, and its diversity is completely unmatched by any other planetary system I've ever seen in KSP. Quote Link to comment Share on other sites More sharing options...
GregroxMun Posted September 28, 2022 Author Share Posted September 28, 2022 (edited) On 9/9/2022 at 6:40 AM, yoarebignoob said: are there easter eggs Sort of, but no custom surface constructs. Monoliths, randoliths, and various stock 'easter egg' constructs can be found on whirligig world's planets, but these are just due to the fact that most Kopernicus planets use templates of stock planets, and i haven't bothered individually removing the PQSCity instances from whirligig world's worlds. There's some funny references in flavor text, but perhaps the best easter eggs are the [redacted] Spoiler There is a sort of an easter egg progression in whirligig world. i won't tell you anything about it or how to do it, and if you think you've found it, feel free to direct message me on discord or private message me on the forums to share your progress, but please, keep your revelations a secret for everyone else. If you want to know how it starts, consider: Spoiler Kerbals aren't able to explore the north pole of Mesbin on foot, the gravity's too high. So there's a lot about that gravitational environment that we just don't know about. -------------------------------------- On 9/26/2022 at 10:32 PM, Leganeski said: Also, I really like the diversity of moons in the system. So many other planet packs focus too much (in my opinion) on the planets, with only a few moons. Whirligig World does the exact opposite: there are moons everywhere, of all shapes and sizes, making the system feel so much more complete. The Mesbin-Derbin system, for instance, has nine explorable bodies plus a binary trojan and an asteroid belt, and its diversity is completely unmatched by any other planetary system I've ever seen in KSP. I'm glad you're enjoying Whirligig World. In general I do feel that satellite planets and minor planets are overlooked in science communication about the real world solar system, so I make sure to provide plenty of representation for both in Whirligig World. Satellite planets are where the real action is, not just from a planetary science standpoint, but from an orbital mechanics standpoint. They're so much more interesting to maneuver around and between compared to the hurry up and wait of interplanetary transfers. On 8/16/2022 at 4:51 AM, tilliepops said: @GregroxMun after Whirligig World whats next? Week World Planet Jam --a collaboration between 10 modders to make a solar system within one week. It's now released. Edited September 28, 2022 by GregroxMun the link embed was to the wrong mod? huh? Quote Link to comment Share on other sites More sharing options...
tilliepops Posted September 28, 2022 Share Posted September 28, 2022 57 minutes ago, GregroxMun said: Week World Planet Jam --a collaboration between 10 modders to make a solar system within one week. It's now released. oh yes that will be fun Quote Link to comment Share on other sites More sharing options...
yoarebignoob Posted September 30, 2022 Share Posted September 30, 2022 (edited) Spoiler Quote Kerbals aren't able to explore the north pole of Mesbin on foot, the gravity's too high. So there's a lot about that gravitational environment that we just don't know about. i did sort of get to the north pole also by a rover and some lovely glitch abusing. (i reloaded and loaded saves to get science on deez poles) i sort of did go to the north and south pole by rovers. (not the 90 degree on south) should i land kerbals on reander due to the fact that it has a solid surface??? Edited September 30, 2022 by yoarebignoob Quote Link to comment Share on other sites More sharing options...
Syczek Posted October 2, 2022 Share Posted October 2, 2022 Is possible to add this solar system as standalone one not replacer?? Quote Link to comment Share on other sites More sharing options...
halleyyy Posted October 4, 2022 Share Posted October 4, 2022 its great to see another gal (back in/still in) the KSP modding community!! im not sure if you remember me (formerly noah the smol, used to be extraordinarily irritating) but im so happy to see that whirligig still works and you're still doing well! Quote Link to comment Share on other sites More sharing options...
MrCATZS Posted November 5, 2022 Share Posted November 5, 2022 I just want an sience report saying you spin me right round round Quote Link to comment Share on other sites More sharing options...
GregroxMun Posted November 11, 2022 Author Share Posted November 11, 2022 On 11/5/2022 at 2:47 PM, MrCATZS said: I just want an sience report saying you spin me right round round sure thing On 10/2/2022 at 6:51 AM, Syczek said: Is possible to add this solar system as standalone one not replacer?? it has compatibility with an old mod called Interstellar Consortium, which handles homeworld swapping with other star systems installed, though i have no idea if that plugin still works. Quote Link to comment Share on other sites More sharing options...
Space_Nerd123 Posted December 4, 2022 Share Posted December 4, 2022 Fun fact: massive spoiler, do not click. You have been earned Spoiler FINAL WARNING Spoiler there's a secret terraformed file, it's up to you to find the config. gregox I do apologise, it's just cool to know. Quote Link to comment Share on other sites More sharing options...
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