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1.3.1 crashes just after loading


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I'm running 64 bit 1.3.1 with several mods (Airplane Plus, Autogarage, BD Armory, Chatterer, KAS, Near Future Solar, plus a few others), and the game crashes right after it finishes loading. The problem surfaced when I installed Kerbal Konstructs, but removing it stopped the crashes.

I'm not running out of memory, and since it's 64 bit KSP, it *should* run fine.

Here's a crash log:

Unity Player [version: Unity 5.4.0p4_b15b5ae035b7]

mono.dll caused an Access Violation (0xc0000005)
  in module mono.dll at 0033:45590e6a.

Error occurred at 2017-10-15_203454.
H:\Kerbal Space Program\KSP_x64.exe, run by Henry.
39% memory in use.
16290 MB physical memory [9928 MB free].
20386 MB paging file [13064 MB free].
134217728 MB user address space [134214706 MB free].
Read from location 00000010 caused an access violation.

Context:
RDI:    0x00000000  RSI: 0x447ccce0  RAX:   0x00000000
RBX:    0x00000005  RCX: 0xa0cd0000  RDX:   0x008fe7d0
RIP:    0x45590e6a  RBP: 0x008fe8d0  SegCs: 0x00000033
EFlags: 0x00010206  RSP: 0x008fe7d0  SegSs: 0x0000002b
R8:    0x9478f728  R9: 0x00000054  R10:   0x44e520b0
R11:    0x008fe760  R12: 0x44e53f60  R13:   0x00000054
R14:    0x463a9b10  R15: 0x00000002

Bytes at CS:EIP:
48 8b 48 10 48 85 c9 74 0b e8 e0 71 fb ff 48 8b

Stack:
[this is really long, will provide if necessary]

Module 1
C:\WINDOWS\SYSTEM32\xinput1_3.dll
Image Base: 0x00400000  Image Size: 0x0001e000
File Size:  107368      File Time:  2007-04-04_195422
Version:
   Company:    Microsoft Corporation
   Product:    Microsoft® DirectX for Windows®
   FileDesc:   Microsoft Common Controller API
   FileVer:    9.18.944.0
   ProdVer:    9.18.944.0

Module 2
C:\WINDOWS\SYSTEM32\nvoglv64.DLL
Image Base: 0x56df0000  Image Size: 0x021fa000
File Size:  35397528    File Time:  2017-05-19_180504
Version:
   Company:    NVIDIA Corporation
   Product:    NVIDIA Compatible OpenGL ICD
   FileDesc:   NVIDIA Compatible OpenGL ICD
   FileVer:    22.21.13.8205
   ProdVer:    22.21.13.8205

Module 3
C:\Program Files\Bonjour\mdnsNSP.dll
Image Base: 0x5f400000  Image Size: 0x00026000
File Size:  133392      File Time:  2015-08-12_160342
Version:
   Company:    Apple Inc.
   Product:    Bonjour
   FileDesc:   Bonjour Namespace Provider
   FileVer:    3.1.0.1
   ProdVer:    3.1.0.1

Module 4
C:\Fraps\fraps64.dll
Image Base: 0x5f9a0000  Image Size: 0x00034000
File Size:  185520      File Time:  2011-10-22_070632
Version:
   Company:    Beepa P/L
   Product:    FRAPS
   FileDesc:   Fraps
   FileVer:    3.4.7.13808
   ProdVer:    3.4.7.13808


== [end of error.log] ==

EDIT: Removing Kerbal Konstructs didn't decrease memory usage much. The game would crash at ~2.1GB, but it's running fine (without Kerbal Konstructs) using 2.6GB.

Edited by tyttuutface
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12 minutes ago, Jas0n said:

Do not expect your 1.3.0 mods to work in 1.3.1. Unless you have the beta, BD armory is not compatible with 1.3.1.

There's mods that aren't compatible like BD armory as Jas0n says, go around and check your mods to see if they're compatible or just remove all your mods, either works.

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On 10/16/2017 at 5:22 AM, Jas0n said:

Do not expect your 1.3.0 mods to work in 1.3.1. Unless you have the beta, BD armory is not compatible with 1.3.1.

to put it simply and to explain why it's crashing just before starting is because some of your mod plugins are compiled for 1.3.0 and not 1.3.1. so they crash when just about to load the main menu. 

 

do what everyone is saying. update your mods 1 by 1 

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