Superpenguin160

[1.6.X] [WIP] (Electron and New Glenn) SuperPenguin160's Launch Vehicles

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SuperPenguin160's Launch Vehicles

r3vP9uE.png

6YdBMJR.png

Contains:
New Glenn
3.75m Rocket with landing legs

Electron
0.9375m Rocket that is capable of taking at least 500kg into orbit
The Rutherford engines use EC and LOx and therefore have a very high efficiency

Additional Pictures:

Spoiler

zc5cpne.pngM7RPcf5.png

 

Plans:
New Shepard
Vector
MX1HH

Haas 2CA

Demonstrator 3

Recommended:
Tweakscale (The New Glenn is 3.75m)
RealPlume (Every engine is compatible)

Downloads:
SpaceDock
Curse

License:

Thanks to @Shadowmage for his amazing TexturesUnlimited mod

All Rights Reserved

 

Edited by Superpenguin160

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11 hours ago, kspplayer100 said:

will there be a realism overhaul configs

Not yet at least, I would have to guess things like engine performance and volume because there aren't that many details of the New Glenn.

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On 16/10/2017 at 2:25 PM, Superpenguin160 said:

Recommended:
TextureReplacerReplaced (This will make the fairing shiny)

You should take a look at the fantastic work Shadowmage is doing with PBR shaders in the SSTU mod. It would make the fairing really shiny!

rabDKmR.png

Would be fantastic if these textures were to become the new standard for KSP.

:D

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I'm making the Electron rocket from Rocket Lab now, the engines are almost finished:

df7hJvL.png

v29Pmqk.png

@gmiddlemass I will have a look into that, it looks complex

Edited by Superpenguin160

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ERMERMEMRMEMREHRFUIE93EIUWHEBFUJSRIKX YESSSSSSSSSSS

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On 24/10/2017 at 9:12 AM, Superpenguin160 said:

@gmiddlemass I will have a look into that, it looks complex

@Superpenguin160 Shadowmage has already started documenting the process in the SSTU Wiki if it helps. It means nothing to me to be honest as I don't code but it might be of interest to you. 

Just a suggestion anyway. Loving the mod and the look of the new engines you're making :D.

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Update V0.5

  • Electron added
  • TextureReplacerReplaced not supported anymore
  • TexturesUnlimited support (Included)

6YdBMJR.png

Uqtgjw0.png

Edited by Superpenguin160

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10 hours ago, FutureMartian97 said:

These looks amazing! Just watched Kattaboses video on this! Will you ever make an updated BFR?  

Thanks.

I will not make a BFR, the BFR in Tundra Exploration is almost finished and that one is looking good.

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Loving the look of this mod. So glad you have switched over to use "shaders unlimited" too, that fairing on the New Glenn looks fantastic now.

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"TextureReplacerReplaced not compatible anymore "

I understand this mod no longer uses TextureReplacerReplaced, but does having it installed (for use with other mods) cause problems?

Thanks much

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3 minutes ago, Foozle said:

"TextureReplacerReplaced not compatible anymore "

I understand this mod no longer uses TextureReplacerReplaced, but does having it installed (for use with other mods) cause problems?

Thanks much

Oh I'm sorry, I only mean that TRR is not supported anymore, because it was overriding Textures unlimited, and TU is much nicer than TRR. So it doesn't do anything with TRR.

(Changed it to supported)

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1 hour ago, kerbinorbiter said:

nice!

any chance of the long march family?

Thanks!

No promises on a Long March(currently making some stockalike textures), but I would like to make one

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It's amazing mod, but will there be RO confings? Because i'd love to fly this realistically.

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On 17/10/2017 at 9:21 AM, Superpenguin160 said:

Will there be realism overhaul configs?

 

Not yet at least, I would have to guess things like engine performance and volume because there aren't that many details of the New Glenn.

@Tukan_ ^^ ...

Btw: you can always make them yourself if you really want them.

Edited by Superpenguin160

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