Iso-Polaris Posted October 29, 2017 Share Posted October 29, 2017 5 minutes ago, Gameslinx said: Ah... Hmm. Nobody else is getting this - Try pressing ctrl + alt + f11 to bring up the scatterer menu. Set the MapExtinctionMultiplier to 0.7. I tweaked this value in cfg file, it worked !!!! thx Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 29, 2017 Author Share Posted October 29, 2017 35 minutes ago, Iso-Polaris said: I tweaked this value in cfg file, it worked !!!! thx You must have adjusted it accidentally when playing, glad it's all fixed Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted October 29, 2017 Share Posted October 29, 2017 53 minutes ago, Gameslinx said: You must have adjusted it accidentally when playing, glad it's all fixed The original value was not 0.7 of wasteland. check it out Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 29, 2017 Author Share Posted October 29, 2017 19 minutes ago, Iso-Polaris said: The original value was not 0.7 of wasteland. check it out It is above 0, that is all that matters. It controls how foggy/thick the atmosphere is from orbit. Setting it to 0 fades the land completely and so only the ocean is visible. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted October 29, 2017 Share Posted October 29, 2017 (edited) 7 minutes ago, Gameslinx said: It is above 0, that is all that matters. It controls how foggy/thick the atmosphere is from orbit. Setting it to 0 fades the land completely and so only the ocean is visible. wait.............. I just found out the problem is still not fixed. I thought that was fixed because I started up my own test version of KSP. Set the MapExtinctionMultiplier to 0.7 still won't fix the problem. This atmo.cfg fixed the problem on my side. name = Wasteland displayInterpolatedVariables = True experimentalAtmoScale = 4 mapExtinctionMultiplier = 0.699999988 mapExtinctionTint = 1 mapSkyExtinctionRimFade = 1 mapGroundExtinctionFade = 0 _mapExtinctionScatterIntensity = 1 drawSkyOverClouds = True drawOverCloudsAltitude = 100000 mapExposure = 0.070000000 mapSkyRimExposure = 0.050000000 cloudColorMultiplier = 3 cloudScatteringMultiplier = 0.200000003 cloudSkyIrradianceMultiplier = 0.0500000007 volumetricsColorMultiplier = 1 mapAlphaGlobal = 1 Rg = 600000 Rt = 610660.313 RL = 610754.688 atmosphereGlobalScale = 1 EVEIntegration_preserveCloudColors = False AVERAGE_GROUND_REFLECTANCE = 0.100000001 HR = 8 HM = 4 BETA_MSca = 0.00400000019,0.00400000019,0.00400000019 m_betaR = 0.0399999991,0.00999999978,0.00499999989 m_mieG = 0.850000024 rimBlend = 20 rimpower = 600 specR = 50 specG = 50 specB = 50 shininess = 75 Maybe because of some of my other mods..sigma? Edited October 29, 2017 by Iso-Polaris Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted October 29, 2017 Author Share Posted October 29, 2017 1 hour ago, Iso-Polaris said: Maybe because of some of my other mods..sigma? Might be some incompatabilities there. What other mods you got? @Sigma88 Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted October 29, 2017 Share Posted October 29, 2017 without logs the answer is always the same: "click the nyan cat in my sig and follow the instructions" Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted November 1, 2017 Share Posted November 1, 2017 (edited) Had the massage when loading "incompatible MOD Version = Kopernicus" i used Kopernicus from "After Kerbin" data, so what is the problem? after i play into the game, there are no "new look" for planet, just common texture but with cloud, i think kopernicus does not work to proses "After Kerbin" Edited November 1, 2017 by DiscoveryPlanet want to add more text Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 1, 2017 Author Share Posted November 1, 2017 2 hours ago, DiscoveryPlanet said: Had the massage when loading "incompatible MOD Version = Kopernicus" i used Kopernicus from "After Kerbin" data, so what is the problem? after i play into the game, there are no "new look" for planet, just common texture but with cloud, i think kopernicus does not work to proses "After Kerbin" You are playing on 1.3.1. In order to be able to run the game on 1.3.1, please follow these instructions: Delete Kopernicus and ModularFlightIntegrator from your AfK install. Download this: https://github.com/Kopernicus/Kopernicus/releases/download/release-1.3.1-2/Kopernicus-1.3.1-2.zip Reinstall Kopernicus and MFI using the file you downloaded. Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted November 2, 2017 Share Posted November 2, 2017 13 hours ago, Gameslinx said: You are playing on 1.3.1. In order to be able to run the game on 1.3.1, please follow these instructions: Delete Kopernicus and ModularFlightIntegrator from your AfK install. Download this: https://github.com/Kopernicus/Kopernicus/releases/download/release-1.3.1-2/Kopernicus-1.3.1-2.zip Reinstall Kopernicus and MFI using the file you downloaded. Thanks dude it work now, and LAG so much hahahaha what option do i change to reduce perform from this MOD? and why our main planet's rotation very slowly ? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 2, 2017 Author Share Posted November 2, 2017 4 hours ago, DiscoveryPlanet said: Thanks dude it work now, and LAG so much hahahaha what option do i change to reduce perform from this MOD? and why our main planet's rotation very slowly ? If you want to get less lag, delete Enrivonmental Visual Enhancements. It means you don't get clouds, but your performance will drastically improve The main planet rotates slowly because it is tidally locked. One side always faces the sun. Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted November 2, 2017 Share Posted November 2, 2017 1 minute ago, Gameslinx said: If you want to get less lag, delete Enrivonmental Visual Enhancements. It means you don't get clouds, but your performance will drastically improve The main planet rotates slowly because it is tidally locked. One side always faces the sun. but how about aurora? is it gone too? i like it very much but what i am really didnt understand is, i have 8 Gb Ram, i7 , Invidia 745M, how could i get this lag with that spec laptop Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 2, 2017 Author Share Posted November 2, 2017 29 minutes ago, DiscoveryPlanet said: but how about aurora? is it gone too? i like it very much but what i am really didnt understand is, i have 8 Gb Ram, i7 , Invidia 745M, how could i get this lag with that spec laptop 745M is below average, so it's probably that. Also your processor speed. You have enough RAM. That's what E.V.E. does. I'm waiting on a better volumetrics system, because E.V.E's is horrendous. You can always delete Clouds.cfg from GameData / After Kerbin / EVE, if you want. Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted November 2, 2017 Share Posted November 2, 2017 1 hour ago, Gameslinx said: 745M is below average, so it's probably that. Also your processor speed. You have enough RAM. That's what E.V.E. does. I'm waiting on a better volumetrics system, because E.V.E's is horrendous. You can always delete Clouds.cfg from GameData / After Kerbin / EVE, if you want. IT LOOKS FANTASTIC DUDE, after i del my E.V.E file, my performance increase Thanks a lot Master still miss Aurora Quote Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted November 10, 2017 Share Posted November 10, 2017 this again: Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 10, 2017 Author Share Posted November 10, 2017 47 minutes ago, Grand Ship Builder said: this again: Cheers Quote Link to comment Share on other sites More sharing options...
ProtoJeb21 Posted November 11, 2017 Share Posted November 11, 2017 (edited) @Gameslinx I have a serious issue with After Kerbin. It's not about the mod in general - in fact, it's one of my favorite planet packs - but about one planet: Jool. In AK it's more like a Chthonian Planet, where most of the gaseous composition has bled into space and left behind a rocky world. However, the physical parameters for your Chthonian Jool are impossible and would NOT make a giant rocky planet. Chthonian Jool has a radius of 3,000 km and a gravity of 0.8 gees. When its radius is scaled up to real-life value (30,000 km), it is a whopping 4.708837 Earth Radii. This is too large for a terrestrial planet. A study done by Sara Seager a few years back showed that 99.9% of the time, rocky planets cannot get to about 3.0-3.2 Earth Radii. In addition, your Jool is too low density. In order for an object about 4.71 times the radius of Earth to have a gravity of 0.8 gees, it would have a critically low density of a mere 0.937 g/cm^3. In order for Chthonian Jool to be rocky, it would have to be a type of planet called a Hyper Earth. This is a class I made for rocky or oceanic worlds greater than 50 Earth masses. Only a handful of such planets exist, and none are anywhere near the radius of Chthonian Jool. The largest Hyper Earth is the monstrous world JS 183b, with 3.5 times Earth's radius and 1.67 times the mass of JUPITER. For CJ to be rocky it would have to be even larger. A mass 1,100 times that of Kerbin/Earth would do. This is over twice as massive as JS 183b, and would result in a volcanic hellhole of a planet with nearly 50 gees of gravity. It may have to be even more massive, at nearly 2,000 times the mass of Kerbin/Earth. At that point, the gravity would be around 90 gees - strong enough to kill a Kerbal instantly. All overly complicated math aside, this mod is absolutely amazing (and a teensy bit horrifying). I love the use of Scatterer and textures made from a fusion of different nebulae or rock pictures. Hands down one of the best looking planet packs on the forums. Edited November 11, 2017 by ProtoJeb21 Quote Link to comment Share on other sites More sharing options...
Grand Ship Builder Posted November 11, 2017 Share Posted November 11, 2017 6 minutes ago, ProtoJeb21 said: (and EXTREMELY horrifying) FTFY Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 11, 2017 Author Share Posted November 11, 2017 59 minutes ago, ProtoJeb21 said: the physical parameters for your Chthonian Jool are impossible and would NOT make a giant rocky planet Thanks! I will address this in a later update which should bring those figures a bit more realistic (I cannot guarantee 100% realism, but it's worth a good try to make the planet a bit more believable!) 1 hour ago, ProtoJeb21 said: Hands down one of the best looking planet packs on the forums. Very much appreciated Quote Link to comment Share on other sites More sharing options...
Kspeher Posted November 12, 2017 Share Posted November 12, 2017 Awesome Mod! When I first read the "Jool" description, a Jool with troll face came to my mind. Jool really did troll the Kerbals for a LONG time! But one question remains why did all other probes fail to land on Jool before the surface was observable? PS: Where did Gilly go? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 12, 2017 Author Share Posted November 12, 2017 (edited) 6 hours ago, Kspeher said: Awesome Mod! When I first read the "Jool" description, a Jool with troll face came to my mind. Jool really did troll the Kerbals for a LONG time! But one question remains why did all other probes fail to land on Jool before the surface was observable? PS: Where did Gilly go? The probes failed to land because Jool's atmosphere was still way too thick, burning up the probes Gilly is gone because Eve is burning up - Gilly is smaller and would have valourised a long time ago Edited November 12, 2017 by Gameslinx Quote Link to comment Share on other sites More sharing options...
MisterFister Posted November 12, 2017 Share Posted November 12, 2017 Where would you suggest we submit grammar / spelling issues within the mod? Spoiler Within the flavor text of the KSPedia of Solitude, "as the raging star raged below." From a narration standpoint, might be better to either vary the word choice by eliminating one of the verb choices, or to highlight this as an intentional verb choice (possibly by pigpiling onto it with a few more instances of the word "rage." Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted November 12, 2017 Author Share Posted November 12, 2017 58 minutes ago, MisterFister said: Where would you suggest we submit grammar / spelling issues within the mod? Hide contents Within the flavor text of the KSPedia of Solitude, "as the raging star raged below." From a narration standpoint, might be better to either vary the word choice by eliminating one of the verb choices, or to highlight this as an intentional verb choice (possibly by pigpiling onto it with a few more instances of the word "rage." Shall correct. It should say burned instead of the second raged. Quote Link to comment Share on other sites More sharing options...
agrock Posted November 12, 2017 Share Posted November 12, 2017 Found a bug: mission control (the ground station) is at wrong location after I installed this mod. Now the ground station (antenna) is about 90 deg eastwards from the space center (runway and launchpad). This causes problems because its impossible to launch with remotetech atmospheric antenna (ground station is not in line of sight) unless one has low orbit satellite above runway. I could attach a screenshot but I think you get the picture (pun intended). Secondly: space center seems to *always* experience dawn despite time warp going entire days ahead. This is when "outside flight". I am using KSP 1.3 (not 1.3.1) and about 80-100 different mods. But no mods that add or modify planets. PS: I love the oped sunflares, thank you for the mod. I enjoy it a lot. Quote Link to comment Share on other sites More sharing options...
agrock Posted November 12, 2017 Share Posted November 12, 2017 (edited) I found a delta-v map on Before Kerbin thread. Could you post a map for this mod? Edited November 12, 2017 by agrock Quote Link to comment Share on other sites More sharing options...
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