micha 714 Posted October 17, 2017 Share Posted October 17, 2017 (edited) Version 2.0.0 - Released 2020-12-26 Compatible with KSP 1.3 - 1.11.x [ ] NOTICES TO KDEX USERS @masTerTorch no longer has time for this excellent little mod at the moment, so he has given me permission to maintain it until such time as he can resume operations. Original Thread Translations: Kerbal Dust Experiment is actively looking for more translations! If you can help, that would be great There is some good information to help in this thread. If you're looking to translate, please post in this thread so that nobody else picks up the same language! Use the "feature/nextgen" branch on GitHub. Done: [Deutsch] [Español] In Progress: Remaining: [Русский] [中文] [日本語] [Português] [Italiano] [Français] ABOUT The Kerbal Dust Experiment (KDEX) by @masTerTorch is a replica of LADEEs LDEX instrument. It comes with an animated model and tons of results. Inspired by the NASA mission LADEE. The objective of LADEE was to investigate the mysteries of the lunar atmosphere and the question of levitated lunar dust. It carried a scientific instrument called the Lunar Dust Experiment (LDEX). This instrument was an impact ionization dust detector. In this way it was possible to measure the density of dust particles. Kerbals are known for impacts and collisions and since 0.22 they do science. KDEX combines impacts and science. This part is giving you the opportunity to do more science. Doing science the Kerbal way! CONTENT One new model. (KDEX - Can be unlocked in the tech tree. Node: Space Exploration) Lots of results for the new experiment. DOWNLOADS Current Version: v2.0.0 GitHub SpaceDock CurseForge CHANGELOG Spoiler 2020.12.26 Localisation Release v2.0.0 Added localisation (German, Spanish, more to come) Added stock inventory support (KSP1.11+) 2019.03.31 Compatibility Release v1.11.3 Re-released v1.11 to mark it as compatible with KSP 1.6.x 2018.10.22 Compatibility Release v1.11.2 Re-released v1.11 to mark it as compatible with KSP 1.5.x 2018.03.17 Compatibility Release v1.11.1 Re-released v1.11 to mark it as compatible with KSP 1.4.x 2017.10.17 Minor tweaks v1.11 Add tags and bulkheadProfile to part configuration Increase interactionRange to 1.5 to match stock experiments Tweak science definitions text Tweak part description text 2017.10.17 Re-release by @micha - v1.10 Remove obsolete KAS compatibility (can still use KIS to attach/remove) Restrict EVA usage to scientists Housekeeping: Add KSP-AVC compatible version file Updated CKAN metadata Created GitHub repository Added SpaceDock and new CurseForge download locations 2014.11.15 Housekeeping, nerfing and CKAN - v1.04 made sure KDEX is 0.25 compatible nerfed research entry costs lowered the max temperature value included license with download, according to the Add-on Posting rules new alternative download hosted at Kerbal Stuff added KDEX to the CKAN respository 2014.07.05 added biomes and kas compatibility - v1.02 added custom Minmus biome reports biomes are now recognized when in low orbit added KAS module for grabbing Moved the download to Curse, for link see OP. 2013.12.22 reworked for 0.23 compatibility - v1.01 reworked part.cfg for 0.23 compatibility, nerfed the science outcome slightly, experiment does not need to be cleaned by science-lab anymore. 2013.10.22 initial release - v1.0 PREVIEW This mod got featured by @Kottabos on his YouTube Channel on 2017-11-24! Watch it here. VAB Results For more information on LADEE and LDEX see next post. Please share your thoughts. I probably have to do some balancing, so let me know your opinions. Also I am not a native speaker, if you encounter any mistakes in the description or in the results, let me know. (<- PM) If you have ideas for new results pm me. For science! LICENSE KDEX by masTerTorch is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Edited December 26, 2020 by micha Release 2.0.0 Quote Link to post Share on other sites
micha 714 Posted October 17, 2017 Author Share Posted October 17, 2017 (edited) Some information on the LADEE mission (thanks to @masTerTorch for compiling it, copied from his original thread). NASA mission website: http://www.nasa.gov/mission_pages/ladee/main/ LDEX instrument animation: Spoiler LADEE press conference: Spoiler LADEE launch: Spoiler LADEE mission in detail: Spoiler Edited October 17, 2017 by micha Copied LADEE mission details from masTerTorch's thread. Wrap videos in spoiler tags. Quote Link to post Share on other sites
micha 714 Posted October 17, 2017 Author Share Posted October 17, 2017 reserved2 Quote Link to post Share on other sites
Daniel Prates 496 Posted October 17, 2017 Share Posted October 17, 2017 (edited) Very cool idea. But what does 'lots of results' mean? I can repeat the experiment in the same situation+biome and it will yield a varied amount of science each time? Edited October 17, 2017 by Daniel Prates Quote Link to post Share on other sites
micha 714 Posted October 17, 2017 Author Share Posted October 17, 2017 28 minutes ago, Daniel Prates said: But what does 'lots of results' mean? I can repeat the experiment in the same situation+biome and it will yield a varied amount of science each time? No just that the science results shown after the experiment has been run are customised for various bodies and biomes, primarily Kerbin, Mun, and Minmus, instead of just having one or two result strings. Quote Link to post Share on other sites
Daniel Prates 496 Posted October 17, 2017 Share Posted October 17, 2017 3 hours ago, micha said: No just that the science results shown after the experiment has been run are customised for various bodies and biomes, primarily Kerbin, Mun, and Minmus, instead of just having one or two result strings. Interesting! Quote Link to post Share on other sites
Vahal 89 Posted October 22, 2017 Share Posted October 22, 2017 happy to see this nice mod revived! Quote Link to post Share on other sites
micha 714 Posted March 17, 2018 Author Share Posted March 17, 2018 Marked as compatible with KSP1.4x. Is there any interest in having this mod localised? Quote Link to post Share on other sites
micha 714 Posted October 22, 2018 Author Share Posted October 22, 2018 Marked as compatible with KSP1.5.x. Quote Link to post Share on other sites
micha 714 Posted March 30, 2019 Author Share Posted March 30, 2019 Marked as compatible with KSP1.6.x. Enjoy Quote Link to post Share on other sites
micha 714 Posted April 11, 2019 Author Share Posted April 11, 2019 And it also seems to be fine with 1.7.0. *pfew* I only just started dusting off the projects for 1.6, and now 1.7 is out only a few weeks later! Quote Link to post Share on other sites
micha 714 Posted July 23, 2019 Author Share Posted July 23, 2019 Looks like Chandrayaan2 is flying a version of KDEX: Quote Link to post Share on other sites
N3N 51 Posted August 31, 2019 Share Posted August 31, 2019 (edited) Hello @micha, First Thank you for this great mod! I don't want to bother you, but I'm working on setting up a new install (KSP 1.7.3 with both DLCs and many mods) (after not having played KSP for over 12 moths) and I was wondering, if there will be a new update in the next days/weeks? Or at least a rough ETA of some sort? Because I saw a new update (v1.11.4) on github, but it isn't available on CKAN and I didn't find the download link: https://github.com/mwerle/kdex/releases/tag/v1.11.4 Edited August 31, 2019 by N3N Quote Link to post Share on other sites
micha 714 Posted September 1, 2019 Author Share Posted September 1, 2019 16 hours ago, N3N said: Because I saw a new update (v1.11.4) on github, but it isn't available on CKAN and I didn't find the download link: https://github.com/mwerle/kdex/releases/tag/v1.11.4 Ah, right. I didn't create a separate ZIP as it's literally the last version just with an updated "version" file to mark it compatible. I didn't want people to have to download it again.CKAN "should" have just worked though; hmm. I'll look into it. but you can just use the last version. Edit the "version" file if AVC complains that the mod's not compatible (it is) and you don't like the warning. Quote Link to post Share on other sites
N3N 51 Posted September 1, 2019 Share Posted September 1, 2019 1 hour ago, micha said: Ah, right. I didn't create a separate ZIP as it's literally the last version just with an updated "version" file to mark it compatible. I didn't want people to have to download it again.CKAN "should" have just worked though; hmm. I'll look into it. but you can just use the last version. Edit the "version" file if AVC complains that the mod's not compatible (it is) and you don't like the warning. Hello, OK, thank you! Quote Link to post Share on other sites
micha 714 Posted September 1, 2019 Author Share Posted September 1, 2019 34 minutes ago, N3N said: Hello, OK, thank you! I did just push a change through CKAN so it _might_ show up there Soon(tm) too. Quote Link to post Share on other sites
N3N 51 Posted September 1, 2019 Share Posted September 1, 2019 4 minutes ago, micha said: I did just push a change through CKAN so it _might_ show up there Soon(tm) too. Hello, OK, that was fast, thank you! Quote Link to post Share on other sites
micha 714 Posted October 19, 2019 Author Share Posted October 19, 2019 Marked KDex compatible with KSP1.8; should show up in CKAN "soon". Quote Link to post Share on other sites
micha 714 Posted February 13, 2020 Author Share Posted February 13, 2020 KDEX 1.11.3 is compatible with KSP1.9.x. Enjoy Quote Link to post Share on other sites
zer0Kerbal 1,139 Posted February 21, 2020 Share Posted February 21, 2020 I enjoy this mod, so I put in a PR - hope you don't mind https://github.com/mwerle/kdex/pull/2 Quote Link to post Share on other sites
micha 714 Posted February 26, 2020 Author Share Posted February 26, 2020 Sorry for the delay (was off diving), will review it this week But just as a quick note - I have held off localising this mod before as that would break compatibility with pre-1.6 (I think) versions of KSP. So until/unless people contribute languages other than english I'm reluctant to actually go ahead with that. That said: Who wants to help and provide some translations? Quote Link to post Share on other sites
zer0Kerbal 1,139 Posted February 26, 2020 Share Posted February 26, 2020 20 minutes ago, micha said: Sorry for the delay (was off diving), will review it this week But just as a quick note - I have held off localising this mod before as that would break compatibility with pre-1.6 (I think) versions of KSP. So until/unless people contribute languages other than english I'm reluctant to actually go ahead with that. That said: Who wants to help and provide some translations? @tinygrox might - and all good. I also hear translate.google.com works (somewhat). :p Quote Link to post Share on other sites
micha 714 Posted February 26, 2020 Author Share Posted February 26, 2020 I can take a stab at the german.. Quote Link to post Share on other sites
zer0Kerbal 1,139 Posted February 26, 2020 Share Posted February 26, 2020 (edited) 12 minutes ago, micha said: I can take a stab at the german.. There are many many players that have ESL - so good chance - there is also the localization thread. this is a small project - except for the sciencedef.cfg - and even that is smallerish. I speak something like 17 languages - only one is human... I only speak Anglish - and not even all that well. I speak machine language better. Edited February 26, 2020 by zer0Kerbal Quote Link to post Share on other sites
micha 714 Posted July 6, 2020 Author Share Posted July 6, 2020 Tested and marked compatible with KSP 1.10.x Should probably just mark it as compatible ad-infinitum until some distant future update breaks something fundamental.. Quote Link to post Share on other sites
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