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[1.3 - 1.11.x] KDEX Continued [v2.0.0][2020-12-26]


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Version 2.0.0 - Released 2020-12-26

Compatible with KSP 1.3 - 1.11.x

License-CC%20BY--NC--SA%203.0-green.svg Source-GitHub-green.svg CKAN-Indexed-brightgreen.svg KSP%20AVC-supported-brightgreen.svg  SpaceDock-listed-blue.svg CurseForge-listed-blue.svg ]

NOTICES TO KDEX USERS

@masTerTorch no longer has time for this excellent little mod at the moment, so he has given me permission to maintain it until such time as he can resume operations. Original Thread

Translations:

Kerbal Dust Experiment is actively looking for more translations! If you can help, that would be great :) There is some good information to help in this thread. If you're looking to translate, please post in this thread so that nobody else picks up the same language!

Use the "feature/nextgen" branch on GitHub.

Done: [Deutsch] [Español]

In Progress:

Remaining: [Русский] [中文] [日本語] [Português] [Italiano] [Français]

ABOUT

The Kerbal Dust Experiment (KDEX) by @masTerTorch is a replica of LADEEs LDEX instrument. It comes with an animated model and tons of results.

Inspired by the NASA mission LADEE. The objective of LADEE was to investigate the mysteries of the lunar atmosphere and the question of levitated lunar dust. It carried a scientific instrument called the Lunar Dust Experiment (LDEX). This instrument was an impact ionization dust detector. In this way it was possible to measure the density of dust particles.

Kerbals are known for impacts and collisions and since 0.22 they do science. KDEX combines impacts and science.

This part is giving you the opportunity to do more science.

Doing science the Kerbal way!

CONTENT

One new model. (KDEX - Can be unlocked in the tech tree. Node: Space Exploration)

Lots of results for the new experiment.

DOWNLOADS

Current Version: v2.0.0

CHANGELOG

Spoiler
  • 2020.12.26 Localisation Release v2.0.0
    • Added localisation (German, Spanish, more to come)
    • Added stock inventory support (KSP1.11+)
  • 2019.03.31 Compatibility Release v1.11.3
    • Re-released v1.11 to mark it as compatible with KSP 1.6.x
  • 2018.10.22 Compatibility Release v1.11.2
    • Re-released v1.11 to mark it as compatible with KSP 1.5.x
  • 2018.03.17 Compatibility Release v1.11.1
    • Re-released v1.11 to mark it as compatible with KSP 1.4.x
  • 2017.10.17 Minor tweaks v1.11
    • Add tags and bulkheadProfile to part configuration
    • Increase interactionRange to 1.5 to match stock experiments
    • Tweak science definitions text
    • Tweak part description text
  • 2017.10.17 Re-release by @micha - v1.10
    • Remove obsolete KAS compatibility (can still use KIS to attach/remove)
    • Restrict EVA usage to scientists
    • Housekeeping:
      • Add KSP-AVC compatible version file
      • Updated CKAN metadata
      • Created GitHub repository
      • Added SpaceDock and new CurseForge download locations
  • 2014.11.15 Housekeeping, nerfing and CKAN - v1.04
    • made sure KDEX is 0.25 compatible
    • nerfed research entry costs
    • lowered the max temperature value
    • included license with download, according to the Add-on Posting rules
    • new alternative download hosted at Kerbal Stuff
    • added KDEX to the CKAN respository
  • 2014.07.05 added biomes and kas compatibility - v1.02
    • added custom Minmus biome reports
    • biomes are now recognized when in low orbit
    • added KAS module for grabbing
    • Moved the download to Curse, for link see OP.
  • 2013.12.22 reworked for 0.23 compatibility - v1.01
    • reworked part.cfg for 0.23 compatibility,
    • nerfed the science outcome slightly,
    • experiment does not need to be cleaned by science-lab anymore.
  • 2013.10.22 initial release - v1.0

PREVIEW

This mod got featured by @Kottabos on his YouTube Channel on 2017-11-24! Watch it here.

VAB

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Results

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For more information on LADEE and LDEX see next post.

Please share your thoughts.

I probably have to do some balancing, so let me know your opinions.

Also I am not a native speaker, if you encounter any mistakes in the description or in the results, let me know. (<- PM)

If you have ideas for new results pm me.

For science!

LICENSE

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KDEX by masTerTorch is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Edited by micha
Release 2.0.0
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Some information on the LADEE mission (thanks to @masTerTorch for compiling it, copied from his original thread).

NASA mission website:

http://www.nasa.gov/mission_pages/ladee/main/

LDEX instrument animation:

Spoiler

 

LADEE press conference:

Spoiler

 

LADEE launch:

Spoiler

 

LADEE mission in detail:

Spoiler

 

 

Edited by micha
Copied LADEE mission details from masTerTorch's thread. Wrap videos in spoiler tags.
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28 minutes ago, Daniel Prates said:

But what does 'lots of results' mean? I can repeat the experiment in the same situation+biome and it will yield a varied amount of science each time?

No just that the science results shown after the experiment has been run are customised for various bodies and biomes, primarily Kerbin, Mun, and Minmus, instead of just having one or two result strings.

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  • 4 months later...
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Hello @micha,

 

First Thank you for this great mod!

 

I don't want to bother you, but I'm working on setting up a new install (KSP 1.7.3 with both DLCs and many mods) (after not having played KSP for over 12 moths) and I was wondering, if there will be a new update in the next days/weeks?

Or at least a rough ETA of some sort?

 

Because I saw a new update (v1.11.4) on github, but it isn't available on CKAN and I didn't find the download link:

https://github.com/mwerle/kdex/releases/tag/v1.11.4

Edited by N3N
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16 hours ago, N3N said:

Because I saw a new update (v1.11.4) on github, but it isn't available on CKAN and I didn't find the download link:

https://github.com/mwerle/kdex/releases/tag/v1.11.4

Ah, right. I didn't create a separate ZIP as it's literally the last version just with an updated "version" file to mark it compatible. I didn't want people to have to download it again.

CKAN "should" have just worked though; hmm.  I'll look into it. but you can just use the last version. Edit the "version" file if AVC complains that the mod's not compatible (it is) and you don't like the warning.

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1 hour ago, micha said:

Ah, right. I didn't create a separate ZIP as it's literally the last version just with an updated "version" file to mark it compatible. I didn't want people to have to download it again.

CKAN "should" have just worked though; hmm.  I'll look into it. but you can just use the last version. Edit the "version" file if AVC complains that the mod's not compatible (it is) and you don't like the warning.

Hello,

OK, thank you!

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Sorry for the delay (was off diving), will review it this week :)

But just as a quick note - I have held off localising this mod before as that would break compatibility with pre-1.6 (I think) versions of KSP.  So until/unless people contribute languages other than english I'm reluctant to actually go ahead with that.  

That said: Who wants to help and provide some translations? ;)   

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20 minutes ago, micha said:

Sorry for the delay (was off diving), will review it this week :)

But just as a quick note - I have held off localising this mod before as that would break compatibility with pre-1.6 (I think) versions of KSP.  So until/unless people contribute languages other than english I'm reluctant to actually go ahead with that.  

That said: Who wants to help and provide some translations? ;)   

@tinygrox might - and all good. :D

I also hear translate.google.com works (somewhat). :o:p

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12 minutes ago, micha said:

I can take a stab at the german..

There are many many players that have ESL - so good chance - there is also the localization thread. this is a small project - except for the sciencedef.cfg - and even that is smallerish.

I speak something like 17 languages - only one is human... :o

I only speak Anglish - and not even all that well. I speak machine language better. :o

Edited by zer0Kerbal
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  • 4 months later...

Tested and marked compatible with KSP 1.10.x

Should probably just mark it as compatible ad-infinitum until some distant future update breaks something fundamental..

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