Rodger 333 Posted October 20, 2017 Share Posted October 20, 2017 Small mod to fix some stock biome errors in Eve and Tylo. Requires Kopernicus On Eve, Craters and Akatsuki Lake now actually exist! And on Tylo, Grissom Crater now exists, replacing a duplicated and messy version of Gagarin Crater. Download SCANsat map examples: License: CC BY-NC-SA 4.0 If you know of any other stock biome oddities, do let me know! Quote Link to post Share on other sites
cyberKerb 461 Posted October 22, 2017 Share Posted October 22, 2017 this is awesome! Thanks for the effort you put into this! Any chance you'd like to have a go at something more left field with adding biomes back to the old (better) Duna? Quote Link to post Share on other sites
Errol 347 Posted October 22, 2017 Share Posted October 22, 2017 12 hours ago, wile1411 said: this is awesome! Thanks for the effort you put into this! Any chance you'd like to have a go at something more left field with adding biomes back to the old (better) Duna? So much this. I second this motion! Quote Link to post Share on other sites
Zekario 4 Posted November 7, 2017 Share Posted November 7, 2017 (edited) The png files in this mod are gigantic. I indexed them and got their size down to 377KB 316KB combined, compared to the original 56MB combined; over 100 times smaller. Best part, it seems to work just fine. Here's Eve: https://0x0.st/sHH7.png and Tylo: https://0x0.st/sHHh.png Just put them in the Textures subfolder, and overwrite the original. @Rodger, you may want to replace the mod's pngs with these. I found a better way to compress PNGs so I decided to replace the original ones I posted (which also seem to have gone 404). Edited December 3, 2017 by Zekario Quote Link to post Share on other sites
jinnantonix 518 Posted August 30, 2018 Share Posted August 30, 2018 Is this biome correction available in 1.4.5? How is it installed? Quote Link to post Share on other sites
BlackHat 120 Posted August 30, 2018 Share Posted August 30, 2018 It was made for 1.3.1, but it is a simple mod would probably work in 1.4.5 unless there has been any changes in the Kopernicus code in the cfg files. Just install with CKAN, or download the file in the OP and unzip it and drop the "BiomeCorrections" sub folder in your KSP/GameData folder. Would need to ping Rodger to see if there have been updates, or if the mod is even needed anymore. Quote Link to post Share on other sites
jinnantonix 518 Posted August 30, 2018 Share Posted August 30, 2018 Thanks BlackHat, the mod is definitely still needed for Eve Craters and Akatsuki Lake biomes. (not sure if Tylo is fixed). I tried it out and it seems to work OK in v1.4.5. Quote Link to post Share on other sites
antipro 162 Posted October 19, 2020 Share Posted October 19, 2020 this bug has never been fixed. someone knows if the mod still works now with 1.10.1? Quote Link to post Share on other sites
cyberKerb 461 Posted December 2, 2020 Share Posted December 2, 2020 (edited) I was browsing the Kittopia extracts and noticed the cause of the issue seems to be simply due to a color duplication in the biome configuration and map. The issue is also reflected in the images on the Wiki which have the same color code on the map for both biomes. I've updated the existing bugtracker ticket for the issue to advise @SQUAD the changes required to fix this years old issue https://bugs.kerbalspaceprogram.com/issues/13965#note-6 If you're able (and think it's worthwhile) log into the tracker and up vote the issue so it gets the devs attention Edited December 3, 2020 by cyberKerb Quote Link to post Share on other sites
darthgently 74 Posted December 14, 2020 Share Posted December 14, 2020 (edited) On 12/2/2020 at 6:44 PM, cyberKerb said: https://bugs.kerbalspaceprogram.com/issues/13965#note-6 If you're able (and think it's worthwhile) log into the tracker and up vote the issue so it gets the devs attention I'm logged into the bugtracker site but the way to upvote the issue or your comment is eluding me; how do I do that? I figured it out. Upvoting is on issue only, not on specific comments from what I can see Edited December 14, 2020 by darthgently Quote Link to post Share on other sites
AYes 11 Posted January 20 Share Posted January 20 Problem still not resolved? Quote Link to post Share on other sites
AYes 11 Posted January 26 Share Posted January 26 On 12/3/2020 at 2:44 AM, cyberKerb said: I've updated the existing bugtracker ticket for the issue to advise @SQUAD the changes required to fix this years old issue https://bugs.kerbalspaceprogram.com/issues/13965#note-6 We need to update bugtracker ticket to version 1.11 Quote Link to post Share on other sites
cyberKerb 461 Posted January 26 Share Posted January 26 3 hours ago, AYes said: We need to update bugtracker ticket to version 1.11 I created a new issue with the current version numbers so I can keep it updated until corrected: https://bugs.kerbalspaceprogram.com/issues/27145 Quote Link to post Share on other sites
Stone Blue 1,957 Posted January 26 Share Posted January 26 9 minutes ago, cyberKerb said: I created a new issue with the current version numbers so I can keep it updated until corrected: https://bugs.kerbalspaceprogram.com/issues/27145 Unfortunately, I wouldnt hold your breath... lol Quote Link to post Share on other sites
cyberKerb 461 Posted January 26 Share Posted January 26 (edited) 1 hour ago, Stone Blue said: Unfortunately, I wouldnt hold your breath... lol True, but for what seems to be an easy text edit of the biome color code and a small colorfill change to Tylo and Eve biome maps, you'd think this fix would be only a minor effort to correct. Guess I've been following Wube and Factorio development too much. They are still the gold standard for development cycle and bug fixing processes. I'm sure @SQUAD have bigger issues to address due to all their recent DLC releases and patches for gameplay improvements like the flight scene repairs. Edited January 26 by cyberKerb Quote Link to post Share on other sites
AYes 11 Posted January 26 Share Posted January 26 (edited) If you're able (and think it's worthwhile) log into the tracker and up vote the issue so it gets the devs attention https://bugs.kerbalspaceprogram.com/issues/27145 Edited January 26 by AYes Quote Link to post Share on other sites
cyberKerb 461 Posted January 26 Share Posted January 26 6 hours ago, AYes said: If you're able (and think it's worthwhile) log into the tracker and up vote the issue so it gets the devs attention https://bugs.kerbalspaceprogram.com/issues/27145 Forgot to add my vote - so done now. That only counts as two so far. A casual check of the issues log it seem most issues only get 0-3 votes. Those that are in confirmed status (ie had attention / impact enough for people to vote that they were looked at be Dev) have around 3-10 votes .So I'd so we're a long way of someone looking at it. For context though, they are fixing issue like being unable to save the game, which would be more important that a biome fix at this moment. Priorities aside, I'd say you'd only need about 10 votes or so to make the point when compared to other votes that are being worked on / acknowledged. Then it's just up to the dev team other priorities as to when to tackle the issue. Quote Link to post Share on other sites
AYes 11 Posted January 27 Share Posted January 27 19 hours ago, cyberKerb said: need about 10 votes There are already 9 votes! Quote Link to post Share on other sites
cyberKerb 461 Posted January 28 Share Posted January 28 17 hours ago, AYes said: There are already 9 votes! There's 10 now, but is still depends on the Devs having cleared other higher priority issues first. No point in bothering them, just have to have patience. It only a minor issue the grand scheme of things when compared to the other in progress issues you can see they are working on. Quote Link to post Share on other sites
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