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[1.12.x] Tundra Exploration - v7.0 (Nov 5th, 2023) - (Re)Stockalike SpaceX Falcon 9, (Crew) Dragon (XL) & Haven-1!


Damon

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5 hours ago, Sauce____ said:

I can't get the things to show in game, I have downloaded the required dependencies but the modules won't show?? Can someone help me

  

Did you install the mod itself?

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8 hours ago, Sauce____ said:

I can't get the things to show in game, I have downloaded the required dependencies but the modules won't show?? Can someone help me

  

If you download it using CKAN It will do everything for you and will basically guarentee that it works

 

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I cant get these Rockets to work with my Hoverslam/SuicideBurn KOS Script and i think i found the problem.

Are the engines Instant responding or "spooling" up and down ?

I think because the engines need a little time to reach max Thrust, my Hoverslam script is slightly off and its crashing into the engines.

Im currently looking at the KW Rocketry "Instant response Configs" to find out how i can do this with this mod.

Any help would be appreciated

thanks in advance,

~Jonas

 

ps, i tried half the night and its for sure the engines from this mod.
They are all a second late on their burn, stock engines work perfect

What to do ?

Edited by Argetz
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4 hours ago, Argetz said:

I cant get these Rockets to work with my Hoverslam/SuicideBurn KOS Script and i think i found the problem.

Are the engines Instant responding or "spooling" up and down ?

I think because the engines need a little time to reach max Thrust, my Hoverslam script is slightly off and its crashing into the engines.

Im currently looking at the KW Rocketry "Instant response Configs" to find out how i can do this with this mod.

Any help would be appreciated

thanks in advance,

~Jonas

 

ps, i tried half the night and its for sure the engines from this mod.
They are all a second late on their burn, stock engines work perfect

What to do ?

Make the script work with the spool time just like real life? 

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16 hours ago, Argetz said:

Are the engines Instant responding or "spooling" up and down ?

I think because the engines need a little time to reach max Thrust, my Hoverslam script is slightly off and its crashing into the engines.

Im currently looking at the KW Rocketry "Instant response Configs" to find out how i can do this with this mod.

Tundra's engines are instant. They don't spool. (If they do spool for you then you must be using RO.) To get engines to spool you'll want these keys inside ModuleEngines(FX){}. You'll find them in any air-breathing engine part in KSP.

PART
{
	...
	MODULE
	{
		name = ModuleEnginesFX
		...
		useEngineResponseTime = True
		engineAccelerationSpeed = 0.2 // this value may differ. Higher means quicker response.
		engineDecelerationSpeed = 0.4 // this value may differ. Higher means quicker response.
		engineSpoolIdle = 0.05
		engineSpoolTime = 2.0
		...
	}
}

 

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It was Real Plume issue apparantly. THanks for the help.

Another problem i have is LOW FPS with this mod and the included crafts when im starting.

I tried stock crafts with way more parts and had 60 fps, i tried a different SpaceX Part mod and had still 60 fps.

Whats the reason for the big fps slowdown?

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11 hours ago, Argetz said:

It was Real Plume issue apparantly. THanks for the help.

Another problem i have is LOW FPS with this mod and the included crafts when im starting.

I tried stock crafts with way more parts and had 60 fps, i tried a different SpaceX Part mod and had still 60 fps.

Whats the reason for the big fps slowdown?

This mod does not use Realplume. Also @JadeOfMaar some engines do spool. Atleast in my install and I never use RO
 

The plumes cause the big fps drops on some lower end PCs. I personally don’t have any but some may experience it during launch.

Edited by damonvv
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On 6/27/2020 at 7:26 PM, Emilius73 said:

Aren't those parts from Tundra Technologies?

Yes, both mods installed, it's just not there. I thought I would ask here, since these parts have been moved from Tundra Exploration to Tundra Technologies (if I understood that correctly).

But yeah, problem persists...

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Tundra Exploration V2.0 is out!

I am using a different version numbering (and some more changes...)

Version 2.0.0
- Revamped Ghidorah Octopus
- Revamped Ghidorah stage 1 tank
- Revamped Ghidorah Interstage
- Revamped Ghidorah stage 2 engine
- Revamped Ghidorah stage 2 tank
- Revamped Ghidorah fairing
- Revamped Rodan trunk
- Revamped Command pod decoupler
- Fixed fairing band on erectors
- Added colors to B9PS switches
- Fixed RCS thrust curves
- Revamped Ghidorah Heavy parts
- Revamped Ghidorah soot

You can find the download links in the OP.
(This works on KSP 1.8.x to 1.10.x)

Happy launches!

yF7Zyux.jpg

Edited by damonvv
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5 minutes ago, damonvv said:

Tundra Exploration V2.0 is out!

I am using a different version numbering (and some more changes...)

Version 2.0.0
- Revamped Ghidorah Octopus
- Revamped Ghidorah stage 1 tank
- Revamped Ghidorah Interstage
- Revamped Ghidorah stage 2 engine
- Revamped Ghidorah stage 2 tank
- Revamped Ghidorah fairing
- Revamped Rodan trunk
- Revamped Command pod decoupler
- Fixed fairing band on erectors
- Added colors to B9PS switches
- Fixed RCS thrust curves
- Revamped Ghidorah Heavy parts
- Revamped Ghidorah soot

You can find the download links in the OP.

Happy launches!

yF7Zyux.jpg

Does the 1.10 version work on 1.9? Not ready to make the jump

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11 hours ago, Cugix said:

So I tried this mod but Im having issues with the B9PartSwitch only with this pack:

https://puu.sh/G3FL5/1b6515c263.png

Also the Gojira doesn't work in "all engines mode" because the tanks lack liquid Methane?

https://puu.sh/G3FNi/57fbad695f.jpg

What am I doing wrong? :(

Seems you have a lot of mods installed, I am not sure what is causing all this

9 hours ago, FatherOfGold said:

I'm facing two issues, the first is the shading on the Falcon 9 S1 tank is messed up, the second is that the soot on the F9S1 tank doesn't match the soot on the F9 Interstage, no matter the rotation.

You are the 2nd person with shader issues. What ksp version? Other mods installed?

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2 hours ago, alberro+ said:

Just as a heads up, the RO textured work fine with the new update, but the new red logo doesn’t work as intended. 

Yeah, the RO patches will be updated soon!

3 hours ago, adriangm44 said:

Same here. I'm in 1.9 and just updated your mod. Not ready for the jump either and I do have other mods installed but it worked fine until this last one.

https://drive.google.com/file/d/1g7ht-yrPh99gBYaSjMf9UYpPQ0SBYREV/view?usp=sharing

Okay I have never seen this before in any of my installs. I wonder what causes this

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On 7/6/2020 at 1:38 AM, SpaceFace545 said:

could someone please tell me how to land the starship MK4, I always end up gliding over to the next continent.

I can't figure out how not to glide retrograde on the MK4 Starship. Your best option is to undershoot by a lot and try to control the gliding until you get to the KSC or Woomerang or The Desert Airfield

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