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[1.11.x] Tundra Exploration - v4.1.0 (April 17th) - (Re)Stockalike SpaceX Falcon 9, Crew Dragon and Starship!


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5 hours ago, JacobPF9 said:

I keep having an issue where the Dragon (all versions) will disappear when i try to move them at all. When they disappear they aren't interactable at all and still show up as an object so i can put any more "original" parts. What can I do to fix this?

Make a clean craft file.

5 hours ago, OrdinaryKerman said:

Is that docking port also part of TE 5.0? Or is it Benjee10's APAS? 

It’s from Benjee

3 hours ago, KallangoVerde said:

This is going to be really cool!

I'm having a problem with the CARGO TRUNK from Crew / Cargo dragon V2 ... he should disengage from the capsule but this option does not appear in the part menu or in the stages.
I've tried using the mod in a clean install and it doesn't work either. Am I doing something wrong?

Improvisation with other decouplers ... it helps when it comes to playing but diminishes the beauty of the mod:/

I also had this doubt ... but to me it seems to be from Tundra. (hoping so kkk i love new docking ports)

Do you have animated decouplers mod installed? Sadly it is not an option in staging. You need to right click the part and then decouple.

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6 hours ago, SpaceFace545 said:

its a beta, you can find it if click the link under the green spacedock button on the first page.

oh no  Ive been looking around on github....

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6 hours ago, damonvv said:

É de benjee

Wow ... the angle of the photo makes it look like a new docking port

6 hours ago, damonvv said:

Você tem o mod de desacopladores animados instalado? Infelizmente, não é uma opção na encenação. Você precisa clicar com o botão direito na peça e então desacoplar.

Yes yes ... I made a point of observing this before. I installed it first using CKAN and then manually. Tonight I'm going to test it again to make sure, if it doesn't work I will warn you here and send you the necessary files. GameLog is what you need ... right?

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On 5/3/2021 at 9:01 PM, FatherOfGold said:

Gigan XL doesn't work with the fairings. The solar panels are ripped off when decoupling the fairings if the vehicle is accelerating at all. If the vehicle is stationary you can decouple the fairings without issue. Also, Gigan to TMI, with full payload and ore is within the payload capacity of an RTLS Ghidorah 9. Is that expected? With full payload and ore it weighs ~14 tons. I am attaching the solar panels at the little dots on the utility head.

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Wait is there a pre release? If so, is it public or only for certain people? I’d love to play the dragon xl

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46 minutes ago, TheRealMK245 said:

Wait is there a pre release? If so, is it public or only for certain people? I’d love to play the dragon xl

It's pre released, and it's public, and it's in GitHub.
 

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Is there a plan to add a horizontal cargo bay for the Starship?  It's hard getting modules out of the "alligator jaws" when the vehicle is landed.

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Posted (edited)
5 minutes ago, VASMIR said:

Is there a plan to add a horizontal cargo bay for the Starship?  It's hard getting modules out of the "alligator jaws" when the vehicle is landed.

Someone else asked this I think a few months ago and damon said that it will be part of the gojira overhaul update

Edited by TheRealMK245
I accidentally wrote Wrong information
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2 hours ago, editor99 said:

Wdym? :/

They're probably talking about how KK's pack has parts from that fully reusable falcon 9 demo spacex posted ages ago.

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3 minutes ago, davide96 said:

@damonvvhi, I have a question, is ti possible to modify the quantity of the fuel in the tanks fuel?? I'm playing with a rescaled sistem and the first stage run out of fuel before the correct staging time.

Thanks a lot

What size is the system rescaled to? The boosters are designed for the Kerbin systems, although there are configs to allow them to fit other system sizes.

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1 minute ago, GuessingEveryDay said:

What size is the system rescaled to? The boosters are designed for the Kerbin systems, although there are configs to allow them to fit other system sizes.

I'm playing at 3.5x in the part.cfg of the other mods I can change the resources like liquid fuel and OX but in tundra exploration I'm not able to find how to increase the resources...is there a way to do that??

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