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[1.12.x] Tundra Exploration - v7.0 (Nov 5th, 2023) - (Re)Stockalike SpaceX Falcon 9, (Crew) Dragon (XL) & Haven-1!


Damon

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1 hour ago, Barzon Kerman said:

Hi,

I was thinking it would be cool if there was a heat shield that could be used with the SDHI Service Module System, I completely understand if not possible.

Thank you

I don't think I have plans to make it compatible with SDHI

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Awesome Mod!

 

Love the scale and stockalike look of this this mod as the Kerbalized Space X is Mod is way to big to fit with my ISS as the capsules even dwarf my Space Shuttles.

 

Is there any way that we can switch the part/craft textures to white?

 

Thanks!

How the heck are you guys simultaneously landing both boosters?

 

How are you all controlling both at the same time?

 

Thanks! 

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1 minute ago, Kilo60 said:

Is there any way that we can switch the part/craft textures to white?

I don't think a white texture fits within this mod. I am planning on reducing the panel likes and make them lighter, so they're not so harsh.

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4 minutes ago, CobaltWolf said:

I will make plans to make BDB SLS after you make SDHI for TE

 

2 minutes ago, RaiderMan said:

I think he meant...make SLS, not make plans and forget they're even on the hard drive :P

 

1 minute ago, CobaltWolf said:

I am making plans to submit a formal reply to this comment at a later date.

Seems my heatshield is getting SDHI support.

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1 hour ago, FutureMartian97 said:

Any ETA on when Falcon Heavy will be released? 

6 months? ¯\_(ツ)_/¯

But no I may wait until History Expansion Pack, as I will rename almost everything and will likely be a save breaking update. It is needed for lots of reasons.
 

1 hour ago, RaiderMan said:

he's still arguing with a disconcerting tendency for the boosters' noses to want to swing in and 'kiss' the core stage but progress is being made last I saw.

Yeah good progress, I'll make some guide on how to separate them in a good way.
 

38 minutes ago, OccupyMarsNow said:

My theory for this is that the booster hitting the KRE legs' colliders at separation, maybe @damonvv should try removing the legs?

I've tried but no luck, it seems the game is putting the decouple point very low on the booster, even with stock decouplers putting very high.. 

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1 hour ago, RaiderMan said:

he's still arguing with a disconcerting tendency for the boosters' noses to want to swing in and 'kiss' the core stage but progress is being made last I saw.

 

40 minutes ago, OccupyMarsNow said:

My theory for this is that the booster hitting the KRE legs' colliders at separation, maybe @damonvv should try removing the legs?

I think he’s already resolved the issue, he posted a video of a Soyuz launch using the heavy. 

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