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[1.12.x] Tundra Exploration - v7.0 (Nov 5th, 2023) - (Re)Stockalike SpaceX Falcon 9, (Crew) Dragon (XL) & Haven-1!


Damon

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2 hours ago, SpaceBliss said:

I can't get the Gojira command pod's docking port to work without extra mods, could/would you make it so that both Cargo and Passenger Gojiras can dock tail to tail? 
Like this: https://cdn.neow.in/news/images/uploaded/2017/09/1506674225_marsfuelling_story.jpg

Yes, it has been fixed for the next update, poke @Rock3tman_ for a status update :P 

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Will the next update be out soon? I'm not asking just to find out but wondering if its worth doing my own tweaks to make the bfr landable in the atmosphere. Realfuel stockalike configs has a config for this mod but the rcs is not useable because it makes the engine use kerosene and oxygen but the rcs still uses lqd fuel and ox. I was gonna change the sas to be powerful.

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1 hour ago, TachyonGMZ said:

Will the next update be out soon? I'm not asking just to find out but wondering if its worth doing my own tweaks to make the bfr landable in the atmosphere. Realfuel stockalike configs has a config for this mod but the rcs is not useable because it makes the engine use kerosene and oxygen but the rcs still uses lqd fuel and ox. I was gonna change the sas to be powerful.

I can release it now, but I give @Rock3tman_ just a little bit longer for BFR, but definitely in the next 2/3 days.

Meanwhile: 
1ifEW6w.png

To make it complete :D 

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Version 1.0.1

- Balanced Gojira in some way
- Docking ports work on Gojira
- Added Block 5 versions (texture only)
- Revamp texture on Ghidorah landing stage
- Fixed Tech Tree (I am sorry you have to buy all the parts again if you play on hard difficulty)
- Added Snacks! configs by @debaker02
- Added a Ghidorah Heavy .craft file
- Better search tags done by @SwGustav

Version 1.1 will include a complete overhaul of BFR, adding Falcon 1 and IVAs!. It just needs more time to balance it the way everyone is happy about it. So sorry for the delays!


Happy launches!

tgz3MAU.gif

Edited by damonvv
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1 minute ago, Bottle Rocketeer 500 said:

@damonvv The G9 + Rodan and GH + Rodan prepackaged craft files have a part each from either Tantares or CX Aerospace

Really? Oh! I'll fix them and put it in a new link on the OP asap.

3 hours ago, TachyonGMZ said:

Can you add USI life support recyclers to the Gojira?

I made the config but I totally forgot to put it in, I'll post the config too so you can just overwrite that little config and be good :) 

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3 minutes ago, Bottle Rocketeer 500 said:

@damonvv There is Mulch Storage and the Supplies resource in the Rodan spacecraft in the craft files (at least in the Rodan + GH one) as a byproduct of you using USI LS while making these craft files.

Right, I should probably make these .crafts in a new KSP install. Hang on.

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5 hours ago, FutureMartian97 said:

How do I switch to the block 5 textures? I click on the interstage and don't get an option to change it. And there is no black interstage part

Install B9 part switch and the option is there.

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3 hours ago, Abpilot said:

I would like to know your mod list @damonvv due to the fact of the floodlights

Sure, here is my mod list according to KSP-AVC;

 

Spoiler

TexturesUnlimited - 1.0.0.7
USI Tools - 0.10.1
Animated Decouplers - 1.3.5
Astrogator - 0.7.8
B9 Part Switch - 2.1
Basic DeltaV - 1.0.2.2
Basic Orbit - 1.0.7.3
Community Category Kit - 2.0.1
Community Resource Pack - 0.8
Contract Configurator - 1.23.3
Contract Pack: Clever Sats - 1.4
Contract Pack: CommNet Relays - 2.0.2
DistantObjectEnhancement - 1.9.1
FMRS (Flight Manager For Reusable Stages) - 1.2.6
JanitorsCloset - 0.3.3
Kerbal Attachment System - 0.6.3
KerbalKonstructs - 1.3
Kerbal Inventory System - 1.7.6468.41490
Kopernicus - 1.3.1.3
KSP-AVC Plugin - 1.1.6.2
NASA_CountDown - 1.3.5
NearFutureProps - 0.2.1
NearFutureSolar - 0.8.8
Kerbal Planetary Base Systems - 1.5.8
RealPlume - Stock - 1.0
Recovery Controller - 0.0.3
Rescale! - 1.0.2.8
Sigma Dimensions - 0.9.6
SmartParts - 1.9.8
StationPartsExpansion - 0.5.2
Stock Visual Enhancements - 1.2.8
Surface Mounted Stock-Alike Lights for Self-Illumination - 1.4
Trajectories - 1.7.1
Kerbal Alarm Clock - 3.8.5
Tundra Exploration
USI-LS - 0.7
Sigma LoadingScreens - 0.3.1

Not showing here;

Kerbinside
KSC++
KSCFloodlight
KEAM
Tantares
TantaresLV
TriggerTech
SDHI
PresistentRotation
BDB
ComfortableLanding

 

Edited by damonvv
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1 hour ago, damonvv said:

Sure, here is my mod list according to KSP-AVC;

 

  Hide contents

TexturesUnlimited - 1.0.0.7
USI Tools - 0.10.1
Animated Decouplers - 1.3.5
Astrogator - 0.7.8
B9 Part Switch - 2.1
Basic DeltaV - 1.0.2.2
Basic Orbit - 1.0.7.3
Community Category Kit - 2.0.1
Community Resource Pack - 0.8
Contract Configurator - 1.23.3
Contract Pack: Clever Sats - 1.4
Contract Pack: CommNet Relays - 2.0.2
DistantObjectEnhancement - 1.9.1
FMRS (Flight Manager For Reusable Stages) - 1.2.6
JanitorsCloset - 0.3.3
Kerbal Attachment System - 0.6.3
KerbalKonstructs - 1.3
Kerbal Inventory System - 1.7.6468.41490
Kopernicus - 1.3.1.3
KSP-AVC Plugin - 1.1.6.2
NASA_CountDown - 1.3.5
NearFutureProps - 0.2.1
NearFutureSolar - 0.8.8
Kerbal Planetary Base Systems - 1.5.8
RealPlume - Stock - 1.0
Recovery Controller - 0.0.3
Rescale! - 1.0.2.8
Sigma Dimensions - 0.9.6
SmartParts - 1.9.8
StationPartsExpansion - 0.5.2
Stock Visual Enhancements - 1.2.8
Surface Mounted Stock-Alike Lights for Self-Illumination - 1.4
Trajectories - 1.7.1
Kerbal Alarm Clock - 3.8.5
Tundra Exploration
USI-LS - 0.7
Sigma LoadingScreens - 0.3.1

Not showing here;

Kerbinside
KSC++
KSCFloodlight
KEAM
Tantares
TantaresLV
TriggerTech
SDHI
PresistentRotation
BDB
ComfortableLanding

 

Since you are using KSC++ and Rescale at the same time... How did you get that to work? When I tried it the buildings locations were messed up because of the coordinate differences that come with scaling up the system.

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Just now, notJebKerman said:

Since you are using KSC++ and Rescale at the same time... How did you get that to work? When I tried it the buildings locations were messed up because of the coordinate differences that come with scaling up the system.

Use the mod KKtoSD:
 

You can add a config with a group name, this way if you put all your KSC assets in that group, it will scale to the right position in a scaled KSP save :) 

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1 minute ago, DJ Reonic said:

I'm loving the launch pad and landing pads. All this is looking amazing!

Many thanks, landing pad is done by @Omega482 so I would recommend you to keep an eye for when that is ready for a release. I made the launchpad myself. Been thinking of making a sort of "Boca Chica" in KSP. So look out for that too :wink: 

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2 minutes ago, DJ Reonic said:

Do you use the ASDS barges for Kerbal Konstructs? I have them, but I'm trying to make them workable landing sites.

4CWvGMc.png

Yes I have an ASDS barge. Haven't had the time to add a config to get more money back on recovery.

Edited by damonvv
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1 minute ago, TachyonGMZ said:

Could you add some gimbal on the main mode of the gojira rocket. In real life only the center engines gimbal but that still allows them to gimbal when all engines are on. Currently there is no gimbal at all in main mode.

Yes, in version 1.1 Gojira will get a good overhaul. I'm currently flying it myself and I find I see where we can improve. It will take some time before 1.1 is finished and I don't want to rush it :) 

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