damonvv

[1.7.x] Tundra Exploration - v1.6.0 (August 17th) - (Re)Stockalike SpaceX Falcon 9, Dragon V2 and Starship! RO Compatible!

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Beta versions on GitHub

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Including Iridium Next, New Horizons and soon many more! (Check roadmap for what is coming)

Join me on Discord! (DEV talk only)
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(Special Gojira Guide HERE)

Spoiler

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Tundra Exploration pics:

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Tundra Technologies pics:

Spoiler

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Planned features

 

Known issues

  • None so far

 

Required Mods

 

Recommended Mods

 

Realism overhaul config patches by @Nessus_

 

Video by @damonvv

 

A very special thanks to @Beale, @CobaltWolf and @Nertea for the help and advise they give me to make something awesome. And @DiscoSlelge for creating those awesome patches!
And a massive thanks to @Rock3tman_@Nessus_, @JadeOfMaar, @Starwaster, @neistridlar and @Infinite Monkeys for the help of balancing some of the rockets for a better gameplay!

Changelog:

Spoiler

Version 1.5.0
- Added Bagorah 9 parts (Falcon 9 v1.0)
- Added Bagorah 9 strongback
- Added Ghidorah 9 LC-40 strongback
- Fixed Gigan rotation in VAB
- Fixed Gigans heatshield rotation in VAB
- Fixed Gigans Solar panel shield rotation in VAB
- Fixed Gigans Solar panel rotation in VAB
- Fixed Agent images not linked correctly in TundraTech
- More tweaks to plumes by @Nessus_
- Balance of all parts by @neistridlar (Make sure to use/make new .craft files)

Version 1.4
- Added new shader to solar panels
- Added custom shader for soot change on Ghidorah
- Added Revamped New Horizons (Paneer) parts
- Added Iridium parts
- Fixed fairing colliding with interstage
- Fixed Ghidorah interstage not pushing second stage away
- Cargo box adjustments
- Updated CoL heatshield Gigan
- Revamped Rodan IVA
- Fixed fairing seam on Ghidorah
- Revamp of Rapor plumes (By Nessus_ and JadeOfMaar)
- Revamp of Merlin plumes (By Nessus_ and JadeOfMaar)
- Fixed FH decoupler pushing boosters sideways almost into the core itself

Version 1.3
- Revamped Mothra 1 launcher
- Revamped Ghidorah 9 launcher
- Revamped Gigan parts
- Updated sounds/patches
- Expandable plumes by Nessus_ (needs Smokescreen)
- Added strongback (Needs Advanced Textures)
- Added CCK support

Version 1.2.2
- Fixed Rodan re-entry
- Fixed Mothra One fueltanks (Thanks Jade)
- Fixed cryo tank types
- Fixed tank volume for Mothra upper stage
- Added placeholder IVA for Starship

Version 1.2.1
- Added Gojira Tanker version
- Fixed Shielding on parts (Thanks @JadeOfMaar)
- Fixed craft files
- Removed hatch inside cargo bay on Gojira Command Pod
- Revamp Ghidorah sound

Version 1.2.0
- Added new Gojira parts (2018 BFR)
- Added new Rodan parts (2018 Crew Dragon)
- Added more new plumes (By @JadeOfMaar and @Nessus_)
- Changed Ghidorah 9 textures slightly
- Balanced some parts
- Cleanup configs
- Fixed SMURFF support
- Fixed Ghidorah Heavy decoupler (now uses Animated Decouplers)
- Fixed Ghidorah 9 interstage being wobbly
- Fixed antenna being in wrong tab
- Fixed Ghidorah fairing

Version 1.1.4
- Added new Ghidorah 9 plumes by @JadeOfMaar
- Added new Gigan RCS FX (plume by @Beale
- Added 3 engine modes for Ghidorah 9 (all 9, 3 engines and center only) You need Kerbal Actuators for it to work!
- Added black nosecones for Ghidorah Heavy Block 5
- Fixed Gojira crew pod antenna
- Fixed fairing colliding with upper stage
- Fixed texture slightly off landed Ghidorah version

Version 1.1.3.1
- Fixed Gigan RCS FX
- Fixed fairing colliding with 2nd stage
- Updated .craft files
- Added version checker to Tundra Technologies for the future.

Version 1.1.3
- Added new Block 5 textures
- Added new `Block 4` textures
- Added new fairing adapter
- Added new fairings
- Revamped the Ghidorah Heavy nosecone
- Fixed a small bug with Gojira
- Updated the .craft files
- Updated B9PS and NFS
+ Added Tundra Technologies back in!


Version 1.1.2
- KSP 1.4.x
- Added indentations within some part configs
- separated resource defaults without B9PS into patch with same name
- Deleted entries that made KSP think RealPlume is always installed with this mod.
- Merged RealPlume configs into one file
- Added title field to agency and updated scaled logo. Tundra Exploration now appears in Manufacturers filter in VAB.
- Added B9 Part Switch integration to all tanks:
    - Provides fuel options where appropriate.
    - Supports CryoTanks with BoilOff.
    - Provides life support options for USI, TAC, Snacks in Gigan and Rodan command pods.
    - Reduced Ore units per volume due to its volume rating.
- Added Wild Blue Industries integration:
    - WBI resource switching module instead of B9 (B9 option is still there for changing Ghidorah texture).
    - (Only activates when Pathfinder is installed).
- Updated Near Future Solar
- Added B9 Part Switch
Many thanks to @JadeOfMaar for making these patches!


Version 1.1.1
- ***CLEAN INSTALL - THIS UPDATE IS CRAFT BREAKING!***
- Updated for KSP 1.4.1
- Updated craft files
- Fixed RCS on Rodan
- Docking hatch moved from 95 degrees to 110
- Added antenna on Gigan pod and Gojiras first stage probe
- Added Falcon Heavy side decouplers (use action groups to decouple and animate the arms)
- Combined interstage with normal decoupler (use B9 part switch)
- Removed satellite parts (Moved to Tundra Technologies)
- Fixed BFR docking port staging
- Fixed RealPlume and SmokeScreen patches (Thank you @macktruck6666
- New Ghidorah 9 Block 5 textures


Version 1.1
- Added Falcon 1 (Mothra)
- Added Rodan lights!
- Added Pathfinder config by @Space Kadet
- Fixed BFR Balancing - Thank you @Rock3tman_
- Added Probe Core to Ghidorah (No more stock probes needed!)

Version 1.0.2
- Fixed .craft files
- Fixed USI LS issues with BFR

Version 1.0.1
- Balanced Gojira in some way
- Added Block 5 versions (texture only)
- Revamp texture on Ghidorah landing stage
- Added Snacks! configs by @debaker02
- Fixed Tech Tree (I am sorry you have to buy all the parts again if you play on hard difficulty)
- Added a Ghidorah Heavy .craft file
- Better search tags done by @SwGustav

Version 1.0
- Gojira command pod with fuel tank, engine shroud and engines (SpaceX's BFS)
- Gojira BFT-9000 Fuel Tank, engines and probe core (SpaceX's BFR)
- Revamp Ghidorah 9 textures (includes a brand new version as well as a landed/reused one) (Needs B9 Part Switch)
- Revamp Rodan and Gigan pod
- Balancing parts
- No IVA on Gojira, but coming in future update

Version 0.9.3
- Updated to 1.3.1
- Added SAS control for Gigan Pod for better control

Version 0.9.2
-Fixed Rodan Airlock
-Added gimbals to the Ghidorah 9
-Some other fixes that I can't remember

Version 0.9
-Redone Rodan (Dragon V2)
-Redone Ghidorah 9 (Falcon 9)
-Updated to 1.2.2
-Added parts to 1.2 catagories
-Fixed some things

Version 0.8.6
-Some hotfixes

Version 0.8.5
-Added Rosetta parts
-Added Philae parts
-Updated for 1.1(hopefully)
-Updated NearFuture Solar plugin

Version 0.8.1
-Fixed USI configs

Version 0.8
-Added Paneer probe (New Horizons)
-Added KIS, TAC, and USI configs
-Rebalanced Rodan

Version 0.7.2
-Added Igel probe (Hedgehog thing)
-Fixes for 1.0.5

Version 0.7
-Added Rodan IVA

Version 0.6
-Added Gigan parts (Cargo Dragon)
-Changed some of the stats to heatshields (they don't ablate as much anymore)

Version 0.5.2
-Added Flag Decals
-Balanced Octopus engine
-Updated NearFutureSolar plugin

Version 0.5.1
-Fixed issue with the trunk

Version 0.5
-Added Ghidorah 9 parts (Falcon 9)

Version 0.4.1
-Fixed scaling issues

Version 0.4
-Added LADEE parts called Staub
-Changed the solar panels to use the modules from NearFuture (thanks Nertea!)
-Some other bug fixes that I can't remember

Version 0.3.1
-Lowered amount of Monoprop
-Fixed Trunk attach node

Version 0.3
-Complete revamp of the Rodan!
-Fixed for 1.0.2

Version 0.2.3
-Hopefully fixed for 1.0 (not tested).

Version 0.2.2
-Fixed bugs with Ven-Patch and RCS

Version 0.2.1
-Optimized Rodan
-Changed folder layout to save RAM

Version 0.2
-Rodan IVA added.
-New folder layout
-Buffed thrust up to 150

Version 0.1.2
-Quick fix to NREs with the VenPatch.

Version 0.1.1
-Changed crew capacity from 6 to 5.
-Added a patch for Ven's Stock Revamp
-Changed License

Version 0.1
-Initial Release

Any of the configs are distributed under CC-NC-SA-4.0 License.
All Textures/models are distributed under CC BY_NC-ND 4.0. 

Near Future Solar plugin licensed by Nertea.
ModuleDockingNodeStageable plugin licensed by Sarbian.

B9 Part Switch plugin is licensed by blowfish.
KerbalActuators plugin is licensed by Angel-125
SootyShaderLoader is based on the custom shader importer by shadowmage and modyfied by DMagic with custom modules and settings.

CKAN is NOT supported by me, any problems with it is not on me. (kinda)

Follow me on Reddit! 
/u/damonvv

Donate a coffee!

Donate a coffee to support what I do!

Edited by damonvv
Version 1.5 release (June 27th)

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Tundra Exploration RO compatibility patch

The time is here!
Tundra Exploration finally has its own RO config pack made by @Nessus_.

Features

  • Realistic part sizes, fuel types/capacities and (mostly) masses for Gojira (Starship), Ghidorah (Falcon 9/FH), Bagorah (Falcon 9 v1.0), Mothra (Falcon 1), Gigan (Dragon 1), Rodan (Dragon 2) and Strongbacks
  • Realistic names for all parts
  • Falcon 9 versions of the RCS thrusters (using Nitrogen) and Landing Legs from KRE
  • SpaceX logos for all Falcon rockets
  • Adjustments for all SmokeScreen plumes from Tundra Exploration for the new part sizes.

Installation

  • Install Tundra Exploration and all of its dependecies
  • Copy the contents of GameData into the GameData folder of your KSP RO install
  • Copy the contents of Extras/SpaceXDecals/GameData into the GameData folder of your KSP RO install (and override files if asked)

TODOs

  • Better mass-values for Dragon 1 and 2
  • Realistic maximum temperatures


Download:

  • GitHub-Logo.png

 

 

Please report anything that looks off or wrong on the github repo. Updates will go through there.
Happy launches!


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Edited by damonvv

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Can confirm.

Edited by tygoo7

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Great to see Tundra Ex. continued!

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15 minutes ago, Z3R0_0NL1N3 said:

@tygoo7 Weren't you working on revamps? How much did you do with those, and did you give those over too?

I honestly have no idea if they were in that folder. It's been so long since I've worked on this. I'm fairly certain that I never got further than the notebook sketches and a new model for the cargo capsule. :P 

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9 hours ago, Z3R0_0NL1N3 said:

@tygoo7 Weren't you working on revamps? How much did you do with those, and did you give those over too?

I will continue on what he was working on first, revamping all the parts. After he got some more time and sends the last files I can start pushing :)

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1 hour ago, Bottle Rocketeer 500 said:

WHAT GRASSHOPPER PARTS?

This?

Image result for grasshopper gif

no, that's the whole grasshopper, he said parts, so, may me just the legs :sticktongue:

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I don't think the SpaceX Grasshopper fits within Tundra Exploration. I'm currently finishing the revamp of the Gigan pod and the New Horizons spacecraft. If you have any suggestions to add like for example satellites, please tell me :wink:

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40 minutes ago, damonvv said:

I don't think the SpaceX Grasshopper fits within Tundra Exploration. I'm currently finishing the revamp of the Gigan pod and the New Horizons spacecraft. If you have any suggestions to add like for example satellites, please tell me :wink:

If anything, it does. Grasshopper helped shape SpaceX into what it is now. It makes more sense than adding some random satellite parts.

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23 hours ago, Grand Ship Builder said:

If anything, it does. Grasshopper helped shape SpaceX into what it is now. It makes more sense than adding some random satellite parts.

It may fit, but personally I don't think alot of people will actually use the Grasshopper. But I started a bigger project, see the roadmap :wink:

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16 hours ago, damonvv said:

It may fit, but personally I don't think alot of people will actually use the Grasshopper. But I started a bigger project, see the roadmap :wink:

I can see myself using it in career and science, and for fun in sandbox. And help players test reuseability, and be a bit better at landing rockets, just like SpaceX irl.

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17 minutes ago, Grand Ship Builder said:

I can see myself using it in career and science, and for fun in sandbox. And help players test reuseability, and be a bit better at landing rockets, just like SpaceX irl.

The way you say it makes it interesting indeed, will see what I can do 

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Quick update, I've been working on some new parts. Here's a sneak peak. Not done by any means, but progress is made.

bDP0UQj.png

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3 hours ago, damonvv said:

Quick update, I've been working on some new parts. Here's a sneak peak. Not done by any means, but progress is made.

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Obvious BFR is obvious.

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On 14-11-2017 at 9:02 PM, Cloakedwand72 said:

Will there be a BFR launcher 5m size?

Yes, BFR and ITS will be 5 meter parts.

Also:
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That BFR is looking quite dandy.

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8 hours ago, tygoo7 said:

That BFR is looking quite dandy.

I have some pics I can show you :)

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