damonvv

[1.7.x] Tundra Exploration - v1.6.0 (August 17th) - (Re)Stockalike SpaceX Falcon 9, Dragon V2 and Starship! RO Compatible!

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Here ya go my cfg , A reworked Stock Config , with most other stuff edited out .

You must have TU Installed for this too work .

.............................................................................................

COPY THIS BELOW Save as  TexturesUnlimited_StockConfig.cfg

............................................................................................

 

@REFLECTION_CONFIG[default]
{
    %enabled = true
}
KSP_MODEL_SHADER
{
    name = Stock_FullMetal


        model = Jebeddun/Ships/Rocket/Leg/rocketleg    
        model = Jebeddun/Ships/Rocket/rocket
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_CcommandPod

        model =TundraExploration/Parts/GOJIRAII/TE_18_BFB_ENGINE_CLUSTER
        model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_FUELTANK
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_INTERSTAGE
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO

                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO
        
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Engine_Fairing        
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_L        
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_R

                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_FuelTank
 
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL        
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_L

                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_R
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TANKER

     MATERIAL
    {
        shader = SSTU/PBR/Metallic
        
        inheritTexture = _MainTex
        inheritTexture = _BumpMap
        inheritTexture = _Emissive

        excludeMesh = flagTransform
        excludeMesh = Flag

        PROPERTY
        {
            name = _Metal
            float = 0.75
        }
        PROPERTY
        {
            name = _Smoothness
            float = 0.75
        }
    }
}

 

    MATERIAL
    {
        shader = SSTU/PBR/Metallic        
        inheritTexture = _MainTex
        inheritTexture = _BumpMap
        inheritTexture = _Emissive
        excludeMesh = mount
        excludeMesh = panelbase
        excludeMesh = panelcap
        excludeMesh = base
        excludeMesh = door
        excludeMesh = clamp
        excludeMesh = rotator
        excludeMesh = panel_001
        excludeMesh = panel_002
        PROPERTY
        {
            name = _Metal
            float = 0.0
        }
        PROPERTY
        {
            name = _Smoothness
            float = 1.0
        }
    }
}


        }
    }
    MATERIAL
    {
        shader = SSTU/PBR/StockMetallicBumped        
        inheritTexture = _MainTex
        inheritTexture = _BumpMap
        inheritTexture = _Emissive
        mesh = housing
        mesh = door1
        mesh = door2
        PROPERTY
        {
            name = _Metal
            float = 0.0
        }
        PROPERTY
        {
            name = _Smoothness
            float = 1.0
        }
    }
}

 

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Posted (edited)

Fn5lXck.pngx1eKmqO.png

 
Edited by damonvv

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46 minutes ago, Barzon Kerman said:

Shiny!

Can we have a size comparision with Rodan, or the (Re)Stock Mk1-3 pod?

vV1ArUs.png 

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Posted (edited)
17 hours ago, Nigel Cardozo said:

@damonvv can you link your craftfile? Please!!! 

The answer is and usually always "SOON™"

Spoiler

Like...release day. Which is probably actually very soon. :sticktongue:

 

Edited by JadeOfMaar

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12 hours ago, JadeOfMaar said:

The answer is and usually always "SOON™"

  Hide contents

Like...release day. Which is probably actually very soon. :sticktongue:

 

You wish. I wait for 1.7 to drop first :P 

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Posted (edited)

Great! Will it have a good probe core functionality unlike the current one

Edited by Nigel Cardozo

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Posted (edited)
18 hours ago, iplayksp said:

We might need some starship hopper parts. 

-snip-

 

Eh, Im pretty sure you could easily make a Starship hopper in the stock game and Tweakscale

Edited by Sky The Heck
Typed Rescale instead of Tweakscale

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1 minute ago, Sky The Heck said:

Eh, Im pretty sure you could easily make a Starship hopper in the stock game and Tweakscale

You're probably right.

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Anyway, damon has said time, and time again, that he will remake Starship with shinyness and other things when we have enough renders of it from EM.

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19 hours ago, iplayksp said:

We might need some starship hopper parts.

Why? It's just a test vehicle, right? Unless I'm wrong it's never meant to hold crew or cargo. So what gameplay value can this have?

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3 minutes ago, JadeOfMaar said:

Why? It's just a test vehicle, right? Unless I'm wrong it's never meant to hold crew or cargo. So what gameplay value can this have?

For Fun. I guess

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Just now, Barzon Kerman said:

It would allow users to learn how to use Gojira/Starship, and just be a cool thing to have.

Yeah, it would.

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Posted (edited)

it has been said that we do not need any new parts to make a starhopper

Edited by Barzon Kerman

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Not sure if this is a known bug but for me all of the engines appear to always be turned on

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Do you have the latest release? Because that should be fixed.

Although I think it remains with the raptor engine.

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2 hours ago, jon327 said:

Not sure if this is a known bug but for me all of the engines appear to always be turned on

You need a complete clean install for both  tundra tech and tundra expl.

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official Starship render on Popular Mechanics April 2019 issue

 

51quxVo6IqL.jpg

 

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