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[1.12.x] Tundra Exploration - v7.0 (Nov 5th, 2023) - (Re)Stockalike SpaceX Falcon 9, (Crew) Dragon (XL) & Haven-1!


Damon

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Here ya go my cfg , A reworked Stock Config , with most other stuff edited out .

You must have TU Installed for this too work .

.............................................................................................

COPY THIS BELOW Save as  TexturesUnlimited_StockConfig.cfg

............................................................................................

 

@REFLECTION_CONFIG[default]
{
    %enabled = true
}
KSP_MODEL_SHADER
{
    name = Stock_FullMetal


        model = Jebeddun/Ships/Rocket/Leg/rocketleg    
        model = Jebeddun/Ships/Rocket/rocket
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_CcommandPod

        model =TundraExploration/Parts/GOJIRAII/TE_18_BFB_ENGINE_CLUSTER
        model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_FUELTANK
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFB_INTERSTAGE
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO

                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_AFT_CARGO
        
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Engine_Fairing        
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_L        
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_Forward_FIN_R

                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_FuelTank
 
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL        
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_L

                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TAIL_WING_R
                model = TundraExploration/Parts/GOJIRAII/TE_18_BFS_TANKER

     MATERIAL
    {
        shader = SSTU/PBR/Metallic
        
        inheritTexture = _MainTex
        inheritTexture = _BumpMap
        inheritTexture = _Emissive

        excludeMesh = flagTransform
        excludeMesh = Flag

        PROPERTY
        {
            name = _Metal
            float = 0.75
        }
        PROPERTY
        {
            name = _Smoothness
            float = 0.75
        }
    }
}

 

    MATERIAL
    {
        shader = SSTU/PBR/Metallic        
        inheritTexture = _MainTex
        inheritTexture = _BumpMap
        inheritTexture = _Emissive
        excludeMesh = mount
        excludeMesh = panelbase
        excludeMesh = panelcap
        excludeMesh = base
        excludeMesh = door
        excludeMesh = clamp
        excludeMesh = rotator
        excludeMesh = panel_001
        excludeMesh = panel_002
        PROPERTY
        {
            name = _Metal
            float = 0.0
        }
        PROPERTY
        {
            name = _Smoothness
            float = 1.0
        }
    }
}


        }
    }
    MATERIAL
    {
        shader = SSTU/PBR/StockMetallicBumped        
        inheritTexture = _MainTex
        inheritTexture = _BumpMap
        inheritTexture = _Emissive
        mesh = housing
        mesh = door1
        mesh = door2
        PROPERTY
        {
            name = _Metal
            float = 0.0
        }
        PROPERTY
        {
            name = _Smoothness
            float = 1.0
        }
    }
}

 

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12 hours ago, JadeOfMaar said:

The answer is and usually always "SOON™"

  Hide contents

Like...release day. Which is probably actually very soon. :sticktongue:

 

You wish. I wait for 1.7 to drop first :P 

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18 hours ago, iplayksp said:

We might need some starship hopper parts. 

-snip-

 

Eh, Im pretty sure you could easily make a Starship hopper in the stock game and Tweakscale

Edited by Sky The Heck
Typed Rescale instead of Tweakscale
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2 hours ago, jon327 said:

Not sure if this is a known bug but for me all of the engines appear to always be turned on

You need a complete clean install for both  tundra tech and tundra expl.

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