damonvv

[1.9.x] Tundra Exploration - v1.7.2 (May 24th) - (Re)Stockalike SpaceX Falcon 9, Dragon V2 and Starship!

Recommended Posts

Posted (edited)

Will the Falcon Heavy extended fairing concept be implemented into Tundra?ERylCNRWsAEEhTQ?format=jpg&name=900x900

Edited by alberro+

Share this post


Link to post
Share on other sites

I have the weird issue that the Ghidorah interstage doesn't decouple anymore. Every other decoupler seems to work. Did anyone else experience something like this?

Share this post


Link to post
Share on other sites
12 hours ago, alberro+ said:

Will the Falcon Heavy extended fairing concept be implemented into Tundra?ERylCNRWsAEEhTQ?format=jpg&name=900x900

No. Still concept.

Share this post


Link to post
Share on other sites
Posted (edited)

Any update on RO configs for the last update?

Edited by SpeedShot7
Clarity

Share this post


Link to post
Share on other sites
1 hour ago, Barzon said:

They were released @SpeedShot7. Check the 3rd post on page 1.

I meant RO configs for the new update. I should have been more clear

Share this post


Link to post
Share on other sites

My problems don't stop :/ On my Linux install, KSP was completely broken after updating to 1.8.1. So I reinstalled everything. Now, decoupling works, but the Ghidorah S1 Tank is black!? The other tanks are fine. I guess there's some broken shader or a missing dependency?

Share this post


Link to post
Share on other sites
On 3/16/2020 at 8:20 AM, damonvv said:

No. Still concept.

You could use the stock fairings or use the procedural fairings mod.

Share this post


Link to post
Share on other sites
15 hours ago, Drakenex said:

It’s nice, I need more renders tho

Share this post


Link to post
Share on other sites
Posted (edited)
8 hours ago, damonvv said:

It’s nice, I need more renders tho

unfortunately that's the only official render to have been released to the public.

also there might be an answer for the falcon heavy fairing within the SAF fairings in Bluedog DB

Edited by Mountain Parrot

Share this post


Link to post
Share on other sites
Posted (edited)
On 3/29/2020 at 9:50 PM, Drakenex said:

Not official anyway.

 

EUM3NScX0AA-bOn?format=jpg&name=4096x409

Hope it really comes out to be the actual one.

You know, it is Elon Musk after all

Edited by VoidCosmos

Share this post


Link to post
Share on other sites

I know that modular launchpads already has a SpaceX-esque crew arm, but I just wanted to ask if a crew arm would fit into this mod? Probably not, but it's fun to think about.

Share this post


Link to post
Share on other sites
2 hours ago, SpeedShot7 said:

@damonvv Just wanted to draw your attention to this. There are some really nice renders in there - it appears the cargo variant's bay has got bigger.

Also, unrelated, but is anyone else having trouble with Starship re-entry? In my 2.5x stock scale install, the ship always enters an unrecoverable tumble part way through re-entry. I've only tested re-entering from LKO, but both shallow and steep entry trajectories seem to cause this loss of control. Any ideas?

Share this post


Link to post
Share on other sites
Posted (edited)
13 hours ago, RealKerbal3x said:

@damonvv Just wanted to draw your attention to this. There are some really nice renders in there - it appears the cargo variant's bay has got bigger.

Also, unrelated, but is anyone else having trouble with Starship re-entry? In my 2.5x stock scale install, the ship always enters an unrecoverable tumble part way through re-entry. I've only tested re-entering from LKO, but both shallow and steep entry trajectories seem to cause this loss of control. Any ideas?

Timewarp is deadly and you really need minimal input on controls with SAS on.

As for the pdf, I have no real intention to update my Starship for this version of KSP. Atm I’m focusing on making Dragon better.

18 hours ago, alberro+ said:

I know that modular launchpads already has a SpaceX-esque crew arm, but I just wanted to ask if a crew arm would fit into this mod? Probably not, but it's fun to think about.

There is a “Rodan” crew arm coming to ML soon. I’m not sure if he already released it but it’s already available on his Github

Edited by damonvv

Share this post


Link to post
Share on other sites
5 hours ago, damonvv said:

There is a “Rodan” crew arm coming to ML soon. I’m not sure if he already released it but it’s already available on his Github

There is? Interesting.

Share this post


Link to post
Share on other sites

@damonvv are you working on version 1.8? Just curious

Share this post


Link to post
Share on other sites
4 hours ago, VoidCosmos said:

@damonvv are you working on version 1.8? Just curious

Yes but very slowly. I am currently working from home but that does mean that my personal computer is not always plugged into my rig during the week so progress is slow.. hopefully I will have some pictures this weekend!

Share this post


Link to post
Share on other sites
On 4/1/2020 at 4:45 AM, damonvv said:

Timewarp is deadly and you really need minimal input on controls with SAS on.

As for the pdf, I have no real intention to update my Starship for this version of KSP. Atm I’m focusing on making Dragon better.

There is a “Rodan” crew arm coming to ML soon. I’m not sure if he already released it but it’s already available on his Github

 

On 4/1/2020 at 9:49 AM, alberro+ said:

There is? Interesting.

Yep, I've converted what was the Alternate 2 style of my new Large General Crew Arm into the new Rodan Crew Arm, to be used with the Shuttle FSS Tower in the black&white color option:

HPv1WRT.png

It's called the "Rodan" Crew Arm since it's not an exact replica of the actual SpaceX Crew Dragon arm, so I didn't name it after that. :D 

Share this post


Link to post
Share on other sites
10 hours ago, damonvv said:

Yes but very slowly. I am currently working from home but that does mean that my personal computer is not always plugged into my rig during the week so progress is slow.. hopefully I will have some pictures this weekend!

Oh great! No problem. I understand

Share this post


Link to post
Share on other sites
Posted (edited)
9 hours ago, Drakenex said:

That looks good! how did you do that?

Edited by VoidCosmos

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.