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Weird planet glitch


WolfyDoo

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Hello,

I'm having trouble with a planet I'm making. Everything seems to work fine but when I come within a certain distance of the planet, it starts showing weird glitches. Here is a picture:

https://ibb.co/dMWQLm

 

You can see the picture on the left. Some weird things are sticking out of the planet. I don't know how else to describe it.

 

Thank you for taking a look and let me know what I'm doing wrong please!

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Just now, UranianBlue said:

Show me your config file, and I can probably point out the error.

@Kopernicus:AFTER[Kopernicus]
{	
	Body
	{
		name = Doha
		cacheFile = Kopernicus/Cache/Doha.bin
		Debug
		{
			exportMesh = false
			update = true
		}
		
		Template
		{
			name = Moho
			removePQSMods = PQSLandControl
		}
		
		Orbit
		{
			referenceBody = Immersi
			inclination = 0
			eccentricity = 0
			semiMajorAxis = 7340183888
			longitudeOfAscendingNode = 0
			argumentOfPeriapsis = 0
			meanAnomalyAtEpoch = 0
			epoch = 0
			color = RGBA(50,230,110,255)
		}
		
		Properties
		{
			description = test
			radius = 340000
			mass = 8.3234835e+21
			geeASL = 0.490
		}
		
		ScaledVersion
		{
			type = Vacuum
			fadeStart = 0
			fadeEnd = 0
			
			Material
			{
				shininess = 0
				specular = 0.0,0.0,0.0,0
			}
		}
		
		PQS
		{
			Mods
			{
				HeightColorMap
				{
					blend = 0.5
					enabled = true
					order = 1
					LandClasses
					{
						Class
						{
							name = Craters
							altitudeStart = 0.0
							altitudeEnd = 0.3
							color = RGBA(84,84,84,255)
							lerpToNext = true
						}
						Class
						{
							name = Lowlands
							altitudeStart = 0.3
							altitudeEnd = 0.7
							color = RGBA(151,151,151,255)
							lerpToNext = true
						}
						Class
						{
							name = Midlands
							altitudeStart = 0.7
							altitudeEnd = 1.4
							color = RGBA(66,81,64,255)
							lerpToNext = true
						}
						Class
						{
							name = Highlands
							altitudeStart = 1.4
							altitudeEnd = 2.0
							color = RGBA(165,182,163,255)
							lerptoNext = false
						}
					}				
				}
			}
		}
	}
}

Here it is

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in your template node, remove the "removePQSMods = PQSLandControl" and replace it with "removeAllPQSMods = true"

You are only deleting a PQS Mods that adds scattering (rocks, boulders) to Moho. You must delete ALL PQS mods! The result should give you a blank sphere.

 

you will also need a heightmap in your PQS Mods. Try looking at some of the tutorials for making height noise.

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3 minutes ago, UranianBlue said:

in your template node, remove the "removePQSMods = PQSLandControl" and replace it with "removeAllPQSMods = true"

You are only deleting a PQS Mods that adds scattering (rocks, boulders) to Moho. You must delete ALL PQS mods! The result should give you a blank sphere.

 

you will also need a heightmap in your PQS Mods. Try looking at some of the tutorials for making height noise.

Thank you very much

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