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Essential Mods?


AstroCat127

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Amazed that nobody mentioned HangarExtender yet.

With one click it enables/disables the VAB and SBH building limitations, allowing you to build large vehicles without any hassle.

Also, an honorable mention to ShipSaveSplicer. Not exactly essential, but saved me literally hundreds of hours by allowing me to copy my favorite space stations from save to save.

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On 05/11/2017 at 4:18 PM, Geschosskopf said:

A cautionary word about part mods, though.  I really advise against going overboard on them.  Odds are, you'll only use a few favorite parts from any of them, and all the others will just clog up the editor, making it harder to find the ones you actually use.  Plus, the game has to load them all anyway whether you use them or not.  So unless you want to go through your \GameData folder and delete the subfolders for all the parts you'll never use, I'd say just pick 2 or 3 part mods and stick with them for that game.  Next time, maybe use different part mods to change the look of your rockets.

There's a gap between the one-kerbal capsule you start with and the later 3-kerbal capsule, and a Gemini-like 2-kerbal capsule is worth a look. There are several mods which can provide this. I have found that the M.O.L.E. set gives a wide range of options and works well, capsules, small space stations, and an intermediate booster size.

Several mods give extra sizes of fuel tank, some with a larger diameter, some with just extra-long fuel tanks, one part rather than two to get the capacity.

I think there are several different switcher mods, which is a minor annoyance. You might need three (that's my count, there could be another). 

Has anybody mentioned Module Manager? That's one of the essentials, nearly everything makes some use of it.

Some mods are quite specialised. The QuizTechAeroPack is full of parts for the Mk2 fuselage, but if you don't want to try spaceplanes, why bother? Similarly, there are packs with lots of parts for space stations. Often, you don't really see anything from them until you get well up the tech tree, so there's no rush.

 

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On 11/4/2017 at 12:57 PM, AstroCat127 said:

Hi! This is actually my first post... be nice for my sake!

So i've been playing KSP for about a year now and have devoted a lot of that time to finding decent mods. I have a relatively powerful iMac (2013-14) so the size of capabilities of the mods don't matter. Right now I only have two installed:

TweakScale

MechJeb

I would like to find a mod that is easy to understand and useful as well. Thanks in advance!

TweakScale and MechanicalJebediah, but not Module Manager? How do your mods even work?

Edited by TheMadKraken2297
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