Guest Posted October 5, 2020 Share Posted October 5, 2020 On 11/7/2017 at 3:21 PM, linuxgurugamer said: Persistence What does it means in the game? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 5, 2020 Author Share Posted October 5, 2020 22 minutes ago, gabo04 said: What does it means in the game? Settings are remembered when the game is saved and then reloaded. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 5, 2020 Share Posted October 5, 2020 Just now, linuxgurugamer said: Settings are remembered when the game is saved and then reloaded. OK. Thanks. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 10, 2020 Author Share Posted October 10, 2020 New release, 1.1.1.9 Fixed kerbals leaving an external seat Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted October 10, 2020 Share Posted October 10, 2020 41 minutes ago, linuxgurugamer said: New release, 1.1.1.9 Fixed kerbals leaving an external seat Submitted to facilitate indexing in CKAN: https://github.com/linuxgurugamer/EvaFollower/pull/11 Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 10, 2020 Author Share Posted October 10, 2020 2 hours ago, HebaruSan said: Submitted to facilitate indexing in CKAN: https://github.com/linuxgurugamer/EvaFollower/pull/11 It wasn't working ? Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted October 10, 2020 Share Posted October 10, 2020 1 hour ago, linuxgurugamer said: It wasn't working ? Still isn't. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 11, 2020 Author Share Posted October 11, 2020 1 hour ago, HebaruSan said: Still isn't. ok, I'll get it fixed Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted October 20, 2020 Author Share Posted October 20, 2020 New release, 1.1.1.11 Added missing kerbal part kerbalEVAfemaleFuture Quote Link to comment Share on other sites More sharing options...
Phildan Kerman Posted February 5, 2021 Share Posted February 5, 2021 where do i put the folder in gamedata Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 6, 2021 Author Share Posted February 6, 2021 5 hours ago, woofles56 said: where do i put the folder in gamedata When you open the zip, you will see GameData. In there will be the EVAFollower folder. Copy EVAFollower into the GameData of the installed game Quote Link to comment Share on other sites More sharing options...
Phildan Kerman Posted February 8, 2021 Share Posted February 8, 2021 On 2/5/2021 at 7:40 PM, linuxgurugamer said: When you open the zip, you will see GameData. In there will be the EVAFollower folder. Copy EVAFollower into the GameData of the installed game thanks Quote Link to comment Share on other sites More sharing options...
Silent1_87 Posted February 12, 2021 Share Posted February 12, 2021 is it me or eva follower does not work with new suits ? Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted February 12, 2021 Author Share Posted February 12, 2021 2 hours ago, Silent1_87 said: is it me or eva follower does not work with new suits ? Details, please, Log file would be useful. Quote Link to comment Share on other sites More sharing options...
ktosiu Posted March 18, 2021 Share Posted March 18, 2021 Something's indeed afoot: [LOG 15:29:10.563] Unpacking Monty Kerman [WRN 15:29:11.108] [EFX] Unpack: kerbalEVAFuture (Monty Kerman) [LOG 15:29:11.108] [EFX] Contains() [ERR 15:29:11.109] Exception handling event onPartUnpack in class EvaController:System.NullReferenceException: Object reference not set to an instance of an object at MSD.EvaFollower.EvaContainer.Load (KerbalEVA eva) [0x00030] in <0e87f5b31a7e43afa0664eb60835ba4b>:0 at MSD.EvaFollower.EvaController.Load (Vessel vessel) [0x0003a] in <0e87f5b31a7e43afa0664eb60835ba4b>:0 at MSD.EvaFollower.EvaController.OnPartUnpack (Part part) [0x0002a] in <0e87f5b31a7e43afa0664eb60835ba4b>:0 at EventData`1[T].Fire (T data) [0x000b0] in <06f13185617646e5bc801baeab53ab75>:0 [EXC 15:29:11.111] NullReferenceException: Object reference not set to an instance of an object MSD.EvaFollower.EvaContainer.Load (KerbalEVA eva) (at <0e87f5b31a7e43afa0664eb60835ba4b>:0) MSD.EvaFollower.EvaController.Load (Vessel vessel) (at <0e87f5b31a7e43afa0664eb60835ba4b>:0) MSD.EvaFollower.EvaController.OnPartUnpack (Part part) (at <0e87f5b31a7e43afa0664eb60835ba4b>:0) EventData`1[T].Fire (T data) (at <06f13185617646e5bc801baeab53ab75>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Part) Part:Unpack() Vessel:GoOffRails() OrbitPhysicsManager:LateUpdate() I'm on KSP 1.11.2 Quote Link to comment Share on other sites More sharing options...
Jacke Posted March 19, 2021 Share Posted March 19, 2021 14 hours ago, ktosiu said: Something's indeed afoot: .... I'm on KSP 1.11.2 As @linuxgurugamer has said many times before, details are needed how the issue came about. And you need to upload the whole log file someplace and share the link. To have any hope of tracking down bugs, those are needed. Quote Link to comment Share on other sites More sharing options...
SPEKTRE Posted April 5, 2021 Share Posted April 5, 2021 (edited) Hi @linuxgurugamer, I guess the mod is not working properly with the new version (1.11.2) In my case, I can select the Kerbal/group of Kerbals (the circle comes up nicely) but they don't move to the location. It also triggers the running animation of the Kerbal, but they don't leave the place. Sometimes they run a bit but suddenly became stuck. Here you can find my latest log: https://drive.google.com/file/d/1x5Vq8N7z_g-SNOeCJv12zP-rQb9dyG2Y/view?usp=sharing I'll be glad to provide more info if you need it. Thank you very much for maintaining such a great mod! Cheers Edited April 5, 2021 by SPEKTRE Trying to fix the link to the log Quote Link to comment Share on other sites More sharing options...
Tacombel Posted April 5, 2021 Share Posted April 5, 2021 44 minutes ago, SPEKTRE said: Hi @linuxgurugamer, I guess the mod is not working properly with the new version (1.11.2) In my case, I can select the Kerbal/group of Kerbals (the circle comes up nicely) but they don't move to the location. It also triggers the running animation of the Kerbal, but they don't leave the place. Sometimes they run a bit but suddenly became stuck. Here you can find my latest log: https://drive.google.com/file/d/1x5Vq8N7z_g-SNOeCJv12zP-rQb9dyG2Y/view?usp=sharing I'll be glad to provide more info if you need it. Thank you very much for maintaining such a great mod! Cheers @SPEKTRECheck the link, it is not working Quote Link to comment Share on other sites More sharing options...
SPEKTRE Posted April 5, 2021 Share Posted April 5, 2021 1 hour ago, Tacombel said: @SPEKTRECheck the link, it is not working Thanks for the heads up. Can you check if it's working now? Quote Link to comment Share on other sites More sharing options...
Tacombel Posted April 5, 2021 Share Posted April 5, 2021 2 hours ago, SPEKTRE said: Thanks for the heads up. Can you check if it's working now? Yes! Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 7, 2021 Author Share Posted April 7, 2021 New release, 1.1.1.12 Added ability to start follow while in water Fixed issue of kerbals not moving in new KSP version 1.11.2 Quote Link to comment Share on other sites More sharing options...
Kerbex Posted May 11, 2021 Share Posted May 11, 2021 Newest release does not seem to work in 1.11.2. You get the "Follow me" option on Kerbals, but when clicked, throws a nullref, and the Kerbal will not actually follow. I don't think it is any compatibility issue with another mod or missing dependencies (at least, whichever dependencies the mod requires and downloads in CKAN). I think the issue may be similar to the issue had with WalkAbout. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 11, 2021 Author Share Posted May 11, 2021 17 minutes ago, Kerbex said: Newest release does not seem to work in 1.11.2. You get the "Follow me" option on Kerbals, but when clicked, throws a nullref, and the Kerbal will not actually follow. I don't think it is any compatibility issue with another mod or missing dependencies (at least, whichever dependencies the mod requires and downloads in CKAN). I think the issue may be similar to the issue had with WalkAbout. Log file, please Quote Link to comment Share on other sites More sharing options...
Kerbex Posted May 11, 2021 Share Posted May 11, 2021 1 minute ago, linuxgurugamer said: Log file, please Okay, give me a bit, I'm going to have to reinstall EvaFollower and reload KSP so the log file isn't with random stuff that I'm doing now. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted May 11, 2021 Author Share Posted May 11, 2021 2 minutes ago, Kerbex said: Okay, give me a bit, I'm going to have to reinstall EvaFollower and reload KSP so the log file isn't with random stuff that I'm doing now. Yeah, ok. I just tested it on 1.11.2,worked fine for me. So you might be running into a mod conflict. I'll look for a log tomorrow morning, don't forget to ping me in the post so I see the message Quote Link to comment Share on other sites More sharing options...
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