Jump to content

[1.3.1, 1.4.3] The Spice v0.8.2 [May 10, 2018]


JadeOfMaar

Recommended Posts

xZw43FT.jpg

The Spice, the most powerful substance in the universe has come to Kerbal Space Program!

Features several ZZZ parts and some parts from other ShareAlike licensed mods, most of which are still in need of a texture pass for visual distinction. Currently, many parts will appear relatively early in the Community Tech Tree thanks to the agent, Deep Sky, an elite in-game organization bearing access to technology decades ahead of our time, and the manufacturer of the Airline Kuisine parts and OPT WarpJets. :ph34r: 

This mod is best used with many planet/star mods installed together or upscaled star systems. The greater need for immense dV on a given mission, the better.

Parts in screenshots

Interstellar sub-light fusion drive and spice gas balloons; power cells and life support converters; two new science parts; ZZZ warp drives with larger bubbles

5SSyndp.jpg 1pidBaD.jpg J2fmPli.jpg mju81Sn.jpg

Other parts include: Spice Gardens (greenhouses); a drill; spice boxes; very strong and efficient RCS; more engines;

WBI Integration

  • Some parts in MOLE, Buffalo and Pathfinder gain the upgrade ability to hold Spice
  • Four additional LDEF wedges with spice science appear for MOLE
  • Install just Wild Blue Tools and all resources will be tweakable in the editors; the Refinery module (1.4 only) will let you deposit to and withdraw from local caches under the KSC.

Soon : Some engines gain Cruise Control; Part tips

5JboLAz.jpg mzaNQup.jpg

The Spice itself consists of:

  • The Spice Melange 
    Effectively an omnipotent powder. It converts very efficiently into life support resources (DeepFreeze, USI, Snacks!, TAC, IFI supported).
     
  • The Orange Spice Gas 
    The primary propellant, along with lots of EC. It enables both tiny spaceplanes and giant un-aerodynamic motherships to ascend from Eve or Tylo, make their way to Eeloo, and land back at Eve or Tylo without the warp drives and without skipping a beat. It's more powerful, more rare, and much less awkward to equip onto a ship than Karborundum.
     
  • White Spice
    A new variant based on actual white pepper, it equates to Thorium and is used in the power cells as a very efficient, very powerful, (mostly not heat producing), and easy to spam alternative source for EC. The White Spice 3.75m reactor is compatible with Near Future and needed to power the Fusion Drive. Despite these great features, in the long run Near Future nuclear reactors still have far greater runtime than a White Spice power source.
     
  • Worm Essence 
    Leftover material from the sand worms, invented because it's beyond my talent to make working 3D sand worms. It can only be harvested with the included drill or any WBI drill, and is the main ingredient used in the Spice Gardens (greenhouses) to produce the spices at a body other than the Spice Planet. The other resources may be cheap, but this one is very expensive and its one tank is very small.
     
  • Spice Planet
    Before you cry that The Spice is ungodly unbalanced... The Spice Planet is the only place in your KSP universe where you can mine for it. It defaults to Duna but if you have certain planet or star mods installed, a different planet is selected and you must find it. The spice planet also gains Oxygen so the Rapier and Whiplash can work there, and if it has enough atmosphere pressure, kerbals can take off their helmets. If you somehow run out of Spice Gas and you're far from the spice planet or a Spice Garden, it's time to deploy the rescue as usual.
     
  • New Trait "Spice Navigator"
    These are pilots with much higher gee tolerance and some amount of Engineer skill(s). They primarily exist such that the warp drives only function while at least one is aboard the ship (this part doesn't work right now so don't mind this), but are also helpful to have around in cases such as absolutely needing someone to remain conscious during the later phase of a manned descent into a super-Kerbin's atmosphere, or if an ISRU is present but engineers are in high demand.

The Spice integrates very well with:

  • Wild Blue Industries: Buffalo, Pathfinder, MOLE
  • Thor Tech
  • Life support mods: USI, TAC, IFI, Snacks!, DeepFreeze
  • Near Future Electric
  • USI Alcubierre Drive
  • OPT Spaceplane Parts (with OPT Reconfig)
  • Station Parts Expansion Redux
  • Select Kopernicus planet packs

Come and get it! (Works fine in KSP 1.3 still).

GET DEEP SKY CORE :GitHub :: SpaceDock

GET THE SPICE :: GitHub :: SpaceDock

 

Edited by JadeOfMaar
Link to comment
Share on other sites

Ohhhhh...... nice concept!

Will it be possible to add more than one spice planets? Because if so I'll certainly add a few in a large planet pack I'm working on!

 

Also, a idea I just had since you guys are talking about Dune...

Wouldn't it be great to make a spice powered alcubierre drive using RoverDude's wrap drive plugin?

Link to comment
Share on other sites

1 hour ago, JadeOfMaar said:

@SamBelanger Not Spore. Dune. :wink: As in probably where Squad got the idea for "Duna"

 

"Spice....Dune....the World where Spice come from...who reigns the Dune whom reigns the Spice.... and thus the universe...."

And again a formidable Idea by Deep Sky Agencie:cool:

Link to comment
Share on other sites

1 hour ago, TheProtagonists said:

Ohhhhh...... nice concept!

Will it be possible to add more than one spice planets? Because if so I'll certainly add a few in a large planet pack I'm working on!

 

Also, a idea I just had since you guys are talking about Dune...

Wouldn't it be great to make a spice powered alcubierre drive using RoverDude's wrap drive plugin?

I'm glad you like. Sorry, though. I will only ever allow one spice planet at a time. The resource is so powerful I'm hoping the singularity of the spice planet is enough of a gameplay balance, and I'm sure it's the kind of thing that can only ever naturally occur on one planet. Once your large planet pack is out I'll happily setup the spice planet myself. The Spice Farms Gardens are gigantic, however, (roughly 15m size, with 3.75m attach nodes), so you can create fuel stops at your choice planets.

The Spice Warp Drives use USI already and currently have bigger bubbles than they do. They also have better sounds. :wink: 

 

Edited by JadeOfMaar
Link to comment
Share on other sites

8 minutes ago, JadeOfMaar said:

I'm glad you like. Sorry, though. I will only ever allow one spice planet at a time. The resource is so powerful I'm hoping the singularity of the spice planet is enough of a gameplay balance, and I'm sure it's the kind of thing that can only ever naturally occur on one planet. Once your large planet pack is out I'll happily setup the spice planet myself. The Spice Farms Gardens are gigantic, however, (roughly 15m size, with 3.75m attach nodes), so you can create fuel stops at your choice planets.

The Spice Warp Drives use USI already and currently have bigger bubbles than they do. They also have better sounds. :wink: 

 

hmmm... sounds fair

can't wait for the release!

Link to comment
Share on other sites

@JadeOfMaar i think you have a install like mine... and as i red Worm Essence.... the only thing i though was Ressource Lodes....coincidence?

And as a Easteregg a giant "Al Shalud" Corpse somewhere as a trail it may be the Spice planet....

Have we to wring out our Kerbals for Water there too?.... 

Link to comment
Share on other sites

@Urses I doubt our installs are alike, but it's an amusing thought and I'd like to confirm this. :) On the subject of easter eggs, GPP has by far the largest of them ever seen in KSP. The entire planet Gratian is and has been an easter egg.

Yes, you'll have to wring them out for water. Unless you visit the poles because spoiler, Gratian's dirty ice caps happen to have water.

Edited by JadeOfMaar
Link to comment
Share on other sites

  • 1 month later...

I have reached version 0.7 as promised in the OP but two big things have stopped me from doing a release. :) So.... 0.8 is promised.

Soon™

  • I've laid out the plans for the science (sub)system of this mod and it's going to be fairly big. Half of it was done pretty quickly.
  • The USI Alcubierre Drive mod finally released again, featuring new engine behavior both far from and near to celestial bodies and I may need to recode the warp drive parts to suit.
Edited by JadeOfMaar
Link to comment
Share on other sites

4 hours ago, JadeOfMaar said:

Soon™

Album /a/OvcnP will appear when post is submitted
4 hours ago, JadeOfMaar said:
  • The USI Alcubierre Drive mod finally released again, featuring new engine behavior both far from and near to celestial bodies and I may need to recode the warp drive parts to suit.

What about just using one of the other many versions of the Drive, from one of the other mods?

Edited by Stone Blue
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...