TextureReplacer has been known (at least in the past) to conflict with the TU reflection system.  Might be worth investigations to remove that mod and see if the problem persists.  I'm not aware of any solution to get them to play nicely, but identifying the issue is the first step in the process either way.   Interesting.... I personally use '-force-d3d11' in my setups for both development and testing, but openGL should be supported and fully functional as well.  For OpenGL the