Welcome to the release thread for James Webb For Kerbal! Update 1.4 is now available for download!
Brushes by 'tech brush by DayZee by dariaDZ'
Loading functionality and reflective textures made possibly by Textures Unlimited by @Shadowmage
Functional space telescope powered by Tarsier Space Technologies by @JPLRepo
Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\JamesWebb
Optional reflective surfaces:
Copy or move the two config files located in the OptionalReflectiveSurfaces folder to the JamesWebb folder
I recommend taking a look at the assembly guide to get an idea of where the parts attach to the base structure. Please leave feedback, comments and suggestions and certainly some pictures!
I take no responsibility for any save game destruction that may occur as a result of using this pack. Chances should be rather minimal as this is only a parts pack.
How to use?
There are multiple "Control from here" points on the vessel to overcome the necessity of controlling the James Webb at both a horizontal as well as a vertical axis.
Fixed transform issue where the "Control from here" node for swapping back to vertical view from horizontal was not working
Added ModuleSAS, level 3
Rebuild and recompile for 1.4
Fixed base structure center point / origin
Reassembled and exported model with very slightly altered scale
Fixed center thrust point
Re-aligned all attachment nodes
Added 8x attachment points for the RCS thrusters
RCS Thrusters now have an attachment node
Fixed rear solar panel center point / origin
Reduced SAS power
Greatly increased SAS electricity cost to promote maneuver accuracy
*** Be sure to upgrade to the latest version of Textures Unlimited and Tarsier Space Technology
Built-in TSST hard drive
Sunshield layers now "rise" into correct final locations
Telescope orientation can now be switched between
Engines / camera optics with multiple "control from here" options
RCS thrusters 30% larger
And please upgrade to the new textures unlimited 0.9.0.2 to fix random exploding fairings.
A VERY SPECIAL THANK YOU TO:
@CobaltWolf , @Shadowmage, @Beale, @steedcrugeon, @dboi88, @Stone Blue, @Fengist, @JadeOfMaar, @Nertea, @JPLRepo, @Angel-125 and all of the other devs who have
been incredibly helpful throughout this entire journey. It was 70 days in the making for James Webb for Kerbal 1.0.
Plans for the future include:
RSS / RO / RF Configs
Stay tuned for more!
James Webb For Kerbal is License CC-BY-4.0