bcink 1,779 Posted November 13, 2017 Share Posted November 13, 2017 (edited) Welcome to the Release thread for James Webb for Kerbal! James Webb For Kerbal 1.9.x (1.10.LTE) is now out! This has been tested with Textures Unlimited and TSST for version 1.9.x. This was also tested on KSP 1.10.1 and this mod experienced no issues. I cannot guarantee anything beyond that therefore, this is 1.10.LTE and should be official for 1.10.x once T.U. and TSST are updated. REQUIRED Dependencies: Loading functionality made possible by Textures Unlimited by @Shadowmage Functional space telescope powered by Tarsier Space Technologies by @JPLRepo DOWNLOAD 1.9.x(1.10LTE): Download Old versions only: Download Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\JamesWebb Usage: I recommend taking a look at the component guides to get an idea of where the parts attach to the base structure. Please leave feedback, comments and suggestions and certainly some pictures! Select from multiple "Control From Here" points to orient vehicle control based on launch or telescope configuration. Changelog: Update 1.9.x (1.10LTE) Re-compile all parts on 1.10 part tools Tested with 1.9.x Textures Unlimited and TSST and also tested on KSP 1.10.1 Hotfix 1.4.2 Fixed transform issue where "Control from here" node for swapping back to vertical view not working Update 1.4 Rebuild and recompile for 1.4 Fixed base structure center point / origin Reassembled and exported model with very slightly altered scale Fixed center thrust point Re-aligned all attachment nodes Added 8x attachment points for the RCS thrustersRCS Thrusters now have an attachment node Fixed rear solar panel center point / origin Reduced SAS power Greatly increased SAS electricity cost to promote maneuver accuracy *** Be sure to upgrade to the latest versions of Textures Unlimited and Tarsier Space Technology Update 1.1 Increased zoom Built-in TSST hard drive Sunshield layers now "rise" into correct final locations Telescope orientation can now be switched between Engines / camera optics with multiple "control from here" options Tweakscale compatibilityRCS thrusters 30% larger And please upgrade to the new textures unlimited 0.9.0.2 to fix random exploding fairings. A VERY SPECIAL THANK YOU TO:@CobaltWolf , @Shadowmage, @Beale, @steedcrugeon, @dboi88, @Stone Blue, @Fengist, @JadeOfMaar, @Nertea, @JPLRepo, @Angel-125 and all of the other devs who have been incredibly helpful throughout this entire journey. It was 70 days in the making for James Webb for Kerbal 1.0. Brushes by 'tech brush by DayZee by dariaDZ' KottabosGames Review: James Webb For Kerbal is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/ Edited August 23, 2020 by bcink 1.10LTE Update Quote Link to post Share on other sites
Foozle 36 Posted November 13, 2017 Share Posted November 13, 2017 Congratulations! It's gorgeous. And to all those folks still using 1.3 (like me), it works there too. Because Textures Unlimited works in 1.3. Quote Link to post Share on other sites
DiscoveryPlanet 97 Posted November 13, 2017 Share Posted November 13, 2017 WHAT THE HELL MAN your work was so GREAT !!!! can you make another sattelite? Quote Link to post Share on other sites
MaeharaProjekt 65 Posted November 13, 2017 Share Posted November 13, 2017 (edited) @bcink was so generous in bringing this mod to life, so I am showing my appreciation. Here is a shot of the Jimee Kerbb Smexy Telemaskohp I, with assorted-yet-functional greeblies. Blue tinge on the mirror array being caused by Planetshine. Unnecessary pokey bits are a Pico Plus docking port onna-stick, ProbesPlus RTG recycled from a slightly foxed Queztal probe, and other ProbesPlus control, electrical and science bits (because there was open space that was crying to be filled... just the tip, mind, and only for a minute). Edited November 13, 2017 by MaeharaProjekt Quote Link to post Share on other sites
bcink 1,779 Posted November 13, 2017 Author Share Posted November 13, 2017 1 hour ago, Foozle said: Congratulations! It's gorgeous. And to all those folks still using 1.3 (like me), it works there too. Because Textures Unlimited works in 1.3. Thank you!!! 1 hour ago, DiscoveryPlanet said: WHAT THE HELL MAN your work was so GREAT !!!! can you make another sattelite? Thank you!! I certainly could at this point I need to take a little bit of time off though. I'll probably think about a new project after Thanksgiving. Ideas will need to brew a bit! Quote Link to post Share on other sites
SamBelanger 495 Posted November 13, 2017 Share Posted November 13, 2017 (edited) GG For the release!! (if you need help, plz tell me ) I'm very happy for you!!!! I'm very fan for you mod!! Edited November 13, 2017 by SamBelanger :D Quote Link to post Share on other sites
bcink 1,779 Posted November 14, 2017 Author Share Posted November 14, 2017 1 hour ago, SamBelanger said: GG For the release!! (if you need help, plz tell me ) I'm very happy for you!!!! I'm very fan for you mod!! Thank you so much!! Quote Link to post Share on other sites
DStaal 2,326 Posted November 14, 2017 Share Posted November 14, 2017 On 11/13/2017 at 6:31 AM, Foozle said: And to all those folks still using 1.3 (like me), it works there too. Because Textures Unlimited works in 1.3. Well, 'works' appears to be going a bit far in my opinion... The game loads, no exceptions, etc. Until I try to stage a rocket, at which point the ship explodes. Textures Unlimited being the culprit - remove it and no explosions. Quote Link to post Share on other sites
Shadowmage 6,817 Posted November 14, 2017 Share Posted November 14, 2017 4 minutes ago, DStaal said: Well, 'works' appears to be going a bit far in my opinion... The game loads, no exceptions, etc. Until I try to stage a rocket, at which point the ship explodes. Textures Unlimited being the culprit - remove it and no explosions. Logs / bug-report? I've certainly not seen any issues filed regarding anything about exploding rockets. Works under 1.3.1, and works under 1.3.0 for at least one user (meaning it is not a version incompatibility). If it is not working for you, there is something else causing the conflict, and you will need to follow the proper steps to resolve the problem (e.g. filing an issue ticket, including logs; you know... more than just saying its broken on a forum post). Quote Link to post Share on other sites
DStaal 2,326 Posted November 14, 2017 Share Posted November 14, 2017 Honestly, I wasn't expecting support for it - typically mods are supported for the most recent version of KSP, and this isn't. I just wanted to report that while it may appear to work (game loads, you can do anything you want), it didn't seem to actually work (it caused rockets to fail). I may try for logs, but I suspect there won't be much in them - the explosions were all 'normal' explosions based on colliding parts - even though without that mod the parts didn't collide, even in the same rocket using the same profile. Quote Link to post Share on other sites
Foozle 36 Posted November 14, 2017 Share Posted November 14, 2017 3 hours ago, DStaal said: Well, 'works' appears to be going a bit far in my opinion... The game loads, no exceptions, etc. Until I try to stage a rocket, at which point the ship explodes. Textures Unlimited being the culprit - remove it and no explosions. So THAT's why my fairing exploded last night! Had no idea it was related. Uh, "can confirm"... Quote Link to post Share on other sites
bcink 1,779 Posted November 15, 2017 Author Share Posted November 15, 2017 (edited) 21 hours ago, Foozle said: So THAT's why my fairing exploded last night! Had no idea it was related. Uh, "can confirm"... Curious. I'll try and investigate this and see if its anything related to the James Webb model. Edited November 15, 2017 by bcink Quote Link to post Share on other sites
Shadowmage 6,817 Posted November 15, 2017 Share Posted November 15, 2017 On 11/14/2017 at 9:30 AM, DStaal said: Honestly, I wasn't expecting support for it - typically mods are supported for the most recent version of KSP, and this isn't. I just wanted to report that while it may appear to work (game loads, you can do anything you want), it didn't seem to actually work (it caused rockets to fail). I may try for logs, but I suspect there won't be much in them - the explosions were all 'normal' explosions based on colliding parts - even though without that mod the parts didn't collide, even in the same rocket using the same profile. Understood; yeah, apparently there is something in TU that is causing PF fairings to explode on staging. Apparently it even happens on KSP 1.3.1. Intend on taking a look at it this evening, and will do my best to have it cleaned up for the next release (not fond of explosion-causing bugs..). It is a bit of a mystery though as there is nothing in TU code that should do anything regarding collisions, colliders, or even anything physics related at all. 34 minutes ago, bcink said: Curious. I'll try and investigate this and see if its anything related to the James Webb model. I don't think it is the JWST model -- seems to be purely a PF/TU incompatibility problem. Quote Link to post Share on other sites
dboi88 1,678 Posted November 15, 2017 Share Posted November 15, 2017 Congrats on the release Buddy, it's looking amazing!! Quote Link to post Share on other sites
DStaal 2,326 Posted November 15, 2017 Share Posted November 15, 2017 37 minutes ago, Shadowmage said: Understood; yeah, apparently there is something in TU that is causing PF fairings to explode on staging. Apparently it even happens on KSP 1.3.1. Intend on taking a look at it this evening, and will do my best to have it cleaned up for the next release (not fond of explosion-causing bugs..). It is a bit of a mystery though as there is nothing in TU code that should do anything regarding collisions, colliders, or even anything physics related at all. While most of my testing was done with PF fairings, I should mention final diagnosis for me was a ship without any fairings at all. My thought for what might be happening was that somehow emissives might be getting marked as colliding - the part that 'collided' in my final test ship was a 'pushotron' - a small surface-mount separatron-like solid rocket, that was pointing towards the main body of the ship. (And was there purely to keep the radial stages from colliding with the central ship on separation.) It has very minimal protrusion, and had plenty of space - but it's *exhaust* would impact the ship. Quote Link to post Share on other sites
bcink 1,779 Posted November 15, 2017 Author Share Posted November 15, 2017 56 minutes ago, dboi88 said: Congrats on the release Buddy, it's looking amazing!! Tyvm!!! Quote Link to post Share on other sites
CobaltWolf 25,575 Posted November 15, 2017 Share Posted November 15, 2017 It's ok I guess, I rate 11/10 Quote Link to post Share on other sites
bcink 1,779 Posted November 15, 2017 Author Share Posted November 15, 2017 1 hour ago, CobaltWolf said: It's ok I guess, I rate 11/10 <3 <3 Quote Link to post Share on other sites
SamBelanger 495 Posted November 15, 2017 Share Posted November 15, 2017 999999999999999999/10 Rate!!!! Quote Link to post Share on other sites
MaeharaProjekt 65 Posted November 15, 2017 Share Posted November 15, 2017 "Mod is the bees knees. Dev gets 5 of 5 Type 1A supernovae. Would launch again." Quote Link to post Share on other sites
Shadowmage 6,817 Posted November 16, 2017 Share Posted November 16, 2017 Just updated TexturesUnlimited with a fix for the explosive staging problems. Was a fun/interesting bug to track down... but needed to be squashed. Please let me know if you guys run into any further problems, and may your JWST launches all go well Quote Link to post Share on other sites
Foozle 36 Posted November 16, 2017 Share Posted November 16, 2017 1 hour ago, Shadowmage said: Just updated TexturesUnlimited with a fix for the explosive staging problems. Was a fun/interesting bug to track down... but needed to be squashed. <snip> Please let me know if you guys run into any further problems, and may your JWST launches all go well Amen. And thanks! Quote Link to post Share on other sites
bcink 1,779 Posted November 16, 2017 Author Share Posted November 16, 2017 1 hour ago, Shadowmage said: Just updated TexturesUnlimited with a fix for the explosive staging problems. Was a fun/interesting bug to track down... but needed to be squashed. Please let me know if you guys run into any further problems, and may your JWST launches all go well Amazing! Super fast work. Now I need to push out a 1.1 update with some fixes on the James...... Quote Link to post Share on other sites
bcink 1,779 Posted November 16, 2017 Author Share Posted November 16, 2017 (edited) Revision 1.1 is now finished and ready for download. Edited November 16, 2017 by bcink Revision 1.1 Now Available For Download Quote Link to post Share on other sites
Kerbal01 509 Posted November 16, 2017 Share Posted November 16, 2017 Ariane 5 is a 2.5 stage lifter. Quote Link to post Share on other sites
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