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19 minutes ago, FlightSergeantMatt said:

Can do. I think I’m just gonna try to add the ksp file with all the mods on that we will all use

I will add to the folder a Dev version of BDArmory (for beta testing) , plus its dependencies and recommendations

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BTW I think it would be funny to use RSS for real world map...

And for me : I would be the Spanish Armada :) -   Specialized in wood ships with wood Ballistics missiles .LOL

Edited by jrodriguez

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35 minutes ago, jrodriguez said:

BTW I think it would be funny to use RSS for real world map...

And for me : I would be the Spanish Armada :) -   Specialized in wood ships with wood Ballistics missiles .LOL

That’s a fun idea!!! I will take the British Isles if we do that 

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57 minutes ago, FlightSergeantMatt said:

That’s a fun idea!!! I will take the British Isles if we do that 

Im flippin (future dystopian controlled bt Krakentech) MURICA

The fictional arctic country of Cephalopodia

Edited by TheMadKraken2297

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3 hours ago, jrodriguez said:

Shall we add the mods there?

Mabye just put in a copy of KSP with all the mods installed?

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12 minutes ago, TheMadKraken2297 said:

Mabye just put in a copy of KSP with all the mods installed?

.ckan file?(for the ones that are on CKAN, should be all of them)

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5 minutes ago, 53miner53 said:

.ckan file?(for the ones that are on CKAN, should be all of them)

Mate have no idea what that means. Kinda hoped someone else would be able to do this part but I will do my best 

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Just now, FlightSergeantMatt said:

Mate have no idea what that means. Kinda hoped someone else would be able to do this part but I will do my best 

I think I can make a .ckan. I should be able to do it on Tuesday.

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35 minutes ago, 53miner53 said:

I think I can make a .ckan. I should be able to do it on Tuesday.

I think can just copy a GameData folder with everything ready to go. 

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4 minutes ago, jrodriguez said:

 

I think can just copy a GameData folder with everything ready to go. 

That’s what I’m thinking, but won’t we need to make sure that everyone has the exact same version of KSP? 

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53 minutes ago, 53miner53 said:

.ckan file?(for the ones that are on CKAN, should be all of them)

Im not sure if KWS is on ckan...

 

 

 

Just now, FlightSergeantMatt said:

That’s what I’m thinking, but won’t we need to make sure that everyone has the exact same version of KSP? 

Most 1.3.1 addons work in 1.3.0. So the versions are almost interchangeable. 

2 hours ago, jrodriguez said:

BTW I think it would be funny to use RSS for real world map...

And for me : I would be the Spanish Armada :) -   Specialized in wood ships with wood Ballistics missiles .LOL

I would claim the USSR!

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3 minutes ago, FlightSergeantMatt said:

That’s what I’m thinking, but won’t we need to make sure that everyone has the exact same version of KSP? 

I'd suggest to stick with KSP 1.3.

1.3.1 has a critical bug with landing legs making vessel jump when loaded 

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On 12/10/2017 at 10:15 AM, FlightSergeantMatt said:

These are pretty much all the mods that have been suggested. If people want more or less we can change it!

BDa

Kerbal Foundries 

Vessel Mover

Airplane Plus

Physics Range Extender

Kerbal Konstructs

Tweak Scale

Hangar

AJE

Vens Stock Revamp

FAR

Procedule Wings

Enterprise

KWS

KER

Mouse aim flight and KerbinSide?

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1 minute ago, jrodriguez said:

I'd suggest to stick with KSP 1.3.

1.3.1 has a critical bug with landing legs making vessel jump when loaded 

Ok that’s fine by me. What do we need to do now?

2 minutes ago, dundun92 said:

Mouse aim flight and KerbinSide?

I’ll add mouse aim flight. Was thinking instead of Kerbin side we should use Kerbal Konstructs and build our own bases

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On 12/10/2017 at 11:26 AM, jrodriguez said:

In addition to this list. I recommend at least adding:

In order to build custom missiles like:

https://www.youtube.com/watch?v=2H9Dvk04M0I

https://www.youtube.com/watch?v=vcQNYPjrP9w&list=PL25Bj3XwRvSY_Wp0JDobzdNe8nBAmALea&index=6

  • Procedural Parts (dependency of BDModularMissileParts)
  • Camera Tools (for BDArmory dogfighting)
  • Destruction Effects

Then I also suggest adding the SM parts pack like SM_Armory, SM_Marine, etc

Regarding rules about the turn based game, I suggest: 

- Limiting the number of parts in game per player.

- Besides, to promote engagement and transparency, I recommend to record a video of each turn (recommended to let the users with powerful computer to record at decent FPS)

 

Oh,  I will record... from the cockpit, so my planes remain classified! :)

 

 

7 minutes ago, jrodriguez said:

I'd suggest to stick with KSP 1.3.

1.3.1 has a critical bug with landing legs making vessel jump when loaded 

Yeah, I prefer 1.3.0 better.

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24 minutes ago, FlightSergeantMatt said:

Sorry, what exactly does that mean?

It’s a file that tells CKAN what the modset is so it can download it. 

For the gamedata, I think some mod liscenses don’t allow redistribution, so we should check that first. Otherwise that might be a better plan than CKAN

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Just now, 53miner53 said:

It’s a file that tells CKAN what the modset is so it can download it. 

For the gamedata, I think some mod liscenses don’t allow redistribution, so we should check that first. Otherwise that might be a better plan than CKAN

Honestly if you could sort out the mods and send it out to us some how is really appreciate it. It really sounds like you know what you are doing haaaa

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On 12/10/2017 at 8:41 AM, FlightSergeantMatt said:

Good to hear it! 

Im gonna get on with doing a mod list now with all the popular ones on this thread. Then we discuss how many of them we want.

I haven’t got the chance to play a lot but I’ve experienced with FAR and I’m struggling to make realistic looking effective planes. Every plane I make struggles with turning no matter what I do so I feel like dogfights would be a bit rubbish. If it’s my fault and anyone has any advice I’d love to hear it. If not and that’s just the realism of it maybe we don’t use it. Let me know! 

Make the wings bigger! And make sure there isnt too much fuel.

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9 minutes ago, dundun92 said:

Make the wings bigger! And make sure there isnt too much fuel.

Thanks I experimented. Got some to fly but most don’t dog fight well without eventually losing control and crashing. Am I the only one finding that when using BD and FAR?

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25 minutes ago, jrodriguez said:

I'd suggest to stick with KSP 1.3.

1.3.1 has a critical bug with landing legs making vessel jump when loaded 

Why would we use landing legs? Its an atmospheric war (though I agree, 1.3.1 seems to be a bit.. Crashy)

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2 minutes ago, FlightSergeantMatt said:

Thanks I experimented. Got some to fly but most don’t dog fight well without eventually losing control and crashing. Am I the only one finding that when using BD and FAR?

Find my airplanes on KerbalX, and see how they work(the F-45C, and PZ-3. they need AJE) they are very manuverable. My username is dundun92 there

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Just now, TheMadKraken2297 said:

Why would we use landing legs? Its an atmospheric war (though I agree, 1.3.1 seems to be a bit.. Crashy)

Sorry, I meant Landing Gears! 

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