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[1.6.1 | 1.5.1 | 1.4.5 | 1.3.1] The World Beyond Development Thread [v1.1.1 - 2018-10-31]


TheProtagonists

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sad news... :(

Due to how a star type scaled object interferes with shaders and atmosphere rings (and possibly screw up scatterer), I have to drop the "glowing Ori" idea...

The next best thing I can think about is making it VERY shiny...

rY8eDLN.png

description had also been adjusted for this change

Edited by TheProtagonists
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Great news! I have just figured out how to scatterer!

Which means that hopefully there won't be any more technical problems on the way to the initial release!

Here's the surface of Hyperion with scatterer:

modZSsO.png

0VTkL8f.png

SP5tnJH.png

mqyeDES.png

gWTXTz6.png

dunno why I spent all the time landing this lander when I could just used parachutes though...

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Figured out scatterer config tool!...

This is the surface of Keter:

QyUR9TF.png

It's blue and there is oxygen! (not thicc enough to take off the helmet tho)

8UHjeCQ.png

 

And here's the Hellish surface on Horu:

aMWA7gh.png

whatever I tried to land here obviously didn't survive

pQ4Yrko.png

Note that here I did not use scatterer ocean since that would make the lava very un-lava-like...

Edited by TheProtagonists
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  • 2 weeks later...
On 3/9/2018 at 3:45 AM, TheProtagonists said:

I apologize for the lack of updates in the past 1.6 weeks...
Was overwhelmed by all the development related and not development related things...

No worries, I'm glad you're still working on this. Mostly because I'm not going to play again until this is finished :wink:

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1 hour ago, TheProtagonists said:

Resources are being implemented!

Initial release will contain support for CRP, FarFutureTechnologies, GroundConstruction and TheGoldStandard

Damn that's a lot of compatibility... for an initial release I mean

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18 minutes ago, EricL said:

Damn that's a lot of compatibility... for an initial release I mean

Eh... GC only has one resource (MetalOre) and TheGoldStandard only has two

Most CRP resources have GLOBAL_RESOURCE anyway so they don't require that much manual input...

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