[WIP] [1.3.1 / 1.4.2] The World Beyond | 100 worlds in a distant realm deep in the sky

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horrible logo that will be remade

This mod will add 100 bodies in a cluster orbiting far from Kerbol.

Designed for modded mid and late game exploration, colonisation and other fun and wackiness.


yes this is a divider line


Ever since the Kerbalkind learned how to properly look at the night sky, a bright blue light accompanied by a few flickering spots among the stars had always intrigued them. Throughout history, this realm in the deep sky has been associated with mythologies, the Kraken, the multiverse and snacks. As time passed, they realise that the greatest treasure the universe have to offer is right in their backyard - a neighboring cluster centered around a blue star with multiple yellow and red dwarfs guarding the outer reaches of the system. The more they looked, the more astonishing this system becomes: habitable worlds appeared one by one, documentations of ring systems became more and more detailed, the resolutions of images got higher and higher, and even a brand new protostar had been found. However, questions and mysteries started to pop up among the excitement: an abnormally high amount of friendly worlds near the quaternary red dwarf system, an unyielding planetary nebula around a main sequence star, the capture of some allegedly artificial signals, and an exotic stellar remnant with unknown composition. Nevertheless, this cluster remained silent but inviting, and space programs all over Kerbin began missions toward the stars.

After countless missions to Jool, the spirit of the Kerbalkind was ignited once again to venture into The World Beyond, and this system is aptly named The Dawn Cluster.

One day, all the boundaries will fall.



Inner Dawn System

Dawn - An A3V class blue star, the center of the cluster that every planet and star orbits. It is quite a lot more massive and a lot brighter than Kerbol (1.6x stock sun radius, 2x gravity, 2x brightness). The space near it harbors a large amount of planets.

  • Tengu - a world extremely close to the Dawn in a retrograde orbit.
  • Hyperion - the only planet known this close to a star with an atmosphere and magnetic field, has a large field of auroras.
  • Horu - beautiful yet hellish heavy rocky planet covered with lava oceans and have a dense and thick and tall atmosphere.
    • Keter - a rocky moon that once had water on it’s surface but still retained an oxygen atmosphere.
  • Summit - Eve sized maroon-purplish rocky planet with extensive canyons and mountains extend beyond its thin and low atmosphere. It may once had a moon that got crushed into a small ring.
  • Gersemi - a large desert planet engulfed in sand storms but also have some oasis scattered on the surface. Has an oxygen atmosphere.
    • Icosahedron - a small blue rock.
    • Faith - a small but almost completely oceanic world, save for some small islands on its equator.
  • Paradise - a super Kerbin that is much larger than Kerbin but less dense, resulting in similar gravity (about 1.2g). Has liquid oceans and a slightly denser and higher atmosphere with a composition almost identical to Kerbin. Harbors a large ring system and multiple friendly moons.
    • Fantasy - small (200km radius) but life supporting moon inside the rings.
    • Bahamut - a large habitable moon with an magnetic field (which means auroras). The landmass and ocean and roughly balanced and has several volcanos
      • Asgard - a tiny (~85km radius) impossibly hospitable world
    • Heimdallr - Laythe-like tropical and oceanic moon of vibrant color featuring land chunks and archipelagos, surrounded by a calm oxygen atmosphere.
    • Horizon - slightly more colorful mountain-and-canyon moon on the edge of Paradise's SOI,  with a thin oxygen atmosphere.
      • Vindication - very colorful subsatellite.
  • Hikari - pink gas giant with a *very cool* (and big) ring system.
    • Moun - very small almost spherical moon deep inside the gravity well.
    • Mirage - mostly featureless desert moon in the middle of the rings, has an atmosphere with sandstorms.
    • Yggdrasil - a curious moon, it has plants and other complex exotic life forms that do not depend on oxygen and carbon dioxide, and survives in its atmosphere composed with nitrogen, ammonia and other noble gases, with an ocean composed “partially” of water.
    • Sandalphon - another warm habitable moon with liquid water oceans and oxygen atmosphere, orbits just next to the Hiraki’s rings
      • Baldr - small silver rocky subsatellite.
    • Ebott - medium mountainous moon in a very inclined orbit
    • Zhuque - a partially habitable moon with life in its crayons and valleys while the higher plateaus remained deserts.
    • Basin - a cooler moon further from Hikari, contains methane lakes with a stormy atmosphere.
      • Cerberus - small rugged rocky subsatellite.
  • Wyvern - a blue rocky dwarf in the asteroid belt.
    • Guardian - grey Ike like small moon with flat oceans.
  • Kaze - the second gas giant with a concentrated ring system, beautiful deep blue color with moderate storms.
    • Baihu - Tylo like moon (but larger) with a series of very interesting and complex geological feature instead of just boring craters.
    • Ve - small moonlet that shares the same orbit with Baihu.
    • Epik - a geologically active and fragmented moon with of lava like fluid on the surface, has short and moderate atmosphere.
    • Ouroboros - mountainous rocky moon in polar orbit.
      • Bi - Very small hunk of rock
    • Sagen - (somewhat) titan like world, features a calm and dense atmosphere and lakes composed mainly of water and ammonia.
  • Yama - purple and green gas giant with distinct stripes and violent storms, it has a very small and thin ring system.
    • Centurion - mountainous moon with craters and other formations.
    • Zen - while it’s covered in ice caps of frozen glaciers, the geological activity of allowed some liquid water lakes to exist and maintained a thin water vapor/oxygen atmosphere
    • Xuanwu - green and unassuming rocky moon
    • Leviathan - a hostile world that is presumably a failed gas giant. It comes with a extremely high, thick and stormy atmosphere and a high gravity, making it very, very difficult to leave (this is basically Tellumo, Super Tylo and Catullus combined: 2.3g gravity, 230km atmosphere and 14atm ASL pressure).
      • Hai - subsatellite in polar orbit.
  • Qinglong - a world mostly covered in frozen tundra, a trench of the equator is barely kept liquid as it’s atmosphere struggle to keep some heat on the surface.
  • Infinity - a silver frozen world with distinct canyons, ice caps and other geological features.
    • Noir - A very dark rocky moon.
  • Border - super long period comet, apoapsis extends beyond Traverse’s orbit.

Oblivion System

Oblivion - A new protostar orbiting Dawn from a distance with a big accretion disk (which is basically a colossal ring system) and plenty of asteroids. Despite it's unstable system, a few planets have already formed around it.

  • Kaamo - a rocky planet (no atmosphere) with large ring system of it’s own and a lot of asteroids.
  • Kroadwell - an cooling ice giant with a very small ring.
    • Nirvana - a somewhat Eeloo like icy moon.

Traverse Quaternary System

Traverse - A M1V orangish red dwarf orbiting roughly in the center of Dawn's SOI and holds up a Quadruple system with an very large amount of densely packed habitable worlds.

Fragment - A very small M9V red dwarf orbiting Traverse in close binary. Due to it's size it has little effect on the overall structure of the system.

  • Labyrinth - tidally locked world with a scorched continent and water on the farside, despite this, a good amount of the surface is surprising not hostile and harbors non-oxygen dependent exotic life.
  • Bishamenten - tidally locked half ice, half water tidally locked world, with a larger habitable area than Labyrinth and has liquid water and oxygen atmosphere.
  • Adeon - a desert world with some oceans, small amount of plant life scatters with the dunes, has small rings (basically Gersemi with more water and green).
    • Seraph - a desert moon with cracks flowing lava.
  • Promise - ocean planet scattered with a large amount of archipelagos but has no big chunks of land masses.
    • Raem - medium sized moon of double tasty color, while there are no life here, it’s oxygen atmosphere and temperate temperature made it the only rocky world that can be walked on without special protection (and the only rocky moon that has auroras).
  • Matterhorn - an almost habitable world with large concentrated continents of mountain ranges (basically Summit but with water and oxygen).
  • Brynhildr - a warm tranquil world slightly larger than Kerbin, this terra have just about any geological features that can be named, save for ice caps and volcanoes.
  • Overture - another colorful habitable super earth that is in many ways similar to Paradise, with global auroras and a wide ring of distinctly concentrated areas, it’s larger than Paradise and thus have higher gravity, but is still less dense compared to Kerbin. Due to its unstable magnetic field, auroras can be seen across the planet (sort of like Eden in BK).
    • Collide - a slightly smaller super terra in the rings, orbits in close binary with Overture.
      • Parallel - a slightly smaller kerbin sized terra in close binary with Collide.
        • Tack - small rocky moon (the deepest stacked world yet).
  • Amaterasu - a tropical super Kerbin with a fairly dense atmosphere that caused its relatively high surface temperature. Possesses auroras and yet another ring.
    • Hakurei - a beautiful and diverse terra currently holding the highest score in the Kerbin Similarity Index, being only a few thousandth points above other habitable worlds.
    • Jeanne - another majestic terra that is almost identical to Hakurei, with equally colorful surface plant lives. In co-orbital configuration with Hakurei.
  • Sora - enormous gentle giant with a smoothing gradient (cyan blue purple pink yellow or something like that) possibly supporting exotic airborne life.
    • Mirai - a terra moon of life bearing valley ranges and canyons, but they have since find a way onto the highland plateaus.
    • Megumi - an unassuming desert moon with some rivers and lakes, turns out it is rich in just about every type of resources.
    • Nishimiya - a once lifeless moon full of craters and scars that had been revived to harbor a friendly environment and life.
    • Miyamizu - a terrestrial moon featuring both mountains ranges, calm grass fields and tropical islands. A remain of a large impact is also visible through the terrain, for which might have brought life to this world.
    • Lyria - a world with distinct biomes resting onto different islands, making it looks like a map from some sort of JRPG.
    • Yukino - a defrosting moon recovering from its ice age, as the ice caps melt away, colorful lands emerges.
    • Rin - tiny gas dwarf moon, has its own rings.
      • Mabel - tiny terra (but slightly smaller than Asgard) that is theorized to be artificially constructed.
      • Ori - a small, dense, pure white sphere that is extremely reflective.
      • Ranco - grey-silverish moonlet that is somehow spherical.
    • Frisk - small but also very dense retrograde rock made of unknown compositions.
  • Shima - small gas “giant” with a normal sized ring.
    • Pooh - a moon warmed up by tidal forces and have a global forest.
    • Carnell - a very Laythe like cool moon, silver islands protrudes over a vast sea, maybe able to house life very soon™.
    • Porter - a moon with ever changing landscapes and exotic life
    • Young - a world with fields full of fields and hills of exotically colored plants (orange, yellow, pink) and colorful seas.
      • Perry - an aqua color rocky submoon.
  • Odin - once a temperate world, this blue planet is currently in the middle of a global ice age, but some volcanic activities continues.
  • Daedalus - geologically active planet with massive active hot springs of a mixture of water and ammonia.
  • Tiamat - long period comet (certainly not a reference to some another comet named Tiamat).

Ascension - A small M5V red dwarf orbiting Traverse from afar, shining a second dim light onto Traverse’s worlds, and also hosts some planets itself.

Eternal - A tiny M8V red dwarf orbiting Ascension in binary

  • Q'uq'umatz - a habitable super Kerbin with swamp like land forms.
  • Harmony - a colder habitable terra with a larger ice cap and many color dunes covered by glaciers and tundras, also has a wide ring.

Wall System

Wall - A dim T4 class brown dwarf with only one companion.

  • Nyarlathotep - initially thought to be a small carbon planet, the crust and ocean of this world is later found to be made of mostly unknown elements.

Eon System

Eon - An outlying G7V yellow dwarf near the edge of the SOI of Dawn

  • Wallnut - a brown rocky planet and the first in the entire Dawn cluster to be actually named after some sort of edibles...
  • Everest - a mountain world with most of it covered in white hills and plateaus.
  • Newell - a j1407b like super gas giant with RINGS™.
    • Iris - a habitable moon found outside Eon’s habitable zone, it probably maintained its temperature due to Newell’s Tidal forces.
  • Kestrel - icy world with liquid water deep under the global ice cap.

Barrier - VERY FAST spinning exotic stellar remnant orbiting Eon, and one of the most mysterious objects within the vicinity of Dawn.

I should probably point out now that this entire thing is by no means (or even close to) being realistic... This is probably going to trigger a lot of people but that is the design... I really want to integrate my personal worldbuilding fantasy plus that making a mod would look really good on my game design college portfolio...



These will be constantly changed and updated as the development progresses (so eventually there will be EVE clouds covering my terrible textures)


The Dawn Cluster seen from the edge of it's SOI (currently the color of most stars haven't been changed)


Tengu. It's even brighter when you actually fly there


Hyperion. It initially had a very horrible color map, but now it's all good now...


Horu the angery fireball




Summit, the only chocolate ball right now that has a ring





Fantasy, a small but not the smallest habitable world


Yggdrasil. It's bright color is resulted from exotic lifefroms on the surface


Sandalphon, a "wet" moon


Zhuque. Was initially aiming for a "terraformed Duna" but then it became something else




Basin, with only 2 huge land chunks (not shown: the other continent)


Wyvern the blue dwarf planet






Sagen, somewhat Titan like


The Inner Dawn System


The Cluster at it's current state



I Intent to not release this mod until everything is more or less finished (beside sciencedefs obviously).

However, if you are interested in contributing to sciencedefs, click HERE to help!

Overall progress

Celestial body config files 100/100
Textures for body that has a surface 83/83
Gas giant textures 8/8
Sunspot textures 9/9
Biomes 16/91
EVE configs 63/63
Scatterer configs 62/62
General configs 17/17
Bundled Parts 0/3


Initial Release

  • Flags and decals
  • Screenshots for LMS/SigmaLoadingScreens
  • Make a few super long ranger antenna parts to be bundled
  • Resources configs
  • A proper logo (VERY IMPORTANT)
  • The mod will be released in a modular way, meaning there will be a core download containing only necessary files (no planets) while each system can be downloaded individually. This allows players to choose what they want to play with (since this mod is very RAM intensive) and allows for an easier way to integrate future expansion packs.

Future Plans

  • Surface anomalies/easter eggs
  • Surface particles and comet trials
  • More EVE effects
  • KSPedia diagrams
  • Figure out how to make LandClasses work and add terrain scatterers, and better PQS in general
  • Research body and DOE compatibility
  • Compatibility with GN and KSS
  • Remake some early planets
  • Science definitions for stock and DMagic (hopefully will finish before [insert an overused joke about something that obviously isn't going to happen])
  • More systems


A Q&A section that is oddly out of place

  • Q: When will this be released?
  • A: Again I am not release this mod until I'm satisfied and think it is ready for reviews.
  • Q: This looks awesome! I'd like to help in making this planet pack!
  • A: First of all, I'd like to give you my highest level of gratitude for assisting me in this ambitious endeavor. If you want to help out, just reply in this thread and talk to me with the details. If you are a modmaker and want me to support resources, please also reply below!
  • Q: Will this be compatible with [insert planet pack here]?
  • A: Compatibility shouldn't be a big problem, due to Dawn's high orbit, it will work fine with OPM, Extrasolar, GPP_secondary, Other Worlds and most packs that replaces the stock system, as long as there are no bodies with the same name. However, it is unlikely that The World Beyond will be GN and KSS compatible in the first release, but it's something that is planned.
  • Q: Why do some of the names of stars/planets (especially those in the Traverse system) sounds so familiar? Have I heard some of them somewhere else before?
  • A: Oh no no no... *nervous laughter* What are you talking about, those names are hand picked and it took days for me to figure out a good name, and they are most certainly not blatant references to TV/cartoon/anime/games/people and I'm totally not planning to make more of those references in biome names... That is just your imagination because I definitely did not run out of names and those names simply popped into my mind, I mean come on, have you ever heard of something named Ori and Frisk before? Or a comet named Tiamat before? No, right? Exactly...
  • Q: So when exactly can we except to download this mod?
  • A: Well if you want a date, then 2114 January 12nd


*right now there is no release, so this only exists for documentation and consistency reasons*

v0.9 (2018-04-07) BETA RELEASE

+EVE clouds and auroras applied to all atmospheric bodies, along with some glows to rocky bodies
+CRP, EL, TheGoldStandard and FarFutureTechnologies compatible resource config for all bodies
+normalmaps for gas giants
+onDemand loading enabled for all bodies
+instead of adding mode key to individual stars, a new config is used to hide the orbit of stars, which will work on any star of any mod
+made more references

*compatible with Kopernicus 1.4.2-1, EVE 1.4.0-1 and scatterer 0.0329
*remade and adjusted scatterer values for EVE integration
*adjusted gravity on many bodies

v0.8 (2018-03-18)

Reorganized folder structures (again)

+scatterer config for all current 62 atmospheric bodies
+support for TextureReplacer's oxygen bodies so you can actually take off your helmet
+added AVC files for each star systems
+added CC BY-NC-ND 4.0 license
+made more references

*compatible with Kopernicus 1.3.1-7 
*border's SMA reduced to be somewhat more reasonable
*slightly adjusted star coronas to be more subtle
*fixed PQS offset on Sandalphon that sunk the entire terrain under ocean
*adjusted Overture and Amaterasu's rings
*all of Sora's moons are now on tilted orbit
*fixed ambient colors on some planets, and made Horu, Epik and Seraph's extra bright so they glow in the dark
*fixed PQS and scaled fading distance

v0.7 (2018-02-12)

+finished all gas giant textures
+finished all sunspot textures and configurations of all stars (besides sunflares)
+rings for 16 bodies, including a debris disc for Oblivion
+added custom corona for every star 
+made more references

-due to Ori's glowing effect messes with atmosphere and ring shaders, the glowing effect is removed and replaced with a highly reflective surface

*fixed intensityCurve and IVAItensityCurve for the stock sun for Kopernicus 1.3.1-3
*Barrier now spins even faster

v0.6 (2018-01-28)

+finished texturing for all bodies in the Traverse System: texture for all bodies with a surface for the initial release are complete
+finished descriptions for every single body added so far
+made more references

*update for Kopernicus 1.3.1-3
*remade Sandalphon, Nyarlathotep, and Zen (again)

v0.5 (2017-12-14)

Overhaul of the mod strcture: planned for *MODULAR* release

+added textures for all bodies in the Eon, Oblivion and Wall System
+finished descriptions for all bodies mentioned above
+added all bodies in the Traverse and Ascension System
+made more references

*changed ocean color for Heimdallr
*remade Zen
*changed descriptions for Dawn so it's just an A class main sequence and not a subdwarf

v0.4 (2017-12-02)

+added and finished textures for the rest of the bodies in Inner Dawn System
+finished descriptions for all the stars
+added planets in Wall and Eon System

-removed all existing LandControl mod, as the vast majority of them are not working or not working as intended, they are now planned to be added in future updates after the initial release

*changed some glitchy terrain textures and smoothed some pixelated terrains
*stars' orbits are now invisible
*overhauled science value

v0.3 (2017-11-18)

+added textures for Summit, Gersemi and its moons, all of Hikari's moons and the moons' moons, Fantasy, Wyvern and Guardian, and all of Kaze's moons (Ebott and Basin got completely remade during this time)
+added ring to Summit
+added and positioned Border
+added and positioned the rest of the stars: Traverse, Fragment, Ascension, Eternal, Wall, Eon and Barrier (starlight color not changed)
+made more references

-temporarily removed Raem, Tack and Tiamat, which will be added to another system

*redid a lot of really ugly color maps (what WAS I thinking when I made those)
*fixed some existing terrible PQS configurations

v0.2.1 (2017-11-05)

+added textures for Horu and Keter
+made more references

*fixed the rim color on Oblivion
*tweaked scaled material gradient for existing bodies
*renamed some bodies so those names can be used somewhere else

v0.2 (2017-11-01)

+added the first actual textures for Tengu and Hyperion
+finished all current bodies' descriptions
+made more references
+added CTTP textures (outside of the mod folder so it can be shared with other mods)

*concepts and plans to add a lot more stars and planets than originally intended
*moved Dawn further away from the stock Sun and increased SOI
*now requires more RAM

v0.1.1 (2017-10-29)

+finalized the worlds around Dawn, added a few moons such as Zhuque and Asgard and changed positions of some others
+more descriptions (and adding references to existing ones)

*overhauled atmospheres for Sagen, Zen and Basin
*increased Dawn's light intensity and gravity
*revamped Oblivion system

v0.1 (2017-10-25)

+added Oblivion and it's planets
+descriptions for a few bodies

*repositioned all bodies around Dawn
*renamed some bodies
*background music for trailer chosen


+added and positioned rest of the planets and moons in the Dawn system
+added a patch that gives the stock Sun a intensity curve so it doesn't shine on everything

*ocean on Horu and Epik are now very red, but can only be seen in closeup


+added and positioned Horu, Summit, Gersemi, Overture and Hikari ("borrowing" existing textures until the actual ones get made)
+added all these bodies' moons

v0.0.1 (2017-10-02)

+initial concept
+added Dawn, Tengu and Hyperion (using templates)


A lot of inspirations in The World Beyond came from those existing planet packs and their great creators:

@Poodmund for creating the milky way skybox used in the screenshots

@KillAshley for making the realistic atmosphere tool that all the bodies used

The sunflares used in this mods are kindly provided by @JadeOfMaar's SunflaresOfMaar, used with permission

Some of the EVE textures used for this mod is from Astronomer's Visual Pack created by @themaster401

I would also like to thank Thomas P for upkeeping Kopernicus, TheWhiteGuardian's tutorials and everyone in the Kopernicus Discord for helping me with my newbie planet making problems.


*Also I think I've made countless typos throughout this post, which will hopefully be fixed

Edited by TheProtagonists
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Nevermind the planet pack, this is one of the best looking, best written threads on the forums!

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I very much like the look of Gersemi. I hope you continue to keep knuckling down and working on this, it shows some good promise. :D 

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1 hour ago, Poodmund said:

I very much like the look of Gersemi. I hope you continue to keep knuckling down and working on this, it shows some good promise. :D 

Haha thanks! That's actually the one I'm most satisfied with so far too!

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 What college are you looking to attend?

Edited by Galileo
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3 minutes ago, Galileo said:

 What college are you looking to attend?

At this moment I'm thinking about Northeastern, NYU, Drexel and Champlain. My SAT score is slightly below average for the first two, so I'm looking to take that again and put some of my other works along with this mod into the portfolio.

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16 minutes ago, TheProtagonists said:

At this moment I'm thinking about Northeastern, NYU, Drexel and Champlain. My SAT score is slightly below average for the first two, so I'm looking to take that again and put some of my other works along with this mod into the portfolio.

Ah very nice choices. I teach at The Art Institute in Austin and have taught portfolio I&II in the past to include logo design. If you need any tips, feel free to contact me. :) 

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Wow! The amount of effort you have put into this mod is impressive! Haven't seen so many bodies with good quality textures in a while!

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Wow, this mod (and the OP) are incredibly well designed. Absolutely spectacular job!

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The surface textures for Yama's moons are done!


Zen. It's like Gersemi but blue, has less lakes and have mountains, ice caps and... you know what, forget about that


Xuanwu, probably the only world in the entire pack that is green because of something other than plants.


Leviathan   Very menacing with 3g gravity and a super dense super high atmosphere.

UPDATE: after some messing arounds I've reduced Leviathan's gravity to 2.3g so it would hopefully not break joints even without KJR

FURTHER UPDATE: Zen had been completely remade, check page 3 for the updated look

Edited by TheProtagonists
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On 11/19/2017 at 12:57 PM, TheProtagonists said:

Ori and Frisk


On 11/19/2017 at 12:57 PM, TheProtagonists said:


*Unforgettable theme tune plays*

Edited by Gyrfalcon5
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On 11/19/2017 at 12:57 PM, TheProtagonists said:
  • Q: Will this be compatible with [insert planet pack here]?
  • A: Compatibility shouldn't be a big problem, due to Dawn's high orbit, it will work fine with OPM, Extrasolar, GPP_secondary, Other Worlds and most packs that replaces the stock system, as long as there are no bodies with the same name and they do not rename the stock sun.

Renaming the stock Sun won't be an issue, because no matter what, KSP needs a body named "Sun".

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Newly finished body of Qinglong!


and also a closeup view with Traverse and Ascension in the background...

this reminds me I haven't posted any closeup of any other bodies...

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Some new bodies are finished!

~now the only things left in Inner Dawn System are things in the Paradise systemwhich is very important so I left it until now~


Infinity: a monochrome world


Noir, which is indeed, very dark


This is what the super long period comet Border would look like if there's enough light...


Because this is what it looks like most of the time


On another note you can now see those stars at anytime and they will pretty much just sit there...

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New moon: Bahamut

As you can see the highlands are slightly more colorful this time, and the plan is to make all the future terras even more colorful...

This texture has been replaced, please see a few comments down below for the new look.

Edited by TheProtagonists
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Wow, I always get jealous when a newbie posts a mod that has admittedly better textures than I can ever make. Amazing job on this @TheProtagonists and keep up the good work! :)

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Introducing Asgard, one of a few habitable subsatellite in the entire pack:



On the other hand, several incidents happened that slightly set back the development process:

1. The majority of terrain scatterers for all the bodies do not work as intended, therefore they will be removed and added in updates after the initial mod release, and hopefully with custom terrain scatter textures.

2. The actual non-scaled terrain of Bahamut looks horrible and I have no idea why I thought it was OK oh my god what WAS I thinking less than ideal and will probably be remade

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Completely revamped Bahamut's textures!



Now with two volcano-ish objects on the continent! except that nothing will happen if you land or build a base there because it's just color


~another better shot of Asgard~

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