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Need help with some graphics on existing models


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Hi,

I have some parts (6 in total) which need some minor changes to the colors.

It looks like they are in two sets, each set is sharing two TGA files.

Currently the color is grey  (mostly stockalike, I guess) on both.

I'd like to do one or both of the following:

For each set, create a new file with a green recycle symbol on it like this one (although a bit greener):

412ol-FTvWL._SL500_AC_SS350_.jpg

and another set with this symbol (or something like it):

49820440-glass-bottle-with-a-green-toxic

And as a bonus, another set with both symbols on it, side by side with a slash or vertical bar separating them,

And, of course, convert the TGA files to dds to save space, right now they are (combined) about 700K for one set and 3 meg for the second set.

Here is a link to the files, you should be able to load them in KSP without any other mods:

https://www.dropbox.com/s/wc6elkxo5w1nuib/storageparts.zip?dl=0

 

Thanks in advance

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On 11/24/2017 at 10:32 PM, Mecripp said:

That would be good, can you get that onto the round tanks (both types) as well?

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14 hours ago, linuxgurugamer said:

That would be good, can you get that onto the round tanks (both types) as well?

Hope some one that knows something about texture can help but here is want I got https://www.dropbox.com/s/1yu4en5q2e9bi5v/IFILS-Add_Textures_DDS.zip?dl=0

and on a side note if it still works in 1.3.1 you could safe more space by 

MODEL
 {
     model = IFILS/********/*****/
     texture = *******, *******/*********
 }

 

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On 11/26/2017 at 10:29 PM, Mecripp said:

Hope some one that knows something about texture can help but here is want I got https://www.dropbox.com/s/1yu4en5q2e9bi5v/IFILS-Add_Textures_DDS.zip?dl=0

and on a side note if it still works in 1.3.1 you could safe more space by 

MODEL
 {
     model = IFILS/********/*****/
     texture = *******, *******/*********
 }

 

The images look great, thanks.

Do you think you can do it on the round tanks as well?

Regarding changing the mesh into a model, the only issue I have is identifying the textures from the .mu file;  I just haven't had time to do it yet

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37 minutes ago, linuxgurugamer said:

The images look great, thanks.

Do you think you can do it on the round tanks as well?

Regarding changing the mesh into a model, the only issue I have is identifying the textures from the .mu file;  I just haven't had time to do it yet

There is a texture folder in the round tanks folder that has all the different textures 

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On ‎12‎/‎1‎/‎2017 at 7:38 PM, linuxgurugamer said:

No problem

Not happy with them there a pain lol https://www.dropbox.com/s/feqvwq08g9sb8ea/IFILS-Add_Textures_DDS_2.zip?dl=0

And I ask you about a plugin getting updated sometime back but you said it was missing something think I found a download with it if you can find time can you see if this can be updated ? https://www.dropbox.com/s/q26e5raf4v4zuen/Foundations.zip?dl=0

 

Edited by Mecripp
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The Foundations, you just want it recompiled?

I can do that, but since there is no license, I can't release it, but I can get it to you

and the tank looks fine, thanks

If you could do one more, same tank, but with the biohazard symbol

Thanks

I'll see if I can get you the foundations tomorrow

Edited by linuxgurugamer
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36 minutes ago, linuxgurugamer said:

The Foundations, you just want it recompiled?

I can do that, but since there is no license, I can't release it, but I can get it to you

and the tank looks fine, thanks

If you could do one more, same tank, but with the biohazard symbol

Thanks

I'll see if I can get you the foundations tomorrow

All the texture for them parts are in IFIRadialTank folder there is a texture folder and there wasn't any part using the tankimgA1 texture they was both using the tankimgA2 texture or did I up the wrong folder ?

EDIT- and foundation is MIT 

And is it easy to recompile ? Do you have to know alittle about code ?

Edited by Mecripp
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On 12/2/2017 at 10:50 PM, Mecripp said:

All the texture for them parts are in IFIRadialTank folder there is a texture folder and there wasn't any part using the tankimgA1 texture they was both using the tankimgA2 texture or did I up the wrong folder ?

No, not the radial tank (which, btw, I'm only including the LS since  it is a 1 unit tank)

but the IFITank (it's a 2.5m round tank):

Parts/Storage/IFITank

 

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4 hours ago, linuxgurugamer said:

No, not the radial tank (which, btw, I'm only including the LS since  it is a 1 unit tank)

but the IFITank (it's a 2.5m round tank):

Parts/Storage/IFITank

 

There in that one folder there the same texture as the radial tanks ( both tanks use same texture ) that's why I said you could same space by maybe putting both MU in one folder with one texture 

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On ‎12‎/‎2‎/‎2017 at 11:09 PM, linuxgurugamer said:

Ok, it's MIT licensed, according to the thread.

Problem is that it was written for 0.22, and there are code changes to be made, it's not compiling right now

here you go, try it out and let me know how it goes:

https://www.dropbox.com/s/ci41w879jijipc3/Foundations.zip?dl=0

Foundation some what works it does hold you down but even after you release you are still stuck down

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On 12/4/2017 at 1:50 PM, Mecripp said:

There in that one folder there the same texture as the radial tanks ( both tanks use same texture ) that's why I said you could same space by maybe putting both MU in one folder with one texture 

Yup, looks nice, thanks.

Included in the current Beta 3 of IFI

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