SQUAD

KSP Weekly: The night that turned into day

Recommended Posts

14 minutes ago, Cheif Operations Director said:

The doors are Their but they are Barely Visable I couldn't find them on the dark side of earth 

I meant the ones in museums.  Most of the images I found seemed to not have them, except for the one at JSC.  Which is hanging from a ceiling, instead.

  • Like 1

Share this post


Link to post
Share on other sites
7 minutes ago, razark said:

I meant the ones in museums.  Most of the images I found seemed to not have them, except for the one at JSC.  Which is hanging from a ceiling, instead.

 

I just think a little touch up on the door wouldn't be a bad thing it's jut hard to find find the door.  

 

  • Like 2

Share this post


Link to post
Share on other sites
8 hours ago, SQUAD said:

The art team, on the other hand, wrapped up our Gemini Capsule analogue this week - a two man, 1.875m pod with a 0.625m attachment point.  As promised, you can take a look at a preview pic here.

KSP2.0: Mankind Space Srogram confirmmmmmmmmed!

  • Like 1

Share this post


Link to post
Share on other sites


upg2wjQ.jpg

 

 

I agree that it could use some more contrast either by color and/or more details added.

Edited by frizzank
  • Like 6

Share this post


Link to post
Share on other sites
Just now, frizzank said:


upg2wjQ.jpg

 

 

I agree that it could use some more contrast either by color and/or more details added.

Why cant the stock one look this good...?

  • Like 7

Share this post


Link to post
Share on other sites
4 hours ago, klesh said:

For a PC player thats not interested in the DLC, this is a pretty small KSP Weekly; two whole sentences.  Thanks, I guess.  

That's hardly surprising since the entire focus of development right now (aside from the console re-release) is the expansion. :P

  • Like 4

Share this post


Link to post
Share on other sites
12 hours ago, SQUAD said:

Update 1.4 is coming along as the team continues to work on the Unity 2017.1 upgrade

Has there been any info posted about what the Unity upgrade will change/improve? Nerd level, nitty gritty details plz! In particular, does this upgrade do anything to improve the garbage collector?

  • Like 4

Share this post


Link to post
Share on other sites
1 hour ago, katateochi said:

Has there been any info posted about what the Unity upgrade will change/improve? Nerd level, nitty gritty details plz! In particular, does this upgrade do anything to improve the garbage collector?

That is rely good one question.... through the engine change i am afraid many community works will go the dinosaurus way and fade...

@SQUAD we a hopping after seeing this works for model overhauls:wink: As i don't realy see a fine looking craft with those parts atop an orange boosterstage:D

Edited by Urses

Share this post


Link to post
Share on other sites

Does anyone know if we lose are data with the console updates? I know they said SOMEWHERE they wanted to try let console players keep their data but that was early in development... I'm concerned because I'm bait it begin some long duration missions to Laythe and I don't want to lose all my data if I don't have to somill just pause playing KSP Unitl the update if I'm going to loose data if I get to keep in I'm going to start my Laythe missions. If you do know please cite the release if you can

 

Edited by Cheif Operations Director

Share this post


Link to post
Share on other sites

Here is a pic of the Molly Brown. I didn't take the photo but I have seen the capsule in the museum. What little color may have been present has faded. Even the United States and flag decal doesn't pop out at you.

7524125664_7005e08495_h.jpg

Contrast that with the '60's Batman color scheme seen on Gemini 7.

gemini_7.jpg

The analog shown in the Weekly matches the design of the MK1 pod as reworked by porkjet and is close to the museum Molly Brown. I prefer the Gemini 7 version but I'm a big fan of cheesy '60's Batman. Either way it's all good. 

 

  • Like 5

Share this post


Link to post
Share on other sites

Maybe the red pinstriping (which is probably all it actually was, simply to outline key components and make them easier to see. And to make it look cool) on the Molly Brown was charred during re-entry. And what is that little red flag at the right edge of the Gemini 7 capsule where it joins the SM, it looks like a "REMOVE BEFORE FLIGHT" tag?

The Kemini capsule looks good so far, but I agree some red (green?) pinstriping would make it look kooler.

Glad to hear that the console version is moving along, hopefully I can get my boys into KSP that way. Hopefully someone in QA is testing it with a 500 year, 100 active flight savegame. 

  • Like 3

Share this post


Link to post
Share on other sites
19 minutes ago, Cheif Operations Director said:

My first save on console had 200 active flights before it crashed... got lucky

Wow that's a lot of flights. Maybe they should go for 500 active flights over a millenia!

Share this post


Link to post
Share on other sites
9 hours ago, Deddly said:

That's hardly surprising since the entire focus of development right now (aside from the console re-release) is the expansion. :P

 

And 1.4, no?

Share this post


Link to post
Share on other sites
19 hours ago, RoverDude said:

We have already previewed the Vostok/Vokshod capsule :)

Oh cool. Must have missed that one. Is there a gallery of all the previewed models? 

Share this post


Link to post
Share on other sites
12 hours ago, Majorjim! said:

Why cant the stock one look this good...?

It probably could all it needs is to be rendered with lighting in engine, and given a brushed up diffuse and specular map that reflects the ALL details in the normal map especially the ribbing. So far it looks like they did the usual "WIP" trick of just slacking the normal map on over a noisy diffuse. It gets the message across, but doesn't hold up under admiration so I hope this gets proper detailing for release.

Also like @regex and holy @frizzank said red accents help.

  • Like 1

Share this post


Link to post
Share on other sites
11 hours ago, katateochi said:

Has there been any info posted about what the Unity upgrade will change/improve? Nerd level, nitty gritty details plz! In particular, does this upgrade do anything to improve the garbage collector?

As a matter of fact, that's probably the main performance increase we'll see.  The new Unity is using a much more up to date version of Mono, which has much better garbage collection.  I can't say how much of an improvement the end user will see, but I'm hoping for something nice.

Share this post


Link to post
Share on other sites
13 hours ago, Majorjim! said:

Why cant the stock one look this good...?

You know exactly why, it's because "trash lying by the side of the road" is an actual thing in the game. We literally have fuel tanks that look like 55-gallon drums, the entire original aesthetic was "garbage".

If the aesthetic is "garbage" then it follows that the parts will look like garbage, and not through lack of skill on the part of the artist.

Edited by regex
  • Like 4

Share this post


Link to post
Share on other sites
9 hours ago, Cheif Operations Director said:

Does anyone know if we lose are data with the console updates? I know they said SOMEWHERE they wanted to try let console players keep their data but that was early in development... I'm concerned because I'm bait it begin some long duration missions to Laythe and I don't want to lose all my data if I don't have to somill just pause playing KSP Unitl the update if I'm going to loose data if I get to keep in I'm going to start my Laythe missions. If you do know please cite the release if you can

 

If it were me playing on console, I'd assume I'm going to lose my saves when I get the new Kerbal Space Program; the game Blitworks will be delivering appears to be an entire re-write from what was delivered by Flying Tiger (and you should be thankful of that from what I've heard).  Perhaps the save structure will remain the same, but I wouldn't bet on it at all...

Share this post


Link to post
Share on other sites
1 hour ago, Eric S said:

As a matter of fact, that's probably the main performance increase we'll see.  The new Unity is using a much more up to date version of Mono, which has much better garbage collection.  I can't say how much of an improvement the end user will see, but I'm hoping for something nice.

"much better garbage collection" - I really hope that is the case, and if it is, it's the "feature" that I'm most excited about.  

  • Like 2

Share this post


Link to post
Share on other sites
33 minutes ago, katateochi said:

"much better garbage collection" - I really hope that is the case, and if it is, it's the "feature" that I'm most excited about.  

Same here.  No first hand experience with Mono, so I could be overstating the GC improvements, but I have hope.

 

Share this post


Link to post
Share on other sites
12 hours ago, katateochi said:

"much better garbage collection" - I really hope that is the case, and if it is, it's the "feature" that I'm most excited about.

I am still convinced that the big trouble with KSP garbage collection is all the white-listing needed for the stock parts...

Share this post


Link to post
Share on other sites

I hope in the next weekly we get more updates on consoles and more specifics like accumulative info even if we were told it before so all console players who read weeklies are up to date even if we were told it before

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now