kerbinorbiter

[WIP 1.3.x] Kerbins KSP overhaul V.0.7 "Pillar of Technological advancement"

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hello, welcome to my KSP overhaul development thread, my second mod designed for KSP this mod aims to add:

more fun buttons to press within the IVA...

more fun resources to play around with!

and a better career system?

https://discord.gg/juenMcX 

to do list:

Resource utilisation...

IVA

modded IVA

Licence: All rights reserved

DOWNLOAD!

https://spacedock.info/mod/1611/Kerbins KSP overhaul

dependances: Module Manager

update - (15/12/17)

Figured out science defs, thanks @DeltaDizzy

Screenshots to come on monday so are new experiments, new parts (maybe) IVAs (more than likely), certainly bugfixed expect releases on monday!

Edited by kerbinorbiter
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Just for the record - KSP supports part upgrades since 1.2.2, so using them to actually upgrade parts might be a better idea than adding new parts with different stats.

See the PartModule Upgrades section in the topic:

 

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21 hours ago, Pand5461 said:

Just for the record - KSP supports part upgrades since 1.2.2, so using them to actually upgrade parts might be a better idea than adding new parts with different stats.

See the PartModule Upgrades section in the topic:

 

thanks that was to be done after most configs are done you have probobly saved a lot of game crashes!

also the science defs are finished!

 

Edited by kerbinorbiter

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Update Science experiments are not working the good news is that i can create props for the internals :D ill try my hand at changing fuels aswell

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completely new workings here... OP updated however ill run you through how the new system works

1. this will not do science and parts

2. this will do props, resources and IVA (thats what i mean by props)

3. attempt to not need the replacement of the internal files that are their by default (aka the internal cfg)

4. be potato compatable!

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It is MM patches for techtree with a few parts here and there to make the whole thing easer also tip: Pick basic rocketry instaid of engineering 101 otherwise you are screwed!

Also ive had to remove kitogen due to a bug where Monoprop was consistant so im just going to change its display name

Intake air will be renamed to “air” in reference to the AIR arrow in the RAM air intake.

in other news i will attempt to make other fuels (that are kerbalised) and realistic evaporation but simple

Edited by kerbinorbiter

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