bob1122 Posted July 2, 2021 Share Posted July 2, 2021 hey my server got deleted but the backup still exists how do i load the backup Quote Link to comment Share on other sites More sharing options...
pruett99 Posted September 16, 2021 Share Posted September 16, 2021 Is it possible to increase the part count for the server? If its not a general settings file then what file is it hard coded to and ill just recompile it? Quote Link to comment Share on other sites More sharing options...
louishend Posted October 27, 2021 Share Posted October 27, 2021 <!--Enable full SAS in Sandbox--> <EnableFullSASInSandbox>true</EnableFullSASInSandbox>This is what it says in my GameplaySettings.xml, but in game I cant use all SAS settings on my probes. Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted September 18, 2022 Share Posted September 18, 2022 How do I enable quickloading? It wont let me quickload for some reason Quote Link to comment Share on other sites More sharing options...
Cattasraafe Posted October 30, 2022 Share Posted October 30, 2022 ran into this error on a newly hosted server. Not sure what is happening. [LOG 12:35:09.246] [LMP]: Connecting to 127.0.0.1 port 8800 [LOG 12:35:09.246] [LMP]: Starting client [LOG 12:35:09.412] [LMP]: Connected to 127.0.0.1:8800 [LOG 12:35:09.479] [LMP]: Mod check passed! [LOG 12:35:09.479] [LMP]: Handshake successful [LOG 12:35:09.679] [LMP]: Kerbals Synced! [LOG 12:35:10.098] Game State Created. [LOG 12:35:10.098] Flight State Captured [LOG 12:35:10.113] [LMP]: Skipping WBIOmniManager scenario data in Sandbox mode [LOG 12:35:10.113] [LMP]: Skipping WBIRefinery scenario data in Sandbox mode [LOG 12:35:10.113] [LMP]: Skipping ToolTipScenario scenario data in Sandbox mode [LOG 12:35:10.113] [LMP]: Skipping StnSciScenario scenario data in Sandbox mode [LOG 12:35:10.113] [LMP]: Loading ResourceScenario scenario data [LOG 12:35:10.113] [LMP]: Loading KerbalInventoryScenario scenario data [LOG 12:35:10.113] [LMP]: Loading ROCScenario scenario data [LOG 12:35:10.113] [LMP]: Skipping CivilianPopulation scenario data in Sandbox mode [ERR 12:35:10.114] [LMP]: Threw in Main system- update event, exception: System.NullReferenceException: Object reference not set to an instance of an object at ConfigNode.CopyToRecursive (ConfigNode node, System.Boolean overwrite) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at ConfigNode.CopyToRecursive (ConfigNode node, System.Boolean overwrite) [0x0014a] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at ConfigNode.CopyTo (ConfigNode node) [0x00000] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at ProtoScenarioModule..ctor (ConfigNode node) [0x00016] in <39c0323fb6b449a4aaf3465c00ed3c8d>:0 at LmpClient.Systems.Scenario.ScenarioSystem.LoadScenarioDataIntoGame () [0x00018] in <b831bc38d5c54c93afa73e37bd96a9ba>:0 at LmpClient.MainSystem.StartGameNow () [0x00076] in <b831bc38d5c54c93afa73e37bd96a9ba>:0 at LmpClient.MainSystem.Update () [0x00164] in <b831bc38d5c54c93afa73e37bd96a9ba>:0 [LOG 12:35:10.114] [LMP]: Disconnected, reason: Unhandled error in Main system- update event! exception: Main system- update [LOG 12:35:11.119] [LMP]: Receive thread exited [LOG 12:35:11.119] [LMP]: Receive thread exited [LOG 12:35:11.119] [LMP]: Send thread exited [LOG 12:35:11.119] [LMP]: Receive thread started [LOG 12:35:11.119] [LMP]: Send thread started [LOG 12:35:12.130] [LMP]: Send thread exited Quote Link to comment Share on other sites More sharing options...
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