Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 (edited) @banditsan everything looks really good, but the filtering for PASSIVE is not working correctly, perhaps it also needs some inverting? <- getting tired, it's okay, it's just weird about one of my patches Diapason probe core (BDB):looks good Spoiler excerpt of ModuleManager.ConfigCache: UrlConfig { name = bluedog_Diamant_Diapason type = PART parentUrl = Bluedog_DB/Parts/Explorer/bluedog_Diamant_Diapason PART { name = bluedog_Diamant_Diapason module = PartTapIn author = CobaltWolf rescaleFactor = 1.0 CrewCapacity = 0 node_stack_bottom = 0.0,-0.1980737, 0.0, 0.0, -1.0, 0.0, 0 node_stack_top = 0.0, 0.1969061, 0.0, 0.0, 1.0, 0.0, 0 TechRequired = survivability entryCost = 4900 cost = 650 category = Pods subcategory = 0 title = Diapason Probe Core <color=green>(RealBattery)</color> manufacturer = Bluedog Design Bureau description = Simple cylindrical satellite bus. Useful for as many things as you can think of. <color=green>(pimped by Real Battery Inc.)</color> attachRules = 1,0,1,1,0 mass = 0.069 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 1.5 crashTolerance = 12 maxTemp = 1200 explosionPotential = 0 vesselType = Probe bulkheadProfiles = size0 tags = diapason rosuette french baguette probe core EC_maxAmount = 60 description = <color=orange>Class 3 RT Antenna PASSIVE.</color> Simple cylindrical satellite bus. Useful for as many things as you can think of. <color=green>(pimped by Real Battery Inc.)</color> MODEL { model = Bluedog_DB/Parts/Explorer/bluedog_Diamant_Diapason } MODULE { name = ModuleCommand minimumCrew = 0 hasHibernation = false RESOURCE { name = ElectricCharge rate = 0.025 } } RESOURCE { name = StoredCharge amount = 0 maxAmount = 0 } MODULE { name = ModuleReactionWheel PitchTorque = 0.0075 YawTorque = 0.0075 RollTorque = 0.0075 RESOURCE { name = ElectricCharge rate = 0.0005 } } MODULE { name = ModuleSAS moduleIsEnabled = False UPGRADES { UPGRADE { name__ = bluedog_SAS0 description__ = SAS Upgrade moduleIsEnabled = True SASServiceLevel = 0 } UPGRADE { name__ = bluedog_SAS1 description__ = SAS Upgrade moduleIsEnabled = True SASServiceLevel = 1 } } } MODULE { name = ModuleKerbNetAccess MinimumFoV = 25 MaximumFoV = 45 AnomalyDetection = 0 DISPLAY_MODES { Mode = Terrain } } MODULE { name = AYA_SAS } MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 300000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } MODULE { name = ModuleSPUPassive } MODULE { name = ModuleSYPartTracker } MODULE { name = ModuleStateFundingDisposable disposable = false } MODULE { isEnabled = True name = BuoyancyControl enabled = true } MODULE { name = GeometryPartModule } MODULE { name = FARAeroPartModule } MODULE { name = FARPartModule } MODULE { name = GPOSpeedPump } MODULE { name = Reliability type = ModuleReactionWheel title = Reaction Wheel redundancy = Attitude Control repair = true mtbf = 36288000 extra_cost = 0.25 extra_mass = 0.15 } MODULE { name = HardDrive } MODULE { name = RealBattery BatteryType = 3 HighEClevel = 0.85 LowEClevel = 0.15 } MODULE { name = Reliability type = Antenna title = Antenna redundancy = Communication repair = Engineer mtbf = 72576000 extra_cost = 0.5 extra_mass = 0.01 } MODULE { name = ModuleScienceExperiment experimentID = probe_telem experimentActionName = Analyse Telemetry resetActionName = Discard Telemetry reviewActionName = Review Telemetry xmitDataScalar = 1 useStaging = False useActionGroups = True hideUIwhenUnavailable = False rerunnable = True dataIsCollectable = True collectActionName = Download Telemetry interactionRange = 1.2 } MODULE { name = ModuleTCA } MODULE { name = TrajectoriesVesselSettings } MODULE { name = MechJebCore MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = start } MechJebModuleSmartASS { unlockTechs = start } MechJebModuleManeuverPlanner { unlockTechs = start } MechJebModuleNodeEditor { unlockTechs = start } MechJebModuleTranslatron { unlockTechs = start } MechJebModuleWarpHelper { unlockTechs = start } MechJebModuleAttitudeAdjustment { unlockTechs = start } MechJebModuleThrustWindow { unlockTechs = start } MechJebModuleRCSBalancerWindow { unlockTechs = start } MechJebModuleRoverWindow { unlockTechs = start } MechJebModuleAscentGuidance { unlockTechs = start } MechJebModuleLandingGuidance { unlockTechs = start } MechJebModuleSpaceplaneGuidance { unlockTechs = start } MechJebModuleDockingGuidance { unlockTechs = start } MechJebModuleRendezvousAutopilotWindow { unlockTechs = start } MechJebModuleRendezvousGuidance { unlockTechs = start } } } MODULE { name = FlightEngineerModule } MODULE { name = ProxSensor group = 0 } } } ^that one is okay because it got ModuleRTAntennaPassive, ModuleSPUPassive and ModuleSPU as well ... Mk1 Command pod (stock):looks not really good <- has nothing to do with FilterExtensions, sorry for mentioning it here ... Spoiler excerpt of ModuleManager.ConfigCache: UrlConfig { name = mk1pod type = PART parentUrl = Squad/Parts/Command/mk1pod/mk1Pod PART { name = mk1pod module = PartTapIn author = NovaSilisko scale = 1 rescaleFactor = 1 node_stack_bottom = 0.0, -0.4050379, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 0.6423756, 0.0, 0.0, 1.0, 0.0, 0 bulkheadProfiles = size1, size0 CoPOffset = 0.0, 0.5, 0.0 CoLOffset = 0.0, -0.35, 0.0 CenterOfBuoyancy = 0.0, 0.5, 0.0 CenterOfDisplacement = 0.0, -0.3, 0.0 buoyancy = 1.5 buoyancyUseSine = False TechRequired = survivability entryCost = 6000 cost = 600 category = Pods subcategory = 0 title = Mk1 Command Pod manufacturer = Kerlington Model Rockets and Paper Products Inc description = Originally built as a placeholder for a demonstration mock-up of a rocket, the Mk1 Command Pod was heralded as a far safer and more reliable option than its predecessors by rocket scientists throughout the world. It is now commonly seen in active service. attachRules = 1,0,1,1,0 bodyLiftOnlyUnattachedLift = True bodyLiftOnlyAttachName = bottom mass = 0.399853178095238 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.15 angularDrag = 2 crashTolerance = 14 heatConductivity = 0.1 vesselType = Ship CrewCapacity = 1 tags = capsule cmg control ?eva fly gyro ?iva moment pilot react rocket space stab steer torque maxTemp = 850 skinMaxTemp = 2945.7 skinInternalConductionMult = 0.0001 emissiveConstant = 0.85 INTERNAL { name = mk1PodCockpit } MODULE { name = ModuleCommand minimumCrew = 1 hasHibernation = false } RESOURCE { name = ElectricCharge amount = 140 maxAmount = 140 } MODULE { name = ModuleReactionWheel PitchTorque = 0.025 YawTorque = 0.025 RollTorque = 0.025 RESOURCE { name = ElectricCharge rate = 0.0012 } } MODULE { name = ModuleColorChanger shaderProperty = _EmissiveColor animRate = 0.8 animState = false useRate = true toggleInEditor = true toggleInFlight = true toggleInFlight = true unfocusedRange = 5 toggleName = Toggle Lights eventOnName = Lights On eventOffName = Lights Off toggleAction = True defaultActionGroup = Light excludedRenderer = IndicatorLights/Meshes/squareLamp(Clone) excludedRenderer = capsule excludedRenderer = hatch excludedRenderer = flagTransform excludedRenderer = rung redCurve { key = 0 0 0 3 key = 1 1 0 0 } greenCurve { key = 0 0 0 1 key = 1 1 1 0 } blueCurve { key = 0 0 0 0 key = 1 0.7 1.5 0 } alphaCurve { key = 0 1 } } MODULE { name = ModuleScienceExperiment experimentID = crewReport experimentActionName = Crew Report resetActionName = Discard Crew Report reviewActionName = Review Report useStaging = False useActionGroups = True hideUIwhenUnavailable = True rerunnable = True xmitDataScalar = 1 usageReqMaskInternal = 5 usageReqMaskExternal = -1 } RESOURCE { name = MonoPropellant amount = 10 maxAmount = 10 } MODULE { name = FlagDecal textureQuadName = flagTransform } MODULE { name = ModuleConductionMultiplier modifiedConductionFactor = 0.003 convectionFluxThreshold = 3000 } MODULE { name = AYA_Science } MODULE { name = AYA_SAS } MODEL { model = Squad/Parts/Command/mk1pod/model } MODEL { model = ComfortableLanding/Models/Mk1/AirBagMk1 scale = 1.0, 1.0, 1.0 rotation = 0.0, 0.0, 0.0 position = 0.0, 0.0, 0.0 } MODULE { name = ModuleAnimateGeneric animationName = CL_Mk1 startEventGUIName = Deploy endEventGUIName = Close actionGUIName = Toggle restrictedNode = bottom eventAvailableEditor = true eventAvailableFlight = false eventAvailableEVA = true } MODULE { name = CL_ControlTool } MODULE { name = CL_AirBag inflateAltitude = 500.0 crashToleranceAfterInflated = 45.0 DeflateTransformName = DeflateTransform deflateScale = 1.0, 1.0, 1.0 InflateTransformName = InflateTransform inflateScale = 0.01, 0.01, 0.01 inflateSoundPath = ComfortableLanding/Sounds/Inflate_A volume = 1.0 deflateSoundPath = ComfortableLanding/Sounds/Touchdown volume2 = 1.0 damageAfterSplashed = true buoyancyAfterInflated = 1.5 COBAfterInflated = 0.0, 0.0, 0.0 } MODULE { name = ModuleConnectedLivingSpace passable = true impassablenodes = top , bottom } MODEL { model = Squad/Parts/Command/mk1pod/model } MODEL { model = IndicatorLights/Meshes/squareLamp scale = 1, 0.25, 0.5 position = 0, 0, -0.5138 rotation = -160, 0, 0 } MODULE { name = ModuleControllableEmissive target = IndicatorLights/Meshes/squareLamp emissiveName = indicator } MODULE { name = ModuleCrewIndicatorToggle toggleName = indicatorToggle } MODULE { name = ModuleCrewIndicator toggleName = indicatorToggle } MODULE { name = ModuleScienceAvailabilityIndicator experimentID = crewReport lowValueColor = ModuleCrewIndicator mediumValueColor = highValueColor highValueColor = blink(lowValueColor, 200, $Off, 200) } MODULE { name = ModuleScienceDataIndicator experimentID = crewReport emissiveName = indicator dataColor = ModuleCrewIndicator emptyColor = ModuleScienceAvailabilityIndicator } MODULE { name = Kemini_Module abbreviation = Kemini Science Experiment minimumCrew = 1 NE_LabEquipmentSlot { type = KEMINI } } MODULE { name = ExperimentStorage identifier = Kemini 1 chanceTexture = false type = KEMINI } MODULE { name = ExperimentStorage identifier = Kemini 2 chanceTexture = false type = KEMINI } MODULE { name = ModuleSYPartTracker } MODULE { name = ModuleStateFundingDisposable disposable = false } MODULE { isEnabled = True name = BuoyancyControl enabled = true } MODULE { name = ModuleHeatShield ablativeResource = AblativeShielding lossExp = -40000 lossConst = 150000 pyrolysisLossFactor = 4000 reentryConductivity = 0.001 ablationTempThresh = 500 depletedMaxTemp = 1200 charMin = 1 charMax = 1 charAlpha = 1 useNode = true nodeName = bottom } RESOURCE { name = AblativeShielding amount = 100 maxAmount = 100 } MODULE { name = GeometryPartModule } MODULE { name = FARAeroPartModule } MODULE { name = FARPartModule } MODULE { name = GPOSpeedPump } MODULE { name = ProcessController resource = _Scrubber title = Scrubber capacity = 1.67 running = true } MODULE { name = ProcessController resource = _PressureControl title = Pressure control capacity = 1.67 running = true } MODULE { name = ProcessController resource = _HumidityController title = Humidity controller capacity = 1.67 running = true } MODULE { name = ProcessController resource = _WaterRecycler title = Water recycler capacity = 1.67 running = true } MODULE { name = ProcessController resource = _WasteProcessor title = Waste processor capacity = 1.67 running = true } MODULE { name = ProcessController resource = _MonopropFuelCell title = Monoprop+O2 fuel cell capacity = 1.67 running = false } MODULE { name = Configure title = Pod slots = 3 UPGRADES { UPGRADE { name__ = Upgrade-Slots techRequired__ = electronics slots = 3 } } SETUP { name = Scrubber desc = A dual-bed vacuum-exposing regenerative scrubber that sequesters <b>CarbonDioxide</b> from the internal atmosphere. mass = 0.01 cost = 250 MODULE { type = ProcessController id_field = resource id_value = _Scrubber } } SETUP { name = Pressure Control desc = Use <b>Nitrogen</b> to maintain the internal atmosphere at a comfortable pressure. tech = engineering101 mass = 0.01 cost = 250 MODULE { type = ProcessController id_field = resource id_value = _PressureControl } RESOURCE { name = Nitrogen amount = 500 maxAmount = 500 } } SETUP { name = Humidity Controller desc = Reclaims <b>Water</b> out of the internal atmosphere to maintain humidity. tech = survivability mass = 0.015 cost = 300 MODULE { type = ProcessController id_field = resource id_value = _HumidityController } } SETUP { name = Water Recycler desc = Filter impurities out of <b>WasteWater</b>. tech = spaceExploration mass = 0.05 cost = 500 MODULE { type = ProcessController id_field = resource id_value = _WaterRecycler } RESOURCE { name = WasteWater amount = 0 maxAmount = 5 } } SETUP { name = Waste Processor desc = Extract <b>Ammonia</b> out of decomposing organic <b>Waste</b>. tech = advExploration mass = 0.05 cost = 500 MODULE { type = ProcessController id_field = resource id_value = _WasteProcessor } RESOURCE { name = Waste amount = 0 maxAmount = 5 } } SETUP { name = Monoprop Oxygen Fuel Cell desc = An emergency fuel cell that burns <b>MonoPropellant</b> and <b>Oxygen</b> gas, producing <b>Water</b> and <b>Nitrogen</b> gas as by-products. tech = advElectrics mass = 0.1 cost = 1000 MODULE { type = ProcessController id_field = resource id_value = _MonopropFuelCell } } } MODULE { name = Habitat volume = 0.63 surface = 2.85 } MODULE { name = Reliability type = ProcessController title = ECLSS redundancy = Life Support repair = true mtbf = 40773033 extra_cost = 0.625 extra_mass = 0.025 } MODULE { name = Reliability type = ModuleReactionWheel title = Reaction Wheel redundancy = Attitude Control repair = true mtbf = 36288000 extra_cost = 0.2 extra_mass = 0.05 } MODULE { name = Reliability type = ModuleScienceExperiment title = ScienceInstrument repair = Engineer mtbf = 145152000 extra_cost = 0.025 extra_mass = 0.005 } MODULE { name = HardDrive } MODULE { name = ModuleScienceExperiment experimentID = probe_telem experimentActionName = Analyse Telemetry resetActionName = Discard Telemetry reviewActionName = Review Telemetry xmitDataScalar = 1 useStaging = False useActionGroups = True hideUIwhenUnavailable = False rerunnable = True dataIsCollectable = True collectActionName = Download Telemetry interactionRange = 1.2 } MODULE { name = ModuleTCA } MODULE { name = TrajectoriesVesselSettings } MODULE { name = MechJebCore MechJebLocalSettings { MechJebModuleCustomWindowEditor { unlockTechs = start } MechJebModuleSmartASS { unlockTechs = start } MechJebModuleManeuverPlanner { unlockTechs = start } MechJebModuleNodeEditor { unlockTechs = start } MechJebModuleTranslatron { unlockTechs = start } MechJebModuleWarpHelper { unlockTechs = start } MechJebModuleAttitudeAdjustment { unlockTechs = start } MechJebModuleThrustWindow { unlockTechs = start } MechJebModuleRCSBalancerWindow { unlockTechs = start } MechJebModuleRoverWindow { unlockTechs = start } MechJebModuleAscentGuidance { unlockTechs = start } MechJebModuleLandingGuidance { unlockTechs = start } MechJebModuleSpaceplaneGuidance { unlockTechs = start } MechJebModuleDockingGuidance { unlockTechs = start } MechJebModuleRendezvousAutopilotWindow { unlockTechs = start } MechJebModuleRendezvousGuidance { unlockTechs = start } } } MODULE { name = FlightEngineerModule } MODULE { name = ProxSensor group = 0 } MODULE { name = ModuleKISInventory maxVolume = 500 externalAccess = true internalAccess = true slotsX = 2 slotsY = 5 slotSize = 50 itemIconResolution = 128 selfIconResolution = 128 openSndPath = KIS/Sounds/containerOpen closeSndPath = KIS/Sounds/containerClose defaultMoveSndPath = KIS/Sounds/itemMove } MODULE { name = ModuleRTAntennaPassive TechRequired = start OmniRange = 100000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } MODULE { name = ModuleSPUPassive TechRequired = start } } } ^that one is not okay because it only got ModuleRTAntennaPassive and ModuleSPUPassive, but not ModuleSPU. I don't know why Filter Extensions has a problem with that ... <- brain fart - I'm getting tired and the next sentence mixed into my mind while typing this ... But also my patch that adds the orange text about the antenna class struggles with that ... Spoiler //Add Class Descriptions to antennas by range. //Author: Gordon Dry // stock CommNet @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[<5001],#antennaType[INTERNAL]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 1 Antenna INTERNAL.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[<500000],#antennaType[DIRECT]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 1 Antenna DIRECT.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[<500000],#antennaType[RELAY]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 1 Antenna RELAY.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>5000],#antennaPower[<200001],#antennaType[INTERNAL]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 2 Antenna INTERNAL.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>499999],#antennaPower[<2000000001],#antennaType[DIRECT]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 2 Antenna DIRECT.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>499999],#antennaPower[<2000000001],#antennaType[RELAY]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 2 Antenna RELAY.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>200000],#antennaPower[<2500001],#antennaType[INTERNAL]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 3 Antenna INTERNAL.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>2000000000],#antennaPower[<250000000001],#antennaType[DIRECT]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 3 Antenna DIRECT.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>2000000000],#antennaPower[<250000000001],#antennaType[RELAY]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 3 Antenna RELAY.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>2500000],#antennaPower[<10000001],#antennaType[INTERNAL]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 4 Antenna INTERNAL.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>250000000000],#antennaPower[<1000000000001],#antennaType[DIRECT]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 4 Antenna DIRECT.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>250000000000],#antennaPower[<1000000000001],#antennaType[RELAY]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 4 Antenna RELAY.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>10000000],#antennaType[INTERNAL]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 5 Antenna INTERNAL.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>1000000000000],#antennaType[DIRECT]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 5 Antenna DIRECT.</color> : } @PART[*]:HAS[@MODULE[ModuleDataTransmitter]:HAS[#antennaPower[>1000000000000],#antennaType[RELAY]]]:NEEDS[!RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 5 Antenna RELAY.</color> : } //RemoteTech @PART[*]:HAS[@MODULE[ModuleRTAntennaPassive]:HAS[#OmniRange[<5001]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 1 RT Antenna PASSIVE.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntenna]:HAS[#Mode1OmniRange[<500000],~DishAngle[]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 1 RT Antenna OMNI.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntenna]:HAS[#Mode1DishRange[<500000],#DishAngle[>0]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 1 RT Antenna DISH.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntennaPassive]:HAS[#OmniRange[>5000],#OmniRange[<200001]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 2 RT Antenna PASSIVE.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntenna]:HAS[#Mode1OmniRange[>499999],#Mode1OmniRange[<2000000001],~DishAngle[]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 2 RT Antenna OMNI.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntenna]:HAS[#Mode1DishRange[>499999],#Mode1DishRange[<2000000001],#DishAngle[>0]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 2 RT Antenna DISH.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntennaPassive]:HAS[#OmniRange[>200000],#OmniRange[<2500001]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 3 RT Antenna PASSIVE.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntenna]:HAS[#Mode1OmniRange[>2000000000],#Mode1OmniRange[<250000000001],~DishAngle[]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 3 RT Antenna OMNI.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntenna]:HAS[#Mode1DishRange[>2000000000],#Mode1DishRange[<250000000001],#DishAngle[>0]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 3 RT Antenna DISH.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntennaPassive]:HAS[#OmniRange[>2500000],#OmniRange[<10000001]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 4 RT Antenna PASSIVE.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntenna]:HAS[#Mode1OmniRange[>250000000000],#Mode1OmniRange[<1000000000001],~DishAngle[]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 4 RT Antenna OMNI.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntenna]:HAS[#Mode1DishRange[>250000000000],#Mode1DishRange[<1000000000001],#DishAngle[>0]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 4 RT Antenna DISH.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntennaPassive]:HAS[#OmniRange[>10000000]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 5 RT Antenna PASSIVE.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntenna]:HAS[#Mode1OmniRange[>1000000000000],~DishAngle[]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 5 RT Antenna OMNI.</color> : } @PART[*]:HAS[@MODULE[ModuleRTAntenna]:HAS[#Mode1DishRange[>1000000000000],#DishAngle[>0]]]:NEEDS[RemoteTech]:FINAL { +description ^= :^:<color=orange>Class 5 RT Antenna DISH.</color> : } So for now I will also update my RemoteTech patch config to this (added one block at line 45 and removed :FINAL): Spoiler @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[ModuleRTAntennaPassive],!MODULE[ModuleRTAntenna],!MODULE[ModuleSPUPassive],!MODULE[ModuleSPU],!MODULE[KerbalEVA]]:NEEDS[!RealismOverhaul,RemoteTech] { MODULE { name = ModuleRTAntennaPassive TechRequired = start OmniRange = 100000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } } @PART[*]:HAS[@MODULE[ModuleCommand],@MODULE[ModuleRTAntenna],!MODULE[ModuleSPU],!MODULE[KerbalEVA]]:NEEDS[RemoteTech] { MODULE { name = ModuleSPU TechRequired = start } } @PART[*]:HAS[!MODULE[ModuleCommand],@MODULE[ModuleRTAntenna],!MODULE[ModuleSPUPassive]]:NEEDS[RemoteTech] { MODULE { name = ModuleSPUPassive TechRequired = start } } @PART[*]:HAS[@MODULE[ModuleRTAntennaPassive],!MODULE[ModuleSPUPassive]]:NEEDS[RemoteTech] { MODULE { name = ModuleSPUPassive TechRequired = start } } @PART[*]:HAS[@MODULE[ModuleCommand],@MODULE[ModuleRTAntennaPassive],!MODULE[ModuleSPU],!MODULE[KerbalEVA]]:NEEDS[RemoteTech] { MODULE { name = ModuleSPU TechRequired = start } } Edited September 23, 2018 by Gordon Dry I need a bed ... 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banditsan Posted September 23, 2018 Share Posted September 23, 2018 1 hour ago, Gordon Dry said: @banditsan this is the stock setting (of Filter Extensions) Deleted that part by accident in my testing install This is what at this point works best for me if i follow logic in RemoteTech configs. Antennas have ModuleRTAntenna and ModuleSPUPassive, probes have ModuleRTAntennaPassive and ModuleSPU. If some other mods do not follow this logic don't know how to solve this problem 000_FilterExtensions_Configs/SubCategories_Science.cfg Spoiler SUBCATEGORY:NEEDS[!RemoteTech] { name = Data Transmitter icon = DataTransmitter FILTER { CHECK { type = moduleName value = ModuleLimitedDataTransmitter, ModuleDataTransmitter } } } SUBCATEGORY:NEEDS[!RemoteTech] { name = Data Transmitter (Internal) icon = DataTransmitter FILTER { CHECK { type = moduleName value = ModuleLimitedDataTransmitter, ModuleDataTransmitter } CHECK { type = field value = ModuleDataTransmitter,antennaType,INTERNAL // invert = true } } } SUBCATEGORY:NEEDS[!RemoteTech] { name = Data Transmitter (Direct) icon = DataTransmitter FILTER { CHECK { type = moduleName value = ModuleDataTransmitter } CHECK { type = field value = ModuleDataTransmitter,antennaType,DIRECT } } } SUBCATEGORY:NEEDS[!RemoteTech] { name = Data Transmitter (Relay) icon = DataTransmitter FILTER { CHECK { type = moduleName value = ModuleDataTransmitter } CHECK { type = field value = ModuleDataTransmitter,antennaType,RELAY } } } SUBCATEGORY { name = Experiments icon = Experiment FILTER { CHECK { type = moduleName value = ModuleScienceExperiment, DMModuleScienceAnimate, DMSolarCollector, DMSoilMoisture, DMAnomalyScanner, DMBioDrill, DMRoverGooMat, DMXRayDiffract, StationExperiment, SampleAnalyzer, ModuleCostlyExperiment, PhaseExperimentCore, KEESExperiment, InterstellarTelescope } CHECK { type = field value = ModuleScienceExperiment,experimentID,probeReport invert = true } CHECK { type = field value = ModuleScienceExperiment,experimentID,surfaceSampleProbes invert = true } CHECK { type = field value = ModuleScienceExperiment,experimentID,crewReport invert = true } } } SUBCATEGORY { name = Labs icon = Lab FILTER { CHECK { type = moduleName value = ModuleScienceLab, ResearchFacility, EquipmentRackModule, PhysicsMaterialsLab, ExposureLab, ScienceModule } } } SUBCATEGORY { name = Scanners icon = SCANsat FILTER { CHECK { type = moduleName value = SCANsat, ModuleResourceScanner, ModuleOrbitalScanner } CHECK { type = moduleName value = ModuleCommand invert = true } CHECK { type = crew value = 0 } } } SUBCATEGORY { name = Sensors icon = Sensor FILTER { CHECK { type = crew value = 0 } CHECK { type = moduleName value = ModuleEnviroSensor, DMEnviroSensor } } } 000_FilterExtensions_Configs/Default/08_Science.cfg Spoiler CATEGORY { name = Science Parts icon = ScienceParts colour = #FF90F090 all = true SUBCATEGORIES:NEEDS[!RemoteTech] { list = 0, Data Transmitter list = 1, Data Transmitter (Direct) list = 2, Data Transmitter (Relay) list = 3, Experiments list = 4, Sensors list = 5, Labs list = 6, Scanners } SUBCATEGORIES:NEEDS[RemoteTech] { list = 0, RemoteTech (PASSIVE) list = 1, RemoteTech (OMNI) list = 2, RemoteTech (DISH) list = 3, Experiments list = 4, Sensors list = 5, Labs list = 6, Scanners } } 000_FilterExtensions_Configs/Default/Mod_RemoteTech.cfg Spoiler CATEGORY:NEEDS[RemoteTech] { name = RemoteTech icon = RemoteTech colour = #FFF0F0F0 all = true FILTER { CHECK { type = moduleName value = ModuleRTAntennaPassive, ModuleRTAntenna, ModuleSPUPassive, ModuleSPU } } SUBCATEGORIES { list = 1,RemoteTech (PASSIVE) list = 2,RemoteTech (OMNI) list = 3,RemoteTech (DISH) list = 4,Undefined } } SUBCATEGORY { name = RemoteTech (PASSIVE) icon = RemoteTech FILTER { CHECK { type = moduleName value = ModuleRTAntennaPassive, ModuleSPU } } } SUBCATEGORY { name = RemoteTech (OMNI) icon = RemoteTech FILTER { CHECK { type = moduleName value = ModuleRTAntenna } CHECK { type = field value = ModuleRTAntenna, Mode0DishRange, 0 invert = true } } } SUBCATEGORY { name = RemoteTech (DISH) icon = RemoteTech FILTER { CHECK { type = moduleName value = ModuleRTAntenna } CHECK { type = field value = ModuleRTAntenna, Mode0DishRange, 0 } } } Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 (edited) @banditsanNow it looks perfect - and this also means that Filter Extensions can only work correctly when part devs don't forget to add the proper modules - to avoid that hassle I created that patch to do that for me. So I will implement your latest finds and do another test run ... Edit: The zip with everything involved to update the mod Filter Extensions is updated, here is the link again: (still includes the files that were originally in that zip, but they're also updated by the latest release)https://www.dropbox.com/s/5yafgevcfsvsf5t/FilterExtensions-GD-edit.zip?dl=1 ^I also added the two patch files I use and mentioned above for convenience ... the full collection is linked in my signature Edited September 23, 2018 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 (edited) @banditsan I would revert line 34 in GameData\000_FilterExtensions_Configs\Default\Mod_RemoteTech.cfg to value = ModuleRTAntennaPassive because with ModuleSPU also probes with OMNI are shown in subcategory PASSIVE then ... Edit: but besides that everything is okay, I already fixed that and updated the dropbox file ... I give green light for updating the mod, need confirmation Edited September 23, 2018 by Gordon Dry typo Quote Link to comment Share on other sites More sharing options...
banditsan Posted September 23, 2018 Share Posted September 23, 2018 9 minutes ago, Gordon Dry said: @banditsan I would revert line 34 in GameData\000_FilterExtensions_Configs\Default\Mod_ProceduralParts.cfg to value = ModuleRTAntennaPassive because with ModuleSPU also probes with OMNI are shown in subcategory PASSIVE then ... Edit: but besides that everything is okay, I already fixed that and updated the dropbox file ... I give green light for updating the mod, need confirmation 000_FilterExtensions_Configs/Default/Mod_RemoteTech.cfg maybe? Not ProceduralParts? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 4 minutes ago, banditsan said: 000_FilterExtensions_Configs/Default/Mod_RemoteTech.cfg maybe? Not ProceduralParts? yeah ofc ... Quote Link to comment Share on other sites More sharing options...
banditsan Posted September 23, 2018 Share Posted September 23, 2018 000_FilterExtensions_Configs/Default/Mod_UniversalStorage.cfg Spoiler CATEGORY:NEEDS[UniversalStorage] { name = UniversalStorage icon = UniversalStorage colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = UniversalStorage } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Aerodynamics list = 6,Utility list = 7,Science list = 8,Undefined } } CATEGORY:NEEDS[UniversalStorage2] { name = UniversalStorage2 icon = UniversalStorage colour = #FFF0F0F0 all = true FILTER { CHECK { type = folder value = UniversalStorage2 } } SUBCATEGORIES { list = 0,Pods list = 1,Fuel Tanks list = 2,Engines list = 3,Command and Control list = 4,Structural list = 5,Coupling list = 6,Payload list = 7,Aerodynamics list = 8,Electrical list = 9,Science list = 10,Utility list = 11,Undefined } } Was missing Coupling, Payload and Electrical subcategories for Universal Storage 2 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 @banditsan dropbox file updated, thanks ... when you also give green light, then we could ping lgg Quote Link to comment Share on other sites More sharing options...
banditsan Posted September 23, 2018 Share Posted September 23, 2018 2 minutes ago, Gordon Dry said: @banditsan dropbox file updated, thanks ... when you also give green light, then we could ping lgg If you think RemoteTech part works with other mods sure. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 @banditsan not sure how exactly you mean that, but my game is heavily modded and it works now I use my custom patches (as mentioned above and added to the zip) to make sure all RemoteTech-unpatched pods / antennas are patched accordingly but the functionality of the FilterExtension patches themselves is correct now Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 23, 2018 Author Share Posted September 23, 2018 Watching with interest @Gordon Dry I'm taking a look at the file from Dropbox. Are all of these just an overwrite of what's currently in the release? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 3 minutes ago, linuxgurugamer said: Are all of these just an overwrite of what's currently in the release? Yes, including the files from the first version of the zip file, but all up to date ... btw Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 23, 2018 Author Share Posted September 23, 2018 I never saw the first version of the file, just got back online. So, I can now merge this file with the current release of FE? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 I say yes. Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 23, 2018 Author Share Posted September 23, 2018 (edited) And is the zFinal supposed to be installed always? If so, I'll put it into the FE directory rather than another directory in GameData After reviewing them, I'll add them as a directory: zFinal_FilterExtensions This will require a change to the netkan file @Gordon Dry @banditsan Here is the release file (not yet published): https://www.dropbox.com/s/v5pyg8r8yk6ya6c/000_FilterExtensions-3.2.2.6.zip?dl=0 Take a look, please verify it looks good Edited September 23, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
JH4C Posted September 23, 2018 Share Posted September 23, 2018 (edited) 14 hours ago, Jacke said: Speaking of filtering.... Is there any way in stock KSP to just show the Making History parts? Or to just show the non-Expansion parts and not the Making History parts? Can these be done in Filter Extensions? If not, could they be added? I can't think of a way, not in Stock. Rather than Filter Extensions, you might want to look at Janitor's Closet for that; you can select parts displayed on a per-mod basis, and save various selections for quick recall - for example, set a button so that only the original and Making History parts are shown. Edited September 23, 2018 by JH4C a glitch in the matrix Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 23, 2018 Author Share Posted September 23, 2018 @JH4C You did a double-post Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 23, 2018 Author Share Posted September 23, 2018 I'll check in the morning, if all good, I'll release the file Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 20 minutes ago, linuxgurugamer said: Take a look, please verify it looks good GameData\000_FilterExtensions_Configs\Default\Mod_RemoteTech.cfg.old <- can be deleted You added this B9PartSwitch thing, I read about it but then I just forgot about it ... looks good Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 (edited) the icon "Propeller" for Engines/Prop engines is not loaded properly ... Edit: @linuxgurugamer the fuel tanks-by-diameter thing is not working 100%, inside the stock diameter category I find more tanks (in my test case 1.875m) Edited September 23, 2018 by Gordon Dry Quote Link to comment Share on other sites More sharing options...
banditsan Posted September 23, 2018 Share Posted September 23, 2018 (edited) 25 minutes ago, Gordon Dry said: @linuxgurugamer the fuel tanks-by-diameter thing is not working 100%, inside the stock diameter category I find more tanks (in my test case 1.875m) I think it works fine. Your part is cone shape so it has different size nodes on top and bottom. Check for bulkheadProfiles in parts cfg. Good example is Kerbodyne Engine Cluster Adapter Tank a.k.a. Saturn 5 engine cluster. You will find it in 5m and 1.25m section. SquadExpansion/MakingHistory/Parts/FuelTank/Size4_EngineAdapter_01.cfg .... bulkheadProfiles = size4, size1, srf .... Edit: Only way i see this working not correct if wrong size is set in parts config Edited September 23, 2018 by banditsan Update Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted September 23, 2018 Author Share Posted September 23, 2018 (edited) 7 hours ago, Gordon Dry said: the icon "Propeller" for Engines/Prop engines is not loaded properly ... Loaded fine for me. See @banditsan's comment re. the tank sizes New release, 3.2.2.7 More updates and cleanup by forum users @Gordon Dry and @banditsan Edited September 23, 2018 by linuxgurugamer Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 @linuxgurugamer @banditsan I still don't get the tank diamater logic - when I choose "1.875m" then I want to see all tanks with that diameter, not only one that is cone shaped and also 1.25m ... What is it in my logic that I don't get here? Quote Link to comment Share on other sites More sharing options...
Jacke Posted September 23, 2018 Share Posted September 23, 2018 5 minutes ago, Gordon Dry said: @linuxgurugamer @banditsan I still don't get the tank diamater logic - when I choose "1.875m" then I want to see all tanks with that diameter, not only one that is cone shaped and also 1.25m ... What is it in my logic that I don't get here? It likely has a 1.875m node, ie. the lower face. Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted September 23, 2018 Share Posted September 23, 2018 Oh please come one - as I already said 4 posts above, the stock diameter subcategory shows more tanks with a diameter of 1.875m - but the fuel tanks readout shows only one - THAT is the point. Quote Link to comment Share on other sites More sharing options...
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