linuxgurugamer

[1.7.2] Filter Extensions (No localization)

Recommended Posts

New release, 3.2.2.11

  • Added a probably unnecessary extra check in LoadAndProcess to wait  until PartLoader.LoadedPartsList is not null
  • Fixed nullref in startup when a kerbal part was accessed

Share this post


Link to post
Share on other sites

I still have an issue:

Neither with nor without the 000_AltCustomConfigs I have the green icon/button for "EC" (batteries, solar panels).
The stock blue EC icon is there ofc.

This screenshot is without 000_AltCustomConfigs:
U63XBY6.png

No exception thrown.

Share this post


Link to post
Share on other sites

I'm not using ISRU so I can't comment on that, but the electrical page is working just fine here; maybe one of your custom filters has hidden it?

ec.png

Edited by JH4C
extra stuffs

Share this post


Link to post
Share on other sites
9 hours ago, Gordon Dry said:

I still have an issue:

Neither with nor without the 000_AltCustomConfigs I have the green icon/button for "EC" (batteries, solar panels).
The stock blue EC icon is there ofc.

This screenshot is without 000_AltCustomConfigs:
U63XBY6.png

No exception thrown.

It's not a game breaker, I don't have time to look into this now.  I would suspect that one of the config files is off.

Just so I know, which mods are you running which have ISRUs in them?

Share this post


Link to post
Share on other sites
On 10/25/2018 at 2:31 PM, Gordon Dry said:

IMHO a mod that is made to do its job in VAB - should not throw an issue when the main menu is loaded...

Ever consider the idea that a mod might be preloading data at the main menu to avoid having to do it when going into the VAB?

9 hours ago, Gordon Dry said:

I still have an issue:

Neither with nor without the 000_AltCustomConfigs I have the green icon/button for "EC" (batteries, solar panels).
The stock blue EC icon is there ofc.

This screenshot is without 000_AltCustomConfigs:
U63XBY6.png

No exception thrown.

 

@Divstator could you take a look at this,please?

Share this post


Link to post
Share on other sites

Now I just recognized that under the stockish "Filter by manufacturer" the entry for Kerbalism is missing.

By the time I find more and more what's not shown... :/

Share this post


Link to post
Share on other sites
On 10/29/2018 at 6:54 PM, Gordon Dry said:

Now I have the suspicion that his is a stock issue in KSP 1.5.1 and an issue with CCK as well.

There is still this open issue https://github.com/BobPalmer/CommunityCategoryKit/issues/12 that could be related somehow™

The result of that issue was that there were parts with Category = none, which was causing issues. it's a stock bug

Share this post


Link to post
Share on other sites
16 minutes ago, linuxgurugamer said:

which was causing issues

"Was" or "still is" ?

Share this post


Link to post
Share on other sites
37 minutes ago, Gordon Dry said:

"Was" or "still is" ?

Easy enough to check, Greg all the stock parts looking for Category =none

Share this post


Link to post
Share on other sites

Sorry, been away for a bit. Are you still having a issue with icons not showing up? Did you want me to  take a look at it? Do you have a list of suspected mods that may be interfering with electrical? I can tell you that I have come across some mods that delete and redefine the category field and FE depends quite a bit on the category field. Also, if none of the filters get a "success", then the main icon won't show up.

The CCK issue doesn't sound quite right. From my experience, FE and CCK don't really interfere with one another. I got the impression that Roverdude was more interested in getting authors to use the "tag" field to flag their parts for their mod. I personally use FE to override some CCK filters because CCK makes the stock filter too long to fit on my screen and I don't like to scroll to get to the icons. The efforts on the "tag" field are nice though and I use that to help customize things for FE.

Edited by Divstator

Share this post


Link to post
Share on other sites
1 hour ago, Divstator said:

Are you still having a issue with icons not showing up?

Yes.

Share this post


Link to post
Share on other sites
17 hours ago, Gordon Dry said:

Yes.

What mods are you running? I'll take a look and see if I can find anything.

Share this post


Link to post
Share on other sites

@Divstator Well, let the people start yelling at me now "though shall no use more mods than hand got fingers" or whatever:

Spoiler

Environment Info
Win32NT 7FFFFFFFFFFFFFFF  Args: KSP_x64.exe -force-glcore

Mod DLLs found:
Stock assembly: Assembly-CSharp v0.0.0.0
Hyperspace v1.0.0.0
ModuleManager v3.1.0.0
ClickThroughBlocker v0.1.6.9 / v1.0.0.0
FilterExtensions v3.2.2.11 / v1.0.0.0
BlendshapeModelLoader v1.0.0.0
TexturesUnlimited v0.0.0.0
aaa_Toolbar v1.7.17.14
USITools v1.0.0.0
ToolbarControl v0.1.6.19 / v1.0.0.0
ABCORS v0.5.0.3 / v0.4.1.0
SolverEngines v3.3.0.0 / v3.6.2.0
AJE v2.11.4.0
AllYAll v0.11.15.2 / v1.0.0.0
AnimatedDecouplers v1.4.1.15768
B9PartSwitch v2.4.5.0 / vv2.4.5
BDAnimationModules v0.6.5.5
RNModules v1.1.5.8
BAM v1.3.2.3 / v1.1.0.0
BetterBurnTime v1.0.0.0
BDB v1.4.4.0
Chatterer v0.9.96.2332
CCK v4.0.0.0 / v4.0.0.0 for KSP 1.5.0
CommunityTraitIcons v1.0.1.0
CLSInterfaces v1.2.0.0
ConnectedLivingSpace v1.2.6.2
ContractConfigurator v1.0.0.0 / v1.25.0
RemoteTech v1.9.0.0 / v1.9.0
CC_RemoteTech v1.0.0.0 / v1.25.0
CrewLight v1.0.6877.31992
CrewRandR v1.1.8.1 / v1.0.0.0
SimpleBoiloff v0.2.1.0
CustomBarnKit v1.1.17.0
DatedQuickSaves v1.2.3.2 / v1.1.5.0
DeadlyReentry v7.7.0.0
DecouplerShroud v1.0.0.0
DeployableEngines v2.2.0.0
DiscordRP v1.0.0.0
DistantObject v1.9.1.23037
DMagic v1.4.1.0 / vv1.4.1.0
DMModuleScienceAnimateGeneric v0.20.0.0
ContractParser v1.0.8.0 / vv8.0
ProgressParser v1.0.10.0 / vv10.0
ContractsWindow v1.0.9.2 / vv9.2
ContractsWindow.Unity v1.0.9.2
DynamicBatteryStorage v1.0.0.0
EarlyBird v0.1.3.0 / v0.1.3
EarnYourStripes v1.0.0.0
EasyBoard v1.6.0.0
EditorExtensionsRedux v3.3.19.9
Atmosphere v1.4.2.2
CelestialShadows v1.4.2.2
CityLights v1.4.2.2
EVEManager v1.4.2.2
PartFX v1.4.2.2
PQSManager v1.4.2.2
ShaderLoader v1.4.2.2
Terrain v1.4.2.2
TextureConfig v1.4.2.2
Utils v1.4.2.2
_BuildManager v1.4.2.2
FarFutureTechnologies v1.0.0.0
Firespitter v7.3.6867.18541
FShangarExtender v3.5.3.3 / v3.5.0.0
GPOSpeedFuelPump v1.8.15.0 / v1.8.15
HideEmptyTechTreeNodes v1.0.0.0
HotSpot v0.8.0.0 / v0.8.0
ReflectionPlugin v2.1.2.0
IndicatorLights v1.0.0.0
InterstellarFuelSwitch v3.6.14.2
Scale_Redist v1.0.0.0
JDiminishingRTG v1.5.0.0
KAS-API-v1 v1.0.0.0 / vKAS API v1
KAS v1.1.6876.38030 / v1.1 for KSP 1.5+
KSPDev_Utils.0.37 v0.37.6763.34473 / v0.37 for KSP v1.4+
KeepItStraight v1.0.4.0
ModuleKELights v1.0.0.0
KerbalConstructionTime v0.0.0.0 / v1.4.0.69
KerbalEngineer v1.1.5.4
KerbalEngineer.Unity v1.0.0.0
KerbalGPS v1.1.0.11
KerbalismBootstrap v1.0.0.0
KerbalJointReinforcement v3.3.5.0
KerBalloons v1.0.0.0
KerboKatz.UI v1.0.1.0
KerboKatzUtilities v1.5.2.0
FPSViewer v1.5.4.0
ModifiedExplosionPotential v1.5.4.0
PhysicalTimeRatioViewer v1.5.4.0
KIS v1.16.6876.37464 / v1.16 for KSP 1.5+
KSPDev_Utils.0.37 v0.37.6763.34473 / v0.37 for KSP v1.4+
ModularFlightIntegrator v1.0.0.0 / v1.2.5.0
Kopernicus.Components v1.0.0.0
Kopernicus.OnDemand v1.0.0.0
Kopernicus.Parser v1.0.0.0
Kopernicus v1.0.0.0
KSP-AVC v1.2.0.6
KspCraftOrganizerPlugin v1.0.6716.35882
KSPWheel v0.0.0.0
LandingHeight v2.2.0.4 / v1.0.0.0
LFOBalancer v1.1.0.0
MagiCore v1.3.1.3 / v1.0.0.0 / v1.3.1.0
MechJeb2 v2.5.1.0 / vDev #813 Sarbian / v2.8.1.0
MemGraph v1.1.1.4
MonthlyBudgets v1.0.0.0
NameGenerator v1.0.0.0
DockingPortAlignmentIndicator v6.8.2.2
DPAI_RPM v1.0.0.0
ModuleDockingNodeNamed v1.0.0.0
NearFutureElectrical v1.0.0.0
NFPropUtils v1.0.0.0
NearFuturePropulsion v0.9.0.0
NearFutureSolar v0.4.0.0
FinalFrontier v1.0.0.0
S.A.V.E v1.0.0.0
NRAP v1.5.11.2 / v1.5.1.1
OrbitalSurveyPlus v2.3.5.0
PartCommanderContinued v1.1.5.1 / v1.0.3.0
PatchManager v0.0.16.2 / v1.0.0.0
PebkacLaunchEscape2 v1.4.0.2 / v1.2.2.2
PlanetShine v0.2.6.1
PortraitStats v1.0.17.0
PreciseNode v1.2.9.2 / v1.2.4.0
ProceduralFairings v1.5.0.2332 / v1.5.0.5
RCSBuildAid v0.9.7.3
RealBattery v1.0.0.0
RealChute v1.4.6863.2370 / v1.4.7.1
RealHeat v0.4.7.0
ReentryParticleEffect v1.3.0.0
ResonantOrbitCalculator v0.0.3.3 / v1.4.4.0
RosterManager v0.2.5.1
SafeChute v2.1.13.0 / v2.1.13
SCANsat v1.8.8.0 / vv18.8
SCANmechjeb v1.8.8.0 / vv18.8
SCANsat.Unity v1.8.8.0
ScienceAlert v1.9.4.4
ScienceLabInfo v0.9.1.0
ScrapYard v1.0.0.0
ScrapYard_ContractConfigurator v1.0.0.0
SensiblePumps v1.2.6.1
SensibleScreenshot v1.2.4.2 / v1.2.4.0
ShipEffectsContinued v1.0.8.4
CLSInterfaces v1.2.0.0
ShipManifest v5.2.1.0
ScienceSituationInfo v1.3.2.0 / v1.2.1.1
SmartParts v1.9.12.0
SmokeScreen v2.8.0.0
SpaceAge v1.0.1.0
Stock assembly: KSPSteamCtrlr v0.0.1.35
StageRecovery v1.9.0.0 / v1.8.0.0
HabUtils v1.0.0.0
StationScience v1.0.0.0
Strategia v1.0.0.0 / v1.7.2
TacFuelBalancer v2.20.6792.18106
TarsierSpaceTech v7.4.0.0
TextureReplacer v3.4.0.28547
TexturesUnlimitedFX v1.0.0.0
ThroughTheEyes v2.0.2.2
PJHabitat v0.1.15.3
TooManyOrbits v1.1.3.1 / v1.0.0.0
BetterTracking v1.0.4.0 / v4.0
BetterTracking.Unity v1.0.4.0
Trajectories v2.2.1.0
KerbalAlarmClock v3.9.1.0
KSPAlternateResourcePanel v2.9.3.0
TransferWindowPlanner v1.6.3.0
UniversalStorage2 v1.4.5.5 / vv1.4.5.5
UniversalStorage2.Unity v1.4.5.5
VABReorienter v1.0.0.0
WorldStabilizer v1.0.6867.24244
BuoyancyControl v1.0.2.0

Folders and files in GameData:
000_AltCustomConfigs
000_ClickThroughBlocker
000_FilterExtensions
000_FilterExtensions_Configs
000_TexturesUnlimited
000_Toolbar
000_USITools
001_ToolbarControl
002_CommunityPartsTitles
ABCORS
Ablative-Airbrake
AFLC
AJE
AllYAll
AngleCanMods
AnimatedDecouplers
B9PartSwitch
B9_InfoDrive
BahaSP
BAM
BasicProceduralTextures
BetterBurnTime
BLO
Bluedog_DB
Bluedog_DB_Extras
BZ-1
Chatterer
ChopShop
Coatl Aerospace
CoherentContracts
Colonist
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
CommunityTraitIcons
ConnectedLivingSpace
ContractConfigurator
ContractPacks
CrewLight
CrewRandR
CryoEngines
CryoTanks
CTTP
CTTStockRebalance
CustomBarnKit
DatedQuickSaves
DeadlyReentry
DecouplerShroud
DeployableEngines
DiscordRP
DistantObject
DMagicOrbitalScience
DMagicScienceAnimate
DMagicUtilities
DnD_Alt
DynamicBatteryStorage
EarlyBird
EarnYourStripes
EasyBoard
EditorExtensionsRedux
EnvironmentalVisualEnhancements
Extrasolar
Extrasolar_EVETextures
Extrasolar_EVO
Extrasolar_SVO
Extrasolar_Textures
FarFutureTechnologies
FASA_RCS
Fintech Industries
Firespitter
FlareReplacer
FShangarExtender
GPOSpeedFuelPump
HeatControl
HideEmptyTechTreeNodes
HotSpot
Hubs
IndicatorLights
IndicatorLightsCommunityExtensions
IntegratedPhoenixIndustries
InternalRCS
InterstellarFuelSwitch
JamesWebb
JDiminishingRTG
Jso
JX2Antenna
KAS
KeepItStraight
Kerbal Electric
KerbalAtomics
KerbalConstructionTime
KerbalEngineer
KerbalGPS
KerbalInventorySystemNoFun
Kerbalism
KerbalJointReinforcement
KerBalloons
Kerbalow
KerboKatz
KermangeddonIndustries
KIS
KOOSE
Kopernicus
KSP-AVC
KspCraftOrganizer
KSPWheel
LandingHeight
LETech
LFOBalancer
Lionhead_Aerospace_Inc
MagiCore
MandatoryRCSPartPack
MechJeb2
MechJeb2 Embedded
MemGraph
ModularFlightIntegrator
MonthlyBudgets
NameGenerator
NAU
NavyFish
NearFutureAeronautics
NearFutureConstruction
NearFutureElectrical
NearFutureElectricaNTRs
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
Nereid
NRAP
NSS
OPM
OrbitalSurveyPlus
PartCommanderContinued
PatchManager
Pebkac
PlanetShine
PortraitStats
PreciseNode
ProceduralFairings
ProceduralFairingsRetext
RCSBuildAid
RealBattery
RealChute
RealHeat
RealisticAtmospheres
RealPlume
RealPlume-Stock
ReentryParticleEffect
RemoteTech
ResonantOrbitCalculator
RosterManager
SafeChute
SCANsat
ScienceAlert
ScienceLabInfo
Science_Revisited
ScrapYard
SDHI
SensiblePumpsCont
SensibleScreenshot
SETIcontracts
SETIcustomBarnKitConfig
SHED
ShipEffectsContinued
ShipManifest
SituationModuleInfo
SmartParts
SmokeScreen
SMURFF
SolverEngines
SpaceAge
SpaceY-Expanded
SpaceY-Lifters
Stock folder: Squad

SSTL
StageRecovery
StationPartsExpansionRedux
StationScience
STMRibbons
Strategia
TacFuelBalancer
Taerobee
TarsierSpaceTech
TextureReplacer
TexturesUnlimitedFX
ThroughTheEyes
TokamakIndustries
TooManyOrbits
TrackingStationEvolved
Trajectories
TriggerTech
UmbraSpaceIndustries
UniversalStorage2
VABReorienter
WorldStabilizer
XyphosAerospace
zFinal
FinalFrontier.dat
Hyperspace.dll
ModuleManager.3.1.0.dll
S.A.V.E.dat
toolbar-settings.dat

That's "it"

 

Share this post


Link to post
Share on other sites
58 minutes ago, Gordon Dry said:

@Divstator Well, let the people start yelling at me now "though shall no use more mods than hand got fingers" or whatever:

  Reveal hidden contents


Environment Info
Win32NT 7FFFFFFFFFFFFFFF  Args: KSP_x64.exe -force-glcore

Mod DLLs found:
Stock assembly: Assembly-CSharp v0.0.0.0
Hyperspace v1.0.0.0
ModuleManager v3.1.0.0
ClickThroughBlocker v0.1.6.9 / v1.0.0.0
FilterExtensions v3.2.2.11 / v1.0.0.0
BlendshapeModelLoader v1.0.0.0
TexturesUnlimited v0.0.0.0
aaa_Toolbar v1.7.17.14
USITools v1.0.0.0
ToolbarControl v0.1.6.19 / v1.0.0.0
ABCORS v0.5.0.3 / v0.4.1.0
SolverEngines v3.3.0.0 / v3.6.2.0
AJE v2.11.4.0
AllYAll v0.11.15.2 / v1.0.0.0
AnimatedDecouplers v1.4.1.15768
B9PartSwitch v2.4.5.0 / vv2.4.5
BDAnimationModules v0.6.5.5
RNModules v1.1.5.8
BAM v1.3.2.3 / v1.1.0.0
BetterBurnTime v1.0.0.0
BDB v1.4.4.0
Chatterer v0.9.96.2332
CCK v4.0.0.0 / v4.0.0.0 for KSP 1.5.0
CommunityTraitIcons v1.0.1.0
CLSInterfaces v1.2.0.0
ConnectedLivingSpace v1.2.6.2
ContractConfigurator v1.0.0.0 / v1.25.0
RemoteTech v1.9.0.0 / v1.9.0
CC_RemoteTech v1.0.0.0 / v1.25.0
CrewLight v1.0.6877.31992
CrewRandR v1.1.8.1 / v1.0.0.0
SimpleBoiloff v0.2.1.0
CustomBarnKit v1.1.17.0
DatedQuickSaves v1.2.3.2 / v1.1.5.0
DeadlyReentry v7.7.0.0
DecouplerShroud v1.0.0.0
DeployableEngines v2.2.0.0
DiscordRP v1.0.0.0
DistantObject v1.9.1.23037
DMagic v1.4.1.0 / vv1.4.1.0
DMModuleScienceAnimateGeneric v0.20.0.0
ContractParser v1.0.8.0 / vv8.0
ProgressParser v1.0.10.0 / vv10.0
ContractsWindow v1.0.9.2 / vv9.2
ContractsWindow.Unity v1.0.9.2
DynamicBatteryStorage v1.0.0.0
EarlyBird v0.1.3.0 / v0.1.3
EarnYourStripes v1.0.0.0
EasyBoard v1.6.0.0
EditorExtensionsRedux v3.3.19.9
Atmosphere v1.4.2.2
CelestialShadows v1.4.2.2
CityLights v1.4.2.2
EVEManager v1.4.2.2
PartFX v1.4.2.2
PQSManager v1.4.2.2
ShaderLoader v1.4.2.2
Terrain v1.4.2.2
TextureConfig v1.4.2.2
Utils v1.4.2.2
_BuildManager v1.4.2.2
FarFutureTechnologies v1.0.0.0
Firespitter v7.3.6867.18541
FShangarExtender v3.5.3.3 / v3.5.0.0
GPOSpeedFuelPump v1.8.15.0 / v1.8.15
HideEmptyTechTreeNodes v1.0.0.0
HotSpot v0.8.0.0 / v0.8.0
ReflectionPlugin v2.1.2.0
IndicatorLights v1.0.0.0
InterstellarFuelSwitch v3.6.14.2
Scale_Redist v1.0.0.0
JDiminishingRTG v1.5.0.0
KAS-API-v1 v1.0.0.0 / vKAS API v1
KAS v1.1.6876.38030 / v1.1 for KSP 1.5+
KSPDev_Utils.0.37 v0.37.6763.34473 / v0.37 for KSP v1.4+
KeepItStraight v1.0.4.0
ModuleKELights v1.0.0.0
KerbalConstructionTime v0.0.0.0 / v1.4.0.69
KerbalEngineer v1.1.5.4
KerbalEngineer.Unity v1.0.0.0
KerbalGPS v1.1.0.11
KerbalismBootstrap v1.0.0.0
KerbalJointReinforcement v3.3.5.0
KerBalloons v1.0.0.0
KerboKatz.UI v1.0.1.0
KerboKatzUtilities v1.5.2.0
FPSViewer v1.5.4.0
ModifiedExplosionPotential v1.5.4.0
PhysicalTimeRatioViewer v1.5.4.0
KIS v1.16.6876.37464 / v1.16 for KSP 1.5+
KSPDev_Utils.0.37 v0.37.6763.34473 / v0.37 for KSP v1.4+
ModularFlightIntegrator v1.0.0.0 / v1.2.5.0
Kopernicus.Components v1.0.0.0
Kopernicus.OnDemand v1.0.0.0
Kopernicus.Parser v1.0.0.0
Kopernicus v1.0.0.0
KSP-AVC v1.2.0.6
KspCraftOrganizerPlugin v1.0.6716.35882
KSPWheel v0.0.0.0
LandingHeight v2.2.0.4 / v1.0.0.0
LFOBalancer v1.1.0.0
MagiCore v1.3.1.3 / v1.0.0.0 / v1.3.1.0
MechJeb2 v2.5.1.0 / vDev #813 Sarbian / v2.8.1.0
MemGraph v1.1.1.4
MonthlyBudgets v1.0.0.0
NameGenerator v1.0.0.0
DockingPortAlignmentIndicator v6.8.2.2
DPAI_RPM v1.0.0.0
ModuleDockingNodeNamed v1.0.0.0
NearFutureElectrical v1.0.0.0
NFPropUtils v1.0.0.0
NearFuturePropulsion v0.9.0.0
NearFutureSolar v0.4.0.0
FinalFrontier v1.0.0.0
S.A.V.E v1.0.0.0
NRAP v1.5.11.2 / v1.5.1.1
OrbitalSurveyPlus v2.3.5.0
PartCommanderContinued v1.1.5.1 / v1.0.3.0
PatchManager v0.0.16.2 / v1.0.0.0
PebkacLaunchEscape2 v1.4.0.2 / v1.2.2.2
PlanetShine v0.2.6.1
PortraitStats v1.0.17.0
PreciseNode v1.2.9.2 / v1.2.4.0
ProceduralFairings v1.5.0.2332 / v1.5.0.5
RCSBuildAid v0.9.7.3
RealBattery v1.0.0.0
RealChute v1.4.6863.2370 / v1.4.7.1
RealHeat v0.4.7.0
ReentryParticleEffect v1.3.0.0
ResonantOrbitCalculator v0.0.3.3 / v1.4.4.0
RosterManager v0.2.5.1
SafeChute v2.1.13.0 / v2.1.13
SCANsat v1.8.8.0 / vv18.8
SCANmechjeb v1.8.8.0 / vv18.8
SCANsat.Unity v1.8.8.0
ScienceAlert v1.9.4.4
ScienceLabInfo v0.9.1.0
ScrapYard v1.0.0.0
ScrapYard_ContractConfigurator v1.0.0.0
SensiblePumps v1.2.6.1
SensibleScreenshot v1.2.4.2 / v1.2.4.0
ShipEffectsContinued v1.0.8.4
CLSInterfaces v1.2.0.0
ShipManifest v5.2.1.0
ScienceSituationInfo v1.3.2.0 / v1.2.1.1
SmartParts v1.9.12.0
SmokeScreen v2.8.0.0
SpaceAge v1.0.1.0
Stock assembly: KSPSteamCtrlr v0.0.1.35
StageRecovery v1.9.0.0 / v1.8.0.0
HabUtils v1.0.0.0
StationScience v1.0.0.0
Strategia v1.0.0.0 / v1.7.2
TacFuelBalancer v2.20.6792.18106
TarsierSpaceTech v7.4.0.0
TextureReplacer v3.4.0.28547
TexturesUnlimitedFX v1.0.0.0
ThroughTheEyes v2.0.2.2
PJHabitat v0.1.15.3
TooManyOrbits v1.1.3.1 / v1.0.0.0
BetterTracking v1.0.4.0 / v4.0
BetterTracking.Unity v1.0.4.0
Trajectories v2.2.1.0
KerbalAlarmClock v3.9.1.0
KSPAlternateResourcePanel v2.9.3.0
TransferWindowPlanner v1.6.3.0
UniversalStorage2 v1.4.5.5 / vv1.4.5.5
UniversalStorage2.Unity v1.4.5.5
VABReorienter v1.0.0.0
WorldStabilizer v1.0.6867.24244
BuoyancyControl v1.0.2.0

Folders and files in GameData:
000_AltCustomConfigs
000_ClickThroughBlocker
000_FilterExtensions
000_FilterExtensions_Configs
000_TexturesUnlimited
000_Toolbar
000_USITools
001_ToolbarControl
002_CommunityPartsTitles
ABCORS
Ablative-Airbrake
AFLC
AJE
AllYAll
AngleCanMods
AnimatedDecouplers
B9PartSwitch
B9_InfoDrive
BahaSP
BAM
BasicProceduralTextures
BetterBurnTime
BLO
Bluedog_DB
Bluedog_DB_Extras
BZ-1
Chatterer
ChopShop
Coatl Aerospace
CoherentContracts
Colonist
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
CommunityTraitIcons
ConnectedLivingSpace
ContractConfigurator
ContractPacks
CrewLight
CrewRandR
CryoEngines
CryoTanks
CTTP
CTTStockRebalance
CustomBarnKit
DatedQuickSaves
DeadlyReentry
DecouplerShroud
DeployableEngines
DiscordRP
DistantObject
DMagicOrbitalScience
DMagicScienceAnimate
DMagicUtilities
DnD_Alt
DynamicBatteryStorage
EarlyBird
EarnYourStripes
EasyBoard
EditorExtensionsRedux
EnvironmentalVisualEnhancements
Extrasolar
Extrasolar_EVETextures
Extrasolar_EVO
Extrasolar_SVO
Extrasolar_Textures
FarFutureTechnologies
FASA_RCS
Fintech Industries
Firespitter
FlareReplacer
FShangarExtender
GPOSpeedFuelPump
HeatControl
HideEmptyTechTreeNodes
HotSpot
Hubs
IndicatorLights
IndicatorLightsCommunityExtensions
IntegratedPhoenixIndustries
InternalRCS
InterstellarFuelSwitch
JamesWebb
JDiminishingRTG
Jso
JX2Antenna
KAS
KeepItStraight
Kerbal Electric
KerbalAtomics
KerbalConstructionTime
KerbalEngineer
KerbalGPS
KerbalInventorySystemNoFun
Kerbalism
KerbalJointReinforcement
KerBalloons
Kerbalow
KerboKatz
KermangeddonIndustries
KIS
KOOSE
Kopernicus
KSP-AVC
KspCraftOrganizer
KSPWheel
LandingHeight
LETech
LFOBalancer
Lionhead_Aerospace_Inc
MagiCore
MandatoryRCSPartPack
MechJeb2
MechJeb2 Embedded
MemGraph
ModularFlightIntegrator
MonthlyBudgets
NameGenerator
NAU
NavyFish
NearFutureAeronautics
NearFutureConstruction
NearFutureElectrical
NearFutureElectricaNTRs
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
Nereid
NRAP
NSS
OPM
OrbitalSurveyPlus
PartCommanderContinued
PatchManager
Pebkac
PlanetShine
PortraitStats
PreciseNode
ProceduralFairings
ProceduralFairingsRetext
RCSBuildAid
RealBattery
RealChute
RealHeat
RealisticAtmospheres
RealPlume
RealPlume-Stock
ReentryParticleEffect
RemoteTech
ResonantOrbitCalculator
RosterManager
SafeChute
SCANsat
ScienceAlert
ScienceLabInfo
Science_Revisited
ScrapYard
SDHI
SensiblePumpsCont
SensibleScreenshot
SETIcontracts
SETIcustomBarnKitConfig
SHED
ShipEffectsContinued
ShipManifest
SituationModuleInfo
SmartParts
SmokeScreen
SMURFF
SolverEngines
SpaceAge
SpaceY-Expanded
SpaceY-Lifters
Stock folder: Squad

SSTL
StageRecovery
StationPartsExpansionRedux
StationScience
STMRibbons
Strategia
TacFuelBalancer
Taerobee
TarsierSpaceTech
TextureReplacer
TexturesUnlimitedFX
ThroughTheEyes
TokamakIndustries
TooManyOrbits
TrackingStationEvolved
Trajectories
TriggerTech
UmbraSpaceIndustries
UniversalStorage2
VABReorienter
WorldStabilizer
XyphosAerospace
zFinal
FinalFrontier.dat
Hyperspace.dll
ModuleManager.3.1.0.dll
S.A.V.E.dat
toolbar-settings.dat

That's "it"

 

I have you beat, my career game has over 255 mods installed :D

 

Share this post


Link to post
Share on other sites
3 minutes ago, linuxgurugamer said:

I have you beat, my career game has over 255 mods installed

  1. the only way to give the game what is lacks in stock
  2. the only way to test for issues

Share this post


Link to post
Share on other sites
On 10/28/2018 at 3:41 AM, linuxgurugamer said:

@Divstator could you take a look at this,please?

From what I can tell, there is a problem when you don't have Making History installed. I wasn't able to find "exactly" what the problem is. I can tell you how to reproduce the problem. Delete the Making History folder and the electrical icon will not appear. Also, when I attempted to use the ":FINAL" MM directive, MM threw an error. So I am unsure if FE emulation of MM is the problem or if MM isn't handling installations that don't include "Making History" properly. As far as the ISRU problem goes, that appears to be related to the custom configs I created, so I will look into that tomorrow when I am more...alert.  I did try renaming the 000_FilterExtensions_Config folder to ZZZ_FilterExtensions_Config, but that made no difference. So I don't know if it is a loading order issue or something else. As far as I can tell, it isn't an issue of cfg files walking on one another. The only add-ons I had installed were the FE and the toolbar dependencies. As it stands right now, if you don't have the "Making History" expansion, FE has some odd behavior issues.

 

Minor update: I did narrow this down to an extent. Apparently if two modules(kerbalEVAfemaleVintage, kerbalEVAVintage) aren't available, it causes errors with FE. A temporary work around is to create a cfg creating these two modules:

DO NOT DO THIS IF YOU HAVE "Making History" EXPANSION

PART
{
    name = kerbalEVAfemaleVintage
}
PART
{
    name = kerbalEVAVintage
}
 

I am concerned that the order of filters is being scrambled to an extent. I will continue to investigate. Hrmmm. Apparently the file structure affects the ordering of the filters, even outside of folder 000_FilterExtensions_Configs. Not really sure how to go about determining that FE is handling the MM instructions properly. The ":NEEDS" directive doesn't seem to be working as expected. Maybe @linuxgurugamer could take a look at it. I'm not all that fluent with C#.

Edited by Divstator
Update

Share this post


Link to post
Share on other sites

I'm was actually testing the updated workaround - that can stay if MH is installed later.
It has to be so "complete" to avoid other patches throwing MM errors - so to take into account any possible case.

Perhaps a better workaround by code will follow by @linuxgurugamer soon.

GameData\zFinal_FilterExtensions\zzzzzz_temporary_workaround.cfg

Spoiler

PART:NEEDS[!SquadExpansion/MakingHistory]
{
	name = kerbalEVAfemaleVintage
	TechRequired = HIDDEN
	entryCost = 0
	cost = 0
	category = -1
	subcategory = 0 
	crashTolerance = 50
	maxTemp = 800
	skinMaxTemp = 800
	boundsCentroidOffset = 0.0, 0.25, 0.2
	CenterOfDisplacement = 0.0, 0.1, 0.0
	CenterOfBuoyancy = 0.0, 0.1, 0.0
	dragModelType = default
	rescaleFactor = 1
	MODULE
	{
		name = KerbalEVA
		__OVERLOAD = True
		isCfg = True
		walkSpeed = 0.8
		strafeSpeed = 0.5
		runSpeed = 2.2
		turnRate = 4
		maxJumpForce = 10
		boundForce = 1
		boundSpeed = 0.8
		boundThreshold = 0.04
		swimSpeed = 0.8
		waterAngularDragMultiplier = 0.01
		ladderClimbSpeed = 0.60
		ladderPushoffForce = 3
		minWalkingGee = 0.17
		minRunningGee = 0.6
		initialMass = 3.125
		massMultiplier = 0.03
		onFallHeightFromTerrain = 0.3
		clamberMaxAlt = 100
		splatEnabled = True
		splatSpeed = 50
		propellantResourceName = EVA Propellant
		boundFrequency = 0.15
		boundSharpness = 0.3
		boundAttack = 0.4
		boundRelease = 2
		boundFallThreshold = 1.5
		_flags = 1
		flagReach = 0.3
		Kp = 0.7
		Ki = 0.25
		Kd = 0.300000012
		iC = 0.005
		rotPower = 1
		linPower = 10
		PropellantConsumption = 0.025
		stumbleThreshold = 3.5
		hopThreshold = 2
		recoverThreshold = 0.6
		recoverTime = 3
		splatThreshold = 150
		clamberReach = 0.9
		clamberStandoff = 0.45
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = surfaceSample
		experimentActionName = #autoLOC_502018 //#autoLOC_502018 = Take Surface Sample
		resetActionName = #autoLOC_502019 //#autoLOC_502019 = Discard Sample
		reviewActionName = #autoLOC_502203 //#autoLOC_502203 = Review Sample
		hideUIwhenUnavailable = True
		rerunnable = True
		resettable = True
		resettableOnEVA = False
		hideFxModuleUI = True
		resourceToReset = Supplies
		resourceResetCost = 5
		xmitDataScalar = 0.25
		dataIsCollectable = True
		deployableSeated = False
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = evaReport
		experimentActionName = #autoLOC_502020 //#autoLOC_502020 = EVA Report
		resetActionName = #autoLOC_502021 //#autoLOC_502021 = Discard Report
		reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report
		hideUIwhenUnavailable = True
		rerunnable = True
		resettable = True
		resettableOnEVA = False
		hideFxModuleUI = True
		resourceToReset = Supplies
		resourceResetCost = 5
		xmitDataScalar = 1
		dataIsCollectable = True
	}
	MODULE
	{
		name = ModuleScienceContainer
		allowRepeatedSubjects = True
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = kbEVA_flagDecals
	}
	MODULE
	{
		name = ModuleTripLogger
	}
	RESOURCE
	{
		name = EVA Propellant
		amount = 5
		maxAmount = 5
		isTweakable = False
	}
	MODULE
	{
		name = ModuleEvaChute
		semiDeployedAnimation = semiDeploySmall
		fullyDeployedAnimation = fullyDeploySmall
		invertCanopy = true
		autoCutSpeed = 0.5
		canopyName = canopy
		stowedDrag = 0.22
		semiDeployedDrag = 1
		fullyDeployedDrag = 500
		minAirPressureToOpen = 0.04
		clampMinAirPressure = 0.04
		deployAltitude = 1000
		deploymentSpeed = 1.0
		semiDeploymentSpeed = 1.0
		chuteMaxTemp = 650
		evaChuteName = EVAparachute
		rotationSpeedDPS = 180.0
		chutePitchRate = 1.0
		chuteRollRate = 1.0
		chuteYawRateAtMinSpeed = 1.0
		chuteMinSpeedForYawRate = 1.0 
		chuteYawRateAtMaxSpeed = 1.0
		chuteMaxSpeedForYawRate = 50.0
		chuteDefaultForwardPitch = 9.0
		semiDeployedChuteForwardPitch = 25.0
		chutePitchRateDivisorWhenTurning = 1.0
		chuteRollRateDivisorWhenPitching = 1.0
		chuteYawRateDivisorWhenPitching = 1.0
		baseName = base
		flagName = flag
		stagingEnabled = false
	}
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 2.5
		transformDir = Y
		transformSign = -1
		omnidirectional = False
	}
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 1.0
		transformDir = X
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = flag
	}
}

PART:NEEDS[!SquadExpansion/MakingHistory]
{
	name = kerbalEVAVintage
	TechRequired = HIDDEN
	entryCost = 0
	cost = 0
	category = -1
	subcategory = 0 
	crashTolerance = 50
	maxTemp = 800
	skinMaxTemp = 800
	boundsCentroidOffset = 0.0, 0.25, 0.2
	CenterOfDisplacement = 0.0, 0.1, 0.0
	CenterOfBuoyancy = 0.0, 0.1, 0.0
	dragModelType = default
	rescaleFactor = 1
	MODULE
	{
		name = KerbalEVA
		__OVERLOAD = True
		isCfg = True
		walkSpeed = 0.8
		strafeSpeed = 0.5
		runSpeed = 2.2
		turnRate = 4
		maxJumpForce = 10
		boundForce = 1
		boundSpeed = 0.8
		boundThreshold = 0.04
		swimSpeed = 0.8
		waterAngularDragMultiplier = 0.01
		ladderClimbSpeed = 0.60
		ladderPushoffForce = 3
		minWalkingGee = 0.17
		minRunningGee = 0.6
		initialMass = 3.125
		massMultiplier = 0.03
		onFallHeightFromTerrain = 0.3
		clamberMaxAlt = 100
		splatEnabled = True
		splatSpeed = 50
		propellantResourceName = EVA Propellant
		boundFrequency = 0.15
		boundSharpness = 0.3
		boundAttack = 0.4
		boundRelease = 2
		boundFallThreshold = 1.5
		_flags = 1
		flagReach = 0.3
		Kp = 0.7
		Ki = 0.25
		Kd = 0.300000012
		iC = 0.005
		rotPower = 1
		linPower = 10
		PropellantConsumption = 0.025
		stumbleThreshold = 3.5
		hopThreshold = 2
		recoverThreshold = 0.6
		recoverTime = 3
		splatThreshold = 150
		clamberReach = 0.9
		clamberStandoff = 0.45
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = surfaceSample
		experimentActionName = #autoLOC_502018 //#autoLOC_502018 = Take Surface Sample
		resetActionName = #autoLOC_502019 //#autoLOC_502019 = Discard Sample
		reviewActionName = #autoLOC_502203 //#autoLOC_502203 = Review Sample
		hideUIwhenUnavailable = True
		rerunnable = True
		resettable = True
		resettableOnEVA = False
		hideFxModuleUI = True
		resourceToReset = Supplies
		resourceResetCost = 5
		xmitDataScalar = 0.25
		dataIsCollectable = True
		deployableSeated = False
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = evaReport
		experimentActionName = #autoLOC_502020 //#autoLOC_502020 = EVA Report
		resetActionName = #autoLOC_502021 //#autoLOC_502021 = Discard Report
		reviewActionName = #autoLOC_502200 //#autoLOC_502200 = Review Report
		hideUIwhenUnavailable = True
		rerunnable = True
		resettable = True
		resettableOnEVA = False
		hideFxModuleUI = True
		resourceToReset = Supplies
		resourceResetCost = 5
		xmitDataScalar = 1
		dataIsCollectable = True
	}
	MODULE
	{
		name = ModuleScienceContainer
		allowRepeatedSubjects = True
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = kbEVA_flagDecals
	}
	MODULE
	{
		name = ModuleTripLogger
	}
	RESOURCE
	{
		name = EVA Propellant
		amount = 5
		maxAmount = 5
		isTweakable = False
	}
	MODULE
	{
		name = ModuleEvaChute
		semiDeployedAnimation = semiDeploySmall
		fullyDeployedAnimation = fullyDeploySmall
		invertCanopy = true
		autoCutSpeed = 0.5
		canopyName = canopy
		stowedDrag = 0.22
		semiDeployedDrag = 1
		fullyDeployedDrag = 500
		minAirPressureToOpen = 0.04
		clampMinAirPressure = 0.04
		deployAltitude = 1000
		deploymentSpeed = 1.0
		semiDeploymentSpeed = 1.0
		chuteMaxTemp = 650
		evaChuteName = EVAparachute
		rotationSpeedDPS = 180.0
		chutePitchRate = 1.0
		chuteRollRate = 1.0
		chuteYawRateAtMinSpeed = 1.0
		chuteMinSpeedForYawRate = 1.0 
		chuteYawRateAtMaxSpeed = 1.0
		chuteMaxSpeedForYawRate = 50.0
		chuteDefaultForwardPitch = 9.0
		semiDeployedChuteForwardPitch = 25.0
		chutePitchRateDivisorWhenTurning = 1.0
		chuteRollRateDivisorWhenPitching = 1.0
		chuteYawRateDivisorWhenPitching = 1.0
		baseName = base
		flagName = flag
		stagingEnabled = false
	}
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 2.5
		transformDir = Y
		transformSign = -1
		omnidirectional = False
	}
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 1.0
		transformDir = X
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = flag
	}
}

 

or download https://www.dropbox.com/s/zvd383zab404ku6/zzzzzz_temporary_workaround.cfg?dl=1

If you use the 000_AltCustomConfigs by @Divstator, you should rename that folder to 001_AltCustomConfigs ...

It looks like this now - so my issue is fixed:
iQ3IqAl.png

@linuxgurugamer I add this to PR https://github.com/linuxgurugamer/FilterExtension/pull/12

Edited by Gordon Dry
Dropbox link added

Share this post


Link to post
Share on other sites

@Gordon Dry @Divstator

I just did some minor testing, both with and without MakingHistory, in a 1.5.1 install

In both cases, the electrical icon showed up in the editor.

I'm loath to include a patch if I can't replicate the error, and in this case, it doesn't make sense.  FE doesn't do anything with the kerbal parts

So, could either of you (or both) send me your GameData directory, zipped up, without the Squad or SquadExpansion so I can test the exact same install?

Thanks

Share this post


Link to post
Share on other sites

Just an FYI, in the TechRequired field, the word "Unresearchable" was being searched for, but Squad seemed to use the word "Unresearcheable" instead.

I've added a check for this (not released), and I don't think it was affecting this issue

Share this post


Link to post
Share on other sites

There are other mods using "Unresearcheable" as well (these are found in my GameData - there will be more I guess):

  • GameData\DMagicOrbitalScience\OversizeScience\SIGINT.cfg
  • GameData\SCANsat\Parts\MapTraq\MapTraq.cfg
  • GameData\StationPartsExpansionRedux\Parts\Ground\adjusting-base\sspx-adjusting-stairs-1.cfg

Time for another zFinal patch to fix this ...

GameData\zFinal\zzz_fix_Unresearcheable_with_Unresearchable.cfg

@PART[*]:HAS[#TechRequired[Unresearcheable]]:FINAL
{
	@TechRequired = Unresearchable
}

 

If that patch will not work well, the :FINAL has to be replaced by :FIRST - let's see ...

Share this post


Link to post
Share on other sites

@Gordon Dry: If Squad's using "Unresearcheable" then even if it is a nonsense word, I'd rather not use a patch to change it. That strikes me as a way to cause more unexpected issues; the correct way of handling it would be for those addons that haven't spelled it the same way to be patched to match the stock implementation.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.