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Kerbin Infrastructure and Improvements


What are your thoughts vote below PLEASE VOTE AFTER YOU HAVE READ MY POST  

33 members have voted

  1. 1. This is pretty much a survey SEE MY POST PLEASE

    • Research Lab [Complex] (Yes)
    • Research Lab [Complex] (No)
    • Research Lab (Yes)
    • Research Lab (No)
    • Veteran Kerbals (Yes)
    • Veteran Kerbals (No)
    • Intermediate Kerbals (Yes)
    • Intermediate Kerbals (No)
    • Railroads (Yes)
    • Railroads (No)
    • Airports (Yes)
    • Airports (No)
    • Cutscenes for Kerbal Graduation (Yes)
    • Cutscenes for Kerbal Graduation (No)
    • Landing Zones (Yes)
    • Landing Zones (No)
    • Baikonuber REBUILD (Yes)
    • Baikonuber REBUILD (No)
    • Vacuum Chamber (Yes)
    • Vacuum Chamber (No)
  2. 2. Survey Continued SEE MY POST PLEASE

    • Boat Slip (Yes)
    • Boat Slip (No)
    • Polar Station (Yes)
    • Polar Station (No)
    • More Tracking Stations (Yes)
    • More Tracking Stations (No)
    • Abandoned KSC (Yes)
    • Abandoned KSC (No)
    • Wind Tunnel (Yes)
    • Wind Tunnel (No)
    • Airport [2] (Yes) see post
    • Airport [2] (No) see post
    • Taxes (Yes)
    • Taxes (No)


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For example to make the VOSTOK you could scale up stayputnik delete the base part and then add a Mk 1. Capsule inside. 

Just now, Rocket In My Pocket said:

SimplePlanes? Oh, OK; that's more like the 'Procedural Parts" mod.

The Dev's have said before that they want to stick to "lego-style" building, so they've avoided stock procedural parts as best they could. (The fairing being an exception as making one out of pre-built parts would be close to impossible.)

I think a broader solution to many of your problems would be having mods available on console lol...or you getting a PC at some point.

For example to make the VOSTOK you could scale up stayputnik delete the base part and then add a Mk 1. Capsule inside. 

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5 minutes ago, Cheif Operations Director said:

For example to make the VOSTOK you could scale up stayputnik delete the base part and then add a Mk 1. Capsule inside. 

I get what you're saying, but it doesn't serve a practical purpose. (Also we're getting a whole slew of new historical parts based on Russian and American cold war era designs soon.)

Like I said; most players don't know what to do with the parts they have. More options is only going to appeal to a very small percentage of the user base.

No one is saying your idea wouldn't be nice to have; but you always have to give something else up, so it might not be the "best" thing to spend the dev's time and effort on. It also doesn't really jive with the "lego's in space" theme of the game.

Edited by Rocket In My Pocket
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4 minutes ago, Cheif Operations Director said:

This wouldn't affect construction you make your own parts and then add them like legos. the node tool would be the  only that would need to be added then it would be good. 

But you can't make your own lego's. That's what makes them fun.

You have to build something interesting and creative out of the pieces you have available to you. You only have a submarine set but you want to make a jet? Better start thinking creatively!

Creativity may seem like it needs freedom, but that's not true really. Having constraints let's us express ourselves through a filter and gives us a structure full of empty blanks we can fill in, and oftentimes this is better. Japanese Haiku's are a perfect example, very restrictive but often surprisingly complex and beautiful.

Edited by Rocket In My Pocket
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1 minute ago, Rocket In My Pocket said:

I get what you're saying, but it doesn't serve a practical purpose. (Also we're getting a whole slew of new historical parts based on Russian and American cold war era designs soon.)

Like I said; most players don't know what to do with the parts they have. More options is only going to appeal to a very small percentage of the user base.

No one is saying your idea wouldn't be nice to have; but you always have to give something else up, so it might not be the "best" thing to spend the dev's time and effort on. It also doesn't really jive with the "lego's in space" theme of the game.

I know we're getting Vostok but for arguememts point. Even if you could just scale up or scale down parts so they look better and then the part size calculator find maximum and minimum capabilities so when you scale up or down its stats realistically goes up or down with the size of the part

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Just now, Cheif Operations Director said:

I know we're getting Vostok but for arguememts point. Even if you could just scale up or scale down parts so they look better and then the part size calculator find maximum and minimum capabilities so when you scale up or down its stats realistically goes up or down with the size of the part

I mean, you are basically asking for stock Tweakscale. It's really not even a super popular mod tbh. Certainly not a "must have" for most players, not a very likely candidate for stock integration I'm afraid.

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1 minute ago, Rocket In My Pocket said:

But you can't make your own lego's. That's what makes them fun.

You have to build something interesting and creative out of the pieces you have available to you. You only have a submarine set but you want to make a jet? Better start thinking creatively!

Creativity may seem like it needs freedom, but that's not true really. Having constraints let's us express ourselves through a filter and gives us a structure full of empty blanks we can fill in, and oftentimes this is better. Japanese Haiku's are a perfect example, very restrictive but often surprisingly complex and beautiful.

Yes but with legos it's Supposed to be blocky this is supposed to be streamlined. Lagos don't Copley with the laws of physics this has too

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2 minutes ago, Cheif Operations Director said:

Yes but with legos it's Supposed to be blocky this is supposed to be streamlined. Lagos don't Copley with the laws of physics this has too

That's clearly not what he meant. What he meant to say is that KSP is all about using preexisting components to make something new, just like LEGO.

Edited by Hay
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3 minutes ago, Rocket In My Pocket said:

Wait...what?

I don't know what kind of lego's you played with as a kid lol. Mine definitely complied with the laws of physics though.

:confused:

Planes don't levitate straight up with no lift. Nor does a blocky jet comply with aerodynamics 

My point is that something that The the size of the biggest tank should have engines the size of a Kerbal even if it's capable of lifting  it. It doesn't look right

Edited by Cheif Operations Director
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Just now, Cheif Operations Director said:

Planes don't levitate straight up with no lift. Nor does a blocky jet comply with aerodynamics 

KSP planes don't levitate without lift...nor do lego's last I checked.

I think the Jet's in KSP look quite smooth and nice for the most part.

You might be confusing the concept of "lego-style" parts and actual lego bricks.

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Just now, Rocket In My Pocket said:

KSP planes don't levitate without lift...nor do lego's last I checked.

I think the Jet's in KSP look quite smooth and nice for the most part.

You might be confusing the concept of "lego-style" parts and actual lego bricks.

I'm not confused my point is the idea would change the game. Squad doesn't need to do that much to implent it and it would completely change KSP

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2 minutes ago, Cheif Operations Director said:

I'm not confused my point is the idea would change the game. Squad doesn't need to do that much to implent it and it would completely change KSP

That's another problem in and of itself though, the game has been around for years and years now, it's getting it's first DLC/Expansion soon.

It's a little late to be "completely changing" it. The impact of your suggestion on part balancing alone would be enormous.

Perhaps this is a better idea for the inevitable sequel, since it's so ambitious?

Edited by Rocket In My Pocket
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Just now, Rocket In My Pocket said:

That's another problem in and of itself though, the game has been around for years and years now, it's getting it's first DLC/Expansion soon.

It's a little late to be "completely changing" it. The impact of your suggestion on part balancing alone would be enormous.

Perhaps this is a better idea for the inevitable sequel?

We should not have a Sequal I don't understand this sequel mania people have hey, pay another $40 for better graphics having to start all your saves again and buy your DLC Again just for better graphics and a more sleek look! That could be done in its own DLC and we keep our data and squad gets more money everyone wins I just don't get it. Anyways completely changing it by letting the player make their own parts this way Squad can focus on other things.

Maby a Saturn like planet would be nice? get my point? 

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2 minutes ago, Cheif Operations Director said:

We should not have a Sequal I don't understand this sequel mania people have hey, pay another $40 for better graphics having to start all your saves again and buy your DLC Again just for better graphics and a more sleek look! That could be done in its own DLC and we keep our data and squad gets more money everyone wins I just don't get it. Anyways completely changing it by letting the player make their own parts this way Squad can focus on other things.

Maby a Saturn like planet would be nice? get my point? 

Well, I just said it was inevitable, not that I wanted or endorsed it.

Sure though, pitching this as it's own expansion/DLC is far more realistic. Especially considering the workload it entails.

Also, that way it would be up to each individual player if they cared enough or wanted to pay to have the options.

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1 minute ago, Rocket In My Pocket said:

Well, I just said it was inevitable, not that I wanted or endorsed it.

Sure though, pitching this as it's own expansion/DLC is far more realistic. Especially considering the workload it entails.

Also, that way it would be up to each individual player if they cared enough or wanted to pay to have the options.

I always wanted this to be rolled into my Kerbals Suggestion as a paid DLC

I mean I would always prefer free :D but I don't expect it

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3 hours ago, Cheif Operations Director said:

Yes but with legos it's Supposed to be blocky this is supposed to be streamlined. Lagos don't Copley with the laws of physics this has too

Everything in the natural world complies to the laws of physics... even lego (or the capital of Nigeria).

 

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4 minutes ago, Cheif Operations Director said:

Anyone here?

Be careful about self-bumping your thread; it's not technically allowed. Although as long as you don't go crazy with it I really doubt anyone minds.

I've pretty much given you all the feedback I had about your ideas for now, I still think you should try to prune it and narrow down the focus.

The simplest and most elegant solutions are always the best; ask yourself how you can achieve your prime goals with the least number of steps for the most amount of gain.

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Just now, Cheif Operations Director said:

I wasn't bumping I was Genuinly Curious yesterday we were having a discussion and today nothing.

Don't be too concerned, it's the nature of forums.

It's stop and go. Happens to every ones threads, just give it time.

If no one is posting in your thread and you want to "bump it" or keep it alive; then add some more stuff to it yourself; talk more about your ideas and such. As a bit of personal advice; this is a lot like wooing a woman, you can't just pursue her; you have to wait and ignore her; and make her chase you. Y'know what I mean?

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Kerbals are just too boring they are real their for our entertainment. We have a whole space program centered around them and all they do is fly around with rocket packs and look scared in a corner. Their are almost no benefits to a crewed mission except for planting flags and taking surface samples. Humans doing experiments are better than machines, mostly, in real life so why cant then be with KSP we have a reason for putting humans and not robots into space, PROBES CAN ONLY DO SO MUCH. Their is almost nothing a kerbal can do that a probe cant. Except for what I have stated.

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Are you sick of having science with nothing to use it for? Read this suggestion and comment below

We all know it Kerbin is pretty dull with except for KSC. We also know that we are gettin that ability to launch from anywhere with Making History. That being said it is still dull. What if you could construct a new KSC and Repair Baikonuber Kosmodrome with excess science ANYWHERE on the planet on any terrain. You could add as many launch sites at you want with as many VABs and any other building. What if you could construct building of your own design by merging existing buildings from your selection. Kerbin Infrastructure is dull and is completely unable to support a space program. Even though this isn't exactly the purpose of the game After awhile Launching and repeating the mission over and over again can become annoying which leaves three options quit KSP (Don't do it) Start a new save or continue... being bored. What if these space missions had effects back on Kerbin. Not just for the Kerbal Space Program (KS Program) 

Contructing a new building would take the same amount of credits as they do now except they also cost 200 Science for each upgrade. This way once most objectives have been completed in career your not left with a empty program with no meaning.

For sandbox you will be charged only Science and no credits. This would be a great way to introduce a form of accomplishment/science to sandbox instead of mindless launching. Also these buildings would light up at night making Kerbin more alive from orbit. On a form of sandbox science read my post on "Improving Kerbals and Associated Programs"

Yes I'm sure their is a mod for this but it would be good in the stock game because it provides functionality to science in career and something else to do in sandbox and science mode. 

Another strcuture possibility is a Landing Zone. The Landing Zone is practically a helicopter pad just bigger. It has a Flag type marker with a target marker. This gives the ability for Falcon 9 Style Landings

 Their should be an additional structure to the old space center (Baikonuber) called "Research Lab" the Research Lab can allow you to make your own rocket engines and tanks with your own statistics. It would use a model so if I wanted to model it after the biggest tank that would be the color scheme if I wanted the orange tank that would also be the color scheme. This way instead of squad being forces to make new engines they can focus on other things and we get to run OUR OWN R&D Facility We don't unlock things we make them from templates of current stock parts. So If I was to make a Space shuttle Maine engine less powerful and less fuel consuming with less gimble I can do that and change its texture at will. So the "Research Lab" Consumes Science and doesn't make it. Also maby a test stand at Baikonuber this way it just isn't some new launch site it's useful, to unlock it both the R&D Facility and Launchpad at KSC need to be fully upgraded. What do you think.

Note: Due to Popular Replies on my previous threads The Research Lab is basically 3d Photoshop. Using current stock parts as a template and then editing size of it would be good. A calculator would find its size and calculate thrust weight cost etc. Perhaps research lab parts could cost 25% more than normal. That's the simple version of the lab

The complex version, which I prefer is would add a node tool which would allow you to drag parts of a rocket part in out up down etc. THIS IS NOT WHATS BEING VOTED ON its just food for thought. 

Improvement of Kerbals

I wrote this comment on a previous thread and though I should continue the discussion about Kerbals here

Veteran Training or "Intensive Training" 

Required: Intermeditate Training

Personally I think that this should be improved upon where Kerbals can receive "intensive training" (which would cost credits and science) this so called "training" would take place in the astronaut complex it would display a video of a Kerbal doing so Kerbal things with a queue for intensive training only or something like that and then three Kerbals (Gene, Werner and Jeb) Hand the Kerbal a Orange Suit and then the Kerbal is like ahhh ( this is the face of the recipient :) ) in the video he come out of the complex with the theme song and walking out to look a a rocket launch (a prerecoreded Launch) 

That Would be the plot of the video. 

This way we can have accurate Shuttle Launches with a full compliment of 7 orange jump suits or more.

I do however however want to highlight that making a Kerbal go through intensive training wouldn't be a bad thing like maby a mandatory 10 Successful Recoveries and 100 Science Collected so orange jump suits can't be be bought with each new Kerbal so they still feel like special and like actual veterans, I don't want Jen Bob Bill and Valinitina (sorry for spelling) to lose their appeal for special launches or missions because of their veteran status. It should feel like a accomplishment to the player too (that they managed to keep their Kerbal alive for 10 missions and collect 100 science with that specific Kerbal)

Note: Ten Missions AFTER Intermediate Training is completed and 100 Science AFTER Intermediate training is completed

I think training should take 14 Kerbal Days and cost 25,000 credits with 25 science to train them. THIS SHOULD APPLY TO SANDBOX TO AND HERE IS WHY! ... The Reason the science and training times would apply to sandbox it it gives a purpose to playing sandbox... To better outfit your space program not just to build space stations but to better Kerbin it feels more accomplishing...

Lastly I think Veteran Kerbals should be given a bigger EVA Suit similarly to the original and not the backup/emergency ones the astronauts use today. They should be able to hold 15 units of EVA Propellant instead of five. I know this may seem ridiculous over a suit but that being said their are some legitimate reasons for wanting to put Kerbals though this "training program" if this idea is taken into account. Also EVA Propellant is consumed 25% Slower And a Additional 5% science is gained Per EACH experiment/observation is taken into the craft or transmitted

Intermediate Training 

Intermediate Training would take 10,000 Credits to complete and 15 science Astronauts will be given a blue uniform to advance a level Training will take 7 Kerbal Days 

The benefits of this are:

10 Units of EVA Propellant compared to 5 

EVA Propellant is consumed 15% Slower

An Additional 2% Science is gained per EACH Experiment/observation taken into the craft 

 

For both Classes of a Kerbals: Their can be Kerbal Classes so multiple of Intermediate(Blue Uniform modelled after Boeing I think it is)  and Veteran(orange) trained at once. But once training begins you can't add anymore Kerbals until it's cancelled OR it's completed. Note: Both types of Kerbonaut are trained Seperately for example  so you can train say 7 Intermediates and 7 Veterans at the same time.

Files: When you click on a average joe Kerbonaut, intermediately trained Kerbonaut, or Veteran Kerbonaut they should all have a file saying completed missions, science recovered, and how many credits we gained directly because of their actions. Also if they have been trained they should have have a class number for example Class of Year 98. Lastly in this file a record if their other class members and where they are for example Deceased, MIA, Eating snacks at the Astronaut complex. 

Class Numbers and their importance:

If everyone is the entire class that is still available (not dead or MIA) and they are put onto a mission upon recovery of their craft a additional 10% Science should be granted for the reason they are more efficent because they have all worked together before and know each other (from a literal reasonable perspective) In gave it can just be All Easter snacks or something.

Requirements

3 Recoveries and 50 Science 

Finally their are the stock Kerbals (what's in the game now)

Note: For Both Intermediate and Veteran/Intensive Both requirements must be made past 70,000 Meters doing Multiple EVA Report and Recoveries from planes to cheat the system is not right so to combat this all of the requirements for the Kerbal (Science and Recoveries) Must Be in a mission and made a orbit with a Periapsis Above 70,000 Meters and then recovered back on kerbin. This should be implemented to SANDBOX because it gives a mission for Sandbox players who can't do contracts (topic for later day) Even the parts about science they should be added to Sandbox as well.

Please Comment Below with Question Comments concerns and made the Dev's see this 

 

Edited Saturday at 09:12 AM by Cheif Operations Director 

Edited by Cheif Operations Director
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48 minutes ago, Cheif Operations Director said:

Kerbals are just too boring they are real their for our entertainment. We have a whole space program centered around them and all they do is fly around with rocket packs and look scared in a corner. Their are almost no benefits to a crewed mission except for planting flags and taking surface samples. Humans doing experiments are better than machines, mostly, in real life so why cant then be with KSP we have a reason for putting humans and not robots into space, PROBES CAN ONLY DO SO MUCH. Their is almost nothing a kerbal can do that a probe cant. Except for what I have stated.

To be fair; Kerbals don't need communications back home, or electric charge to function. This makes them far easier to use in places where you have no infrastructure or communications networks, or possibly even sunlight.

They have infinitely refillable EVA packs so they are basically a tiny little vehicle that can detach from the main craft and go scouting, plant flags, crew reports, surface samples, EVA reports, push objects, etc...

Plus: THEY HAVE THEIR OWN FLASHLIGHT! How cool is that?

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