mateusviccari 11 Posted December 22, 2019 Share Posted December 22, 2019 How do I save my edits? Every time I reload the game the configs get lost Quote Link to post Share on other sites
Folkhoer 1 Posted December 31, 2019 Share Posted December 31, 2019 Same here, my settings also don't save. How do you type a comma? both , and . don't work for me when I want to edit bloom Quote Link to post Share on other sites
Jovzin 86 Posted December 31, 2019 Share Posted December 31, 2019 Can I use this with reshade or not at all ? Quote Link to post Share on other sites
purpleivan 5,726 Posted January 6, 2020 Share Posted January 6, 2020 I recently noticed some strange behaviour of the SSAO when on the Mun. There's two parts to this, first of which is that there seems to be a general occlusion of the surface being rendered, even when nowhere near something to occlude it. The second is that the parts of the rock objects on the surface appear to be rendered on top of the surface, but opaquely, but instead seems to blend in dependent on the camera angle. The closer the camera is to vertical to the surface, the greater the strength of the opacity of the submerged rock. Here's some images to show what I mean. Left SSAO is off, right is on. To show that the visibility of the submerged part of the rock isn't a shadow, here is is from the lit side. I checked to see if this occured on Kerbin, but it doesn't seem to (again left image is SSAO off, and right is on). As you can see the Mun images have a strong bright halo around the edge of the screen, due to the occlusion being limited to what's onscreen, but no halo is apparent in the Kerbin images. Anyone else notice this happening on the Mun or other off home planet locations? Quote Link to post Share on other sites
Manwith Noname 443 Posted January 7, 2020 Share Posted January 7, 2020 @purpleivan I experienced something similar at KSC. I think it was after launching to the runway when the camera was at certain angles. Try disabling forward compatibility or high precision, or even both. Quote Link to post Share on other sites
Zorg 4,481 Posted January 7, 2020 Share Posted January 7, 2020 On 12/31/2019 at 4:39 PM, Jovzin said: Can I use this with reshade or not at all ? It is in fact possible to use it together with reshade. I use KS3P for the overall look and sometimes activate reshade on top for special scenes like when I need CRT scanlines and such. Not come across any conflicts. Quote Link to post Share on other sites
Folkhoer 1 Posted January 8, 2020 Share Posted January 8, 2020 Does anybody know why my settings dont save? Quote Link to post Share on other sites
Random Annoying Guy 37 Posted January 9, 2020 Share Posted January 9, 2020 Works in 1.8.1? Quote Link to post Share on other sites
purpleivan 5,726 Posted January 9, 2020 Share Posted January 9, 2020 (edited) On 1/7/2020 at 4:34 AM, Manwith Noname said: @purpleivan I experienced something similar at KSC. I think it was after launching to the runway when the camera was at certain angles. Try disabling forward compatibility or high precision, or even both. High precision is the culprit, as the large scale darkening of the Mun surface disappears when I disable it. However then occlusion between the surface and the vehicle is lost, but overall probably a win in screenshots. Thanks. Edited January 9, 2020 by purpleivan Quote Link to post Share on other sites
FunkyBigodon 1 Posted January 9, 2020 Share Posted January 9, 2020 On 12/22/2019 at 5:37 AM, mateusviccari said: How do I save my edits? Every time I reload the game the configs get lost Hello. I was able to save my edits by doing it manually, because it seems like there is a bug with 1.8.1 that resets your edits every time you restart the game. After adjusting the settings for each profile, I clicked the "export" button, which saved a copy of the config file inside the Export folder, under GameData/KS3P. I would then open that config file in Notepad, copy the configurations, paste them inside the respective profile and save the config file. Please let me know if that works for you or if you need additional instructions. Cheers! Quote Link to post Share on other sites
dok_377 348 Posted January 15, 2020 Share Posted January 15, 2020 On 1/10/2020 at 2:54 AM, FunkyBigodon said: Hello. I was able to save my edits by doing it manually, because it seems like there is a bug with 1.8.1 that resets your edits every time you restart the game. After adjusting the settings for each profile, I clicked the "export" button, which saved a copy of the config file inside the Export folder, under GameData/KS3P. I would then open that config file in Notepad, copy the configurations, paste them inside the respective profile and save the config file. Please let me know if that works for you or if you need additional instructions. Cheers! I actually did the same, but I only exported one of the profiles after changing it. Quote Link to post Share on other sites
ItsJustLuci 90 Posted January 18, 2020 Share Posted January 18, 2020 so... alt + 3 doesn't pull up the menu whatsoever, what should I do/am I doing something wrong Quote Link to post Share on other sites
Clef921 0 Posted January 20, 2020 Share Posted January 20, 2020 (edited) It's not working for me in 1.8. I can't bring up the menu by pressing alt 3 and it's not having any effect at all. I have eve, astronomy visual pack, scatter [Edit] Apparently it starts working after I uninstalled Astronomer's Visual Pack, Any of you got it to work with it? [Edit] I found the solution, you just have to remove the ks3p file inside the Astronomer's Visual Pack folder... Edited January 20, 2020 by Clef921 Quote Link to post Share on other sites
Clef921 0 Posted January 20, 2020 Share Posted January 20, 2020 Dirt textures don't work. I clicked on it and enabled it, but nothing happens Quote Link to post Share on other sites
WarriorSabe 134 Posted January 23, 2020 Share Posted January 23, 2020 I have a question regarding the eye adaptation feature, and how it's handled, because there are a couple situations I know I want dynamic exposure for but aren't sure whether they're properly handled with your implementation and want to know for sure. Both would only occur in modded systems. The first is a planet receiving light from two or more stars. Say it receives an earthlike amount of light from star A, and 1% of that from star B. Obviously when A is up B's light should be barely visible, but when only B is up it should appear pretty bright (indoor lighting is roughly 1000 times dimmer than full sunlight after all). The second situation occurs for similar reasons, and is that of a compact (generally red dwarf) system, like TRAPPIST-1, where planets of significantly differing SMAs are clearly resolvable as discs from each other. For the example of TRAPPIST-1, h receives several times less light than b and so should look dimly lit from b (at least if b's sunlit surface can be seen concurrently), but when you are landed on h it should look well lit and b should similarly look really bright. While I think the first might be done by your mod, I'm not sure how a modder should set up the intensity curves for their stars for it to be handled properly, and I'm not sure whether the second (or a situation combining the two) would be since it requires more than just brightening or dimming the whole scene. Quote Link to post Share on other sites
ItsJustLuci 90 Posted January 29, 2020 Share Posted January 29, 2020 Hi, anytime I have a custom preset in my ks3p folder the alt+3 menu stops working along with the mod altogether. I have tried reinstalling, the 'hotfix' patch and am running on 1.7.3 which should work fine. Is there anything else I can try because the few times I've had it working it has been jaw droppingly beautiful Quote Link to post Share on other sites
Ivanlol151 54 Posted January 29, 2020 Share Posted January 29, 2020 (edited) for when 1.8? Edited January 29, 2020 by Ivanlol151 Quote Link to post Share on other sites
TomVorat 2 Posted January 29, 2020 Share Posted January 29, 2020 What is this beta3 everyone is talking about? I can't find anything that works with v1.8.1. Quote Link to post Share on other sites
Beetlecat 996 Posted January 29, 2020 Share Posted January 29, 2020 14 minutes ago, TomVorat said: What is this beta3 everyone is talking about? I can't find anything that works with v1.8.1. It's a page of comments or so back, but this fork is where the beta is: https://github.com/c1usta/KS3P/releases Quote Link to post Share on other sites
Maxi-Mio 0 Posted January 30, 2020 Share Posted January 30, 2020 (edited) Hello, I have removed the "motion blur" parameter from the .cfg but I have a big problem with camera jerks, what should I do not to have this problem edit : the problem is similar to micro fps loss Edited January 30, 2020 by Maxi-Mio Quote Link to post Share on other sites
StoneWolfPC 108 Posted February 1, 2020 Share Posted February 1, 2020 Let white guardian work guys. If lots of people have posted about your issue, but no one has responded with a fix the odds are it's being worked on. Something will get posted. Mods like this take a lot of time, and with 1.9 coming around the corner it's already planned to break a lot of mods the way 1.8 did. I suspect a lot of authors are taking their time so they can keep from doing the same work twice, spending as much time just after the update as they did on this one. I tried the "beta 3" which I'm appreciative of, because I didn't see this release for 1.7.3 when I had it, and the splendor that I saw made sure it's worth waiting for. I sincerely appreciate the lack of patience, because it is a gorgeous mod and if you're used to it............... not having it would be a real blow. My advice is to load a separate instance of KSP where it's compatible with the mod, and or wait for the mod to be compatible with your current release. lol. I know that sounds a bit sarcastic here, and I'm sorry but I see a lot of authors not getting the proper thanks for all their hard work. Drives me nuts. Quote Link to post Share on other sites
Brigadier 470 Posted February 2, 2020 Share Posted February 2, 2020 What's your basis for this statement? 3 hours ago, StoneWolfPC said: [KSP is] already planned to break a lot of mods the way 1.8 did. Since Unity isn't being updated in 1.9, there should be many fewer mod incompatibilities. Quote Link to post Share on other sites
StoneWolfPC 108 Posted February 2, 2020 Share Posted February 2, 2020 3 hours ago, Brigadier said: What's your basis for this statement? Since Unity isn't being updated in 1.9, there should be many fewer mod incompatibilities. I completely left out a chunk of what was running through my head........ but you pretty much just added it thank you! lmao Quote Link to post Share on other sites
clusta 58 Posted February 3, 2020 Share Posted February 3, 2020 On 2/2/2020 at 12:33 AM, StoneWolfPC said: Let white guardian work guys Claims to release new version. Couple of months ago. Prohibit to further devel of mine. So, wait for... Quote Link to post Share on other sites
Drew Kerman 2,131 Posted February 3, 2020 Share Posted February 3, 2020 3 hours ago, clusta said: Claims to release new version. Couple of months ago. Prohibit to further devel of mine. So, wait for... yea this has been bugging me too Quote Link to post Share on other sites
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