ssd21345 90 Posted September 13, 2020 Share Posted September 13, 2020 On 9/4/2020 at 9:17 PM, DeadJohn said: I think KS3P is abandoned. The mod owner hasn't logged in here for 10 months. Last Github change is 14 months old for KSP 1.7. Consider TUFX as an alternative. That's not updated yet, either, but maybe the 1.9 version will work well enough for you in 1.10, or watch that thread for a 1.10 update you can only run it on windows tho Quote Link to post Share on other sites
The White Guardian 1,919 Posted October 14, 2020 Author Share Posted October 14, 2020 Guess who came rolling out of his cryo-pod? Hey again y'all, sorry for the long silence. I'm back and I'm getting ready to get back to KSP modding. I've made a structured planning to be able to manage both personal life and personal projects, which currently extends all the way to the end of October (since I don't know what the university will throw at me I can't plan beyond that) and wherein I've set aside a total of 14 hours currently for modding. KS3P is first on the planner, followed by Cerillion, Cyran and Arkas. I also have a new code-based project nicknamed 'KLEUR' in development which I hope to release in tandem with the updated Cerillion. Quote Link to post Share on other sites
Not a Spy 19 Posted October 27, 2020 Share Posted October 27, 2020 YAY, so is a update for 1.10 currently in dev? Quote Link to post Share on other sites
ImSoBored927 0 Posted October 27, 2020 Share Posted October 27, 2020 @Not a Spy I'd assume so. At the very least, he's going to be getting familiar with KSP 1.10 and modding in general, so I'd expect a larger delay than with his previous updates. He does say that it's first on his to-do list though, so an update won't be too far out! And Guardian, good luck with the modding and university! We're glad to have you back! Quote Link to post Share on other sites
Not a Spy 19 Posted October 27, 2020 Share Posted October 27, 2020 @ImSoBored927, yeah makes sense, and good luck with uni guardian! Quote Link to post Share on other sites
frozenbinary 6 Posted October 28, 2020 Share Posted October 28, 2020 (edited) So I've recently started using KS3P and didn't mess with the config too much outside of motion blur. Does anyone know how to disable this kind of shadowing when landed?https://imgur.com/a/MGmIdDP Edited October 29, 2020 by frozenbinary Quote Link to post Share on other sites
DeliriumTrigger 78 Posted October 29, 2020 Share Posted October 29, 2020 6 hours ago, frozenbinary said: So I've recently started using KS3P and didn't mess with the config too much outside of motion blur. Does anyone know how to disable this kind of shadowing when landed?https://imgur.com/a/MGmIdDP It's related to Ambient Occlusion. Not sure what setting needs changing but if you mess around with those settings you should be able to figure it out. Quote Link to post Share on other sites
Minmus Taster 305 Posted October 29, 2020 Share Posted October 29, 2020 On 12/21/2017 at 2:24 PM, The White Guardian said: KERBAL SPACE PROGRAM POST PROCESSING MOD Introducing KS3P (KSP Post Processing -> KSPPP -> KS3P), a mod that aims to bring post-processing effects to Kerbal Space Program. Ever wondered 'how come Unreal Engine games always look so smooth compared to Unity Engine? Well, that's the result of post-processing. See an example below: Here's another demonstration from my own computer. Without post-processing: With post-processing: Screenshots They say an image speaks a thousand words. Thanks to KS3P, they may even speak more than that. Here are a couple of side-by-side comparisons. Reveal hidden contents Without KS3P: With KS3P: Without KS3P: With KS3P: Without KS3P: With KS3P: Features - Make KSP look better than ever, with post-processing effects! - Low CPU and GPU cost! - Works with and alongside all your favorite mods! (Including CameraTools!) But it gets better... - KS3P is fully configurable, meaning that every post-processing effect can be fine-tuned. Modders can even set up effect configurations to be scene-specific - KS3P has several features to play with: - Anti-Aliasing (FXAA or TAA) - Ambient Occlusion (Note: does not work right in Unity 5.4.0, but should work like a charm with KSP 1.4) - Screen Space Reflection - Depth of field - Motion blur - Eye adaptation - Bloom & lens dirt - Color grading - Tonemapping (Make the colors pop by harnessing the ACES Filmic and the Neutral tonemappers) - User Lut - Chromatic abberation - Procedural grain - Vignette - Dithering DOWNLOAD Mod: SpaceDock [V6.1 for KSP 1.7.X] Source code: GitHub Documentation: https://docs.unity3d.com/Packages/[email protected]/manual/index.html In-Game editor: Open-close with Left-Alt + 3. Documentation on the way. Is this compatible with JNSQ. Quote Link to post Share on other sites
Maple Kerman 143 Posted October 29, 2020 Share Posted October 29, 2020 @Minmus Taster It should be. I don't think KS3P needs configs for each planet, the same way EVE or Scatterer do. Quote Link to post Share on other sites
frozenbinary 6 Posted October 31, 2020 Share Posted October 31, 2020 On 10/29/2020 at 4:53 AM, Minmus Taster said: Is this compatible with JNSQ. Yes it is compatible, and should work with any planet pack. Using KS3P with JNSQ right now. Quote Link to post Share on other sites
The White Guardian 1,919 Posted November 5, 2020 Author Share Posted November 5, 2020 On 10/27/2020 at 4:02 AM, Not a Spy said: YAY, so is a update for 1.10 currently in dev? Yep! Slow progress, but progress is progress. On 10/29/2020 at 12:53 PM, Minmus Taster said: Is this compatible with JNSQ. Completely. KS3P is not tied to planet mods. The update that I am working on will feature synergy with Kopernicus, but will not depend upon it, and will be pretty forgiving to installation errors. Quote Link to post Share on other sites
mimblgrimpf 2 Posted November 11, 2020 Share Posted November 11, 2020 On 10/18/2019 at 10:21 PM, III-METHOD-III said: @Clusta Just so you know, i have my game looking pretty damn good now. As with our chats, i removed ACES - too dark and over a number of nights tweaked the tonemapping sections and the bloom and DOF to a place where it looks lovely (to me) Thanks so much If anyone wants my configs I will happily share (though I dont actually know how lol). Most of the work went into 'flight' as thats my primary config which gets 95% of the use I'd be interested in those configs of yours Can you PM me the content of your flight.cfg? Quote Link to post Share on other sites
Knight of St John 239 Posted November 21, 2020 Share Posted November 21, 2020 Hi there. I've been trying out KS3P for the first time, but when i enable the color grading effect, i get these red dots everywhere. Do you guys have any idea how to fix this? Quote Link to post Share on other sites
Folkhoer 1 Posted November 24, 2020 Share Posted November 24, 2020 Any changes I make ingame don't seem to save. Can I fix this somehow? Quote Link to post Share on other sites
GrimT 9 Posted December 7, 2020 Share Posted December 7, 2020 (edited) Is there a reason why the colors are so vivid? Like... super blue water on Kerbin. Is there a way to dial it back a bit...? I love the mod, just not this particular change it makes... https://imgur.com/a/Gl5BGkl Edited December 7, 2020 by GrimT Quote Link to post Share on other sites
theleg 10 Posted December 22, 2020 Share Posted December 22, 2020 Does this mod work with KSP 1.11? Quote Link to post Share on other sites
evileye.x 285 Posted December 22, 2020 Share Posted December 22, 2020 On 12/7/2020 at 9:30 AM, GrimT said: Is there a reason why the colors are so vivid? Like... super blue water on Kerbin. Is there a way to dial it back a bit...? I love the mod, just not this particular change it makes... https://imgur.com/a/Gl5BGkl You can do a lot of tuning if you wish to. This is how my game looks, for example https://photos.app.goo.gl/9cev5q1kAGajRppr8 37 minutes ago, theleg said: Does this mod work with KSP 1.11? Yes, it does Quote Link to post Share on other sites
theleg 10 Posted December 22, 2020 Share Posted December 22, 2020 1 hour ago, evileye.x said: Yes, it does Oh ok thanks... Quote Link to post Share on other sites
theleg 10 Posted December 23, 2020 Share Posted December 23, 2020 (edited) Wow, I used this for the first time today, and it has become my most fav. graphic mod. Thanks a lot for making this!!! Edited December 23, 2020 by theleg Quote Link to post Share on other sites
Sovetskysoyuz 10 Posted December 24, 2020 Share Posted December 24, 2020 On 12/22/2020 at 10:41 AM, evileye.x said: Yes, it does It's not working for me on 1.11 - could be incompatibility with other mods, but I'd be really surprised that a 1.7 graphics mod would work on later versions given the Unity upgrade that happened in 1.8. Quote Link to post Share on other sites
evileye.x 285 Posted December 24, 2020 Share Posted December 24, 2020 18 minutes ago, Sovetskysoyuz said: It's not working for me on 1.11 - could be incompatibility with other mods, but I'd be really surprised that a 1.7 graphics mod would work on later versions given the Unity upgrade that happened in 1.8. Maybe it depend on config used? Some effects may cause incompatibility. As for other visual mods - I use all of them (at least in my main 1.10.1 game). JNSQ, Scatterer (latest with ocean waves and godrays), Planetshine, Distant Object Enhancement, EVE Redux Quote Link to post Share on other sites
VoidSquid 1,446 Posted January 4 Share Posted January 4 On 11/24/2020 at 7:52 AM, Folkhoer said: Any changes I make ingame don't seem to save. Can I fix this somehow? Same problem here, any help appreciated. Quote Link to post Share on other sites
VoidCosmos 1,058 Posted January 4 Share Posted January 4 7 hours ago, VoidSquid said: Same problem here, any help appreciated. The mod may be incompatible. How about you try TUFX? Quote Link to post Share on other sites
VoidSquid 1,446 Posted January 4 Share Posted January 4 (edited) Hmm... I did read somewhere that TUFX only works with KSP in window mode, not full screen? Or is that old news? 10 minutes ago, VoidCosmos said: The mod may be incompatible. It actually works fine https://forum.kerbalspaceprogram.com/index.php?/topic/168763-17x-ks3p/&do=findComment&comment=3767645 but the settings are non-persistent. Edited January 4 by VoidSquid Quote Link to post Share on other sites
OrbitalManeuvers 452 Posted January 4 Share Posted January 4 32 minutes ago, VoidSquid said: Hmm... I did read somewhere that TUFX only works with KSP in window mode, not full screen? Or is that old news? Must be old news if you're talking about KSP versions where it actually works. I have it and have never run in windowed mode. Quote Link to post Share on other sites
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