SaturnianBlue

The Uncatchable Swift—Fusion Spaceliner to Duna in 10 Days!

Recommended Posts

THE UNCATCHABLE SWIFT

"Like the NTR did for Duna Exploration, the Uncatchable Swift does for Interplanetary Transportation"

iAb0Jgm.png

Powered by an Inertial Confinement Fusion rocket, the Uncatchable Swift can reach Duna in 10 days, and Jool in as little as 55. Packed with 175 km/s of delta-V, no longer are you restricted by Hohmann transfer windows—just point towards the target and burn! As a holiday gift to all kerbals, now available for download!

This ship was created as part of the Imagining a Kerbal Future series, in the two chapters where I designed a futuristic spacecraft. The first part can be found here, the second here

Purpose

While mass drivers have taken over the role of launching unkerballed cargo, a much more comfortable ride is needed for a Kerbal. Therefore, this vessel is intended to give kerbals the comfortable trip they deserve. Not only is this an incredibly quick ship, it can operate inside planetary systems without the use of tugs, a fate that befell many low-thrust fusion drives before this one. Though in-game you can't load a thousand kerbals on board, I derived numbers from the Kerbalism mod to create a space and mass required for that number of kerbals, so you probably could load a thousand kerbals onboard. 

Features

The Uncatchable Swift is equipped with two large centrifugal arms that if spun up (if Infernal Robotics parts are added to the ship) should create artificial gravity for the occupants. I tried to make this a realistic design, so I added tapered radiators and fuel tanks to fit inside a "radiation shadow" created by a shield, and that is also why a huge truss segment was built, so the arms could fit inside the cone. 

The powerful engine is built so that the Isp can be sacrificed for thrust, and vice-versa. 

Warnings

As the ship is based in a futuristic setting, it assumes that the whole ship was not lifted from Kerbin, and was instead built with parts built in space. Therefore, you will need to place the ship into orbit with the cheat menu or Hyperedit. I personally pick Kerbostationary, since I would assume many space stations would be located there, since space elevators could be built there. A bug I noticed with this ship also means that an amount of Deuterium, Tritium, and Hydrogen much higher than there is supposed to be sometimes gets loaded onto the ship. To fix that, either do so in the VAB or with Hyperedit menu where the level of resources can be edited. Once complete, this ship should be ready for operation.

Mods

Civilian Population

Interstellar Fuel Switch

KSP Interstellar Extended

Near Future Construction

Near Future Spacecraft

Planetary Domes

TweakScale

DOWNLOAD

 

Gallery

gzmx7Mm.png

The Uncatchable Swift flying near full-scale O'Neill Cylinders, 27.5 kilometers away.

JpT9Cnk.png

The Uncatchable Swift as it enters Duna Orbit.

sOqqIXv.png

Though older ships could never enter Tylo orbit as they entered the Joolian system, the Uncatchable Swift can.

 

Thanks for Reading!

Share this post


Link to post
Share on other sites

Oh wow... intriguing... (i am afraid of installing KSPI-E) .... torchships... omg! Crazy! 

Share this post


Link to post
Share on other sites
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.